CursedSliver
Eater of Worlds
Welcome, to the sector 0.
We'll start from 0 where we all met, and proceeds to progress forward through sectors-- Sector 1, Sector 2, Sector 3... Each Sector is controlled by a player... like levels in other games, but with a twist. You see, the moderators controlling each and every sectors be quite tiresome, so I decided to let you all control the sectors!
One player controls one of the sectors and everyone else plays on that sector. That player decides what to put in their sector: Boss fights, events, puzzles, exploration site... The sector can be whatever, however you want it to be. After that, the role of controlling the next sector(temp mod) was handed to another player.
Everyone starts with nothing, and after the completion of one sector, one or two of the crews gets an upgrade. It can be abilities, equipments, weapons... However, the next sector(s) gets progressively harder. When a sector was completed, there's no turning back. You can't, and don't have to ever turning back to the last sectors again.
We'll start from 0 where we all met, and proceeds to progress forward through sectors-- Sector 1, Sector 2, Sector 3... Each Sector is controlled by a player... like levels in other games, but with a twist. You see, the moderators controlling each and every sectors be quite tiresome, so I decided to let you all control the sectors!
One player controls one of the sectors and everyone else plays on that sector. That player decides what to put in their sector: Boss fights, events, puzzles, exploration site... The sector can be whatever, however you want it to be. After that, the role of controlling the next sector(temp mod) was handed to another player.
Everyone starts with nothing, and after the completion of one sector, one or two of the crews gets an upgrade. It can be abilities, equipments, weapons... However, the next sector(s) gets progressively harder. When a sector was completed, there's no turning back. You can't, and don't have to ever turning back to the last sectors again.
1. You don't have to worry learning whereabouts in this enviroment for long. Because there are no connections between sectors, you only have to look at the current sector and what happened.
2. Fast paced: You don't have to nessarily waiting and just got the message "Doing nothing"
3. I couldn't think of anything else
2. Fast paced: You don't have to nessarily waiting and just got the message "Doing nothing"
3. I couldn't think of anything else
1. Normal forum rules
2. Don't godmode on us
3. Don't go back to the previous sector
4. Don't skip progression, unless everyone agreed thinking it's too boring (75%)
2. Don't godmode on us
3. Don't go back to the previous sector
4. Don't skip progression, unless everyone agreed thinking it's too boring (75%)
1. Don't make too long sectors (more than 4 pages I reckon)... unless you're sure about boredom of the crews
2. Don't make overpowered sectors that the crews can't get through
3. Don't godmode on us and kill everyone... People can die but it has to be at least 40% of their fault so dont be like "WoF appeared and ate everyone"
4. Don't make your sector too short/easy or it will get boring
5. No NSFW content
2. Don't make overpowered sectors that the crews can't get through
3. Don't godmode on us and kill everyone... People can die but it has to be at least 40% of their fault so dont be like "WoF appeared and ate everyone"
4. Don't make your sector too short/easy or it will get boring
5. No NSFW content
1. If your character dies, it is permadeath. However, you can still create another character if you wish and starts again at the sector everyone else's at.
2. If you wish to create another character, the new character can have some starter equips. Also true for newly joined players after at least one sector has passed.
3. character cap: 5
4. If you are doing a quest-like sector, the quest can give you stuff that isn't related to the upgrade at the end of that sector, which means you can give extra upgrades. The upgrades was determined by the temp mod. You can only do one to two upgrades unless you are handing out consumables.
5. Every character already knows their situation, so dont panic (for your character of course) when arrives at this place
6. Needs another moderator (permaent) in order to accept newly-joined players.
(Will add more later if needed)
2. If you wish to create another character, the new character can have some starter equips. Also true for newly joined players after at least one sector has passed.
3. character cap: 5
4. If you are doing a quest-like sector, the quest can give you stuff that isn't related to the upgrade at the end of that sector, which means you can give extra upgrades. The upgrades was determined by the temp mod. You can only do one to two upgrades unless you are handing out consumables.
5. Every character already knows their situation, so dont panic (for your character of course) when arrives at this place
6. Needs another moderator (permaent) in order to accept newly-joined players.
(Will add more later if needed)
Name:
Age:
Species:
Gender(Can also type in N/A):
Appearance (Image works):
Personality:
Backstory (optional):
Text color (hex code would be helpful):
Age:
Species:
Gender(Can also type in N/A):
Appearance (Image works):
Personality:
Backstory (optional):
Text color (hex code would be helpful):
(Copy this and Fill in the info if you were to starting as a temp mod for your sector)
Sector [Fill in the number]
Name(A name for your sector):
Type (The type, ex puzzle, boss fight, exploration, etc.) (Optional):
Description (A short description for your sector) (Optional):
Sector [Fill in the number]
Name(A name for your sector):
Type (The type, ex puzzle, boss fight, exploration, etc.) (Optional):
Description (A short description for your sector) (Optional):
Q:How to determine who's the next temp mod after one sector has passed?
A: Anyone can "request" to become one, if multiple people requested, then I(And the moderators) will use RNG to decide who it will be. If no one requested, then it's up to the job of RNG as well. You can say skip if you dont want to.
Q: How to determine who will get the upgrades after each sector has passed?
A: the amount of upgrades was decided by the last temp mod(cannot be more than two, tho), and who will get the upgrades, will be decided by RNG, hosted by our moderators. You can say skip if you dont want the upgrade and want to give the upgrade to others instead.
Q: How to determine what's the upgrade?
A: The people that received the upgrades decide. Although, if it was too op, we can vote (or let the moderators decide) to decline it.
A: Anyone can "request" to become one, if multiple people requested, then I(And the moderators) will use RNG to decide who it will be. If no one requested, then it's up to the job of RNG as well. You can say skip if you dont want to.
Q: How to determine who will get the upgrades after each sector has passed?
A: the amount of upgrades was decided by the last temp mod(cannot be more than two, tho), and who will get the upgrades, will be decided by RNG, hosted by our moderators. You can say skip if you dont want the upgrade and want to give the upgrade to others instead.
Q: How to determine what's the upgrade?
A: The people that received the upgrades decide. Although, if it was too op, we can vote (or let the moderators decide) to decline it.
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