tModLoader The Spirit Mod!

I been looking at this mod for a more than a few weeks and so far it looks really cool can't wait to play it. I kinda would like to do sprite but i suck at it but i can still try well i do have one sprite. I think if not already in the game to make gem tools well i made a saphire pick.
Spirit Already haves Geodes
Geode items are Hardmode Gem Items,since Geodes are made out of Gems at an Mythril Anvil
so gem tools are more than useless in theory
 
well we did need someone doing them .-. Im useless as always in everything XD

Possible because Beta Tester dont have much todo? xD

Unbenannt.png
 
Hey, I'm a bit curious. Since when you have a mod, you can check how many items, and a couple other things, I was wondering how many items it says. Easy way to tell how many items are currently coded.
 
Is it just me or do a lot of the ranged weapons look a tad too big for terraria's style? The hell essence weapons were the first that came to mind but after looking at some others like the bismite bow, floran bow and the talon bow, all of them rival the phantasm size, if not larger. I wouldn't mind respriting them to be smaller if no one else wants to, but I can't atm
 
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Is it just me or do a lot of the ranged weapons look a tad too big for terraria's style? The hell essence weapons were the first that came to mind but after looking at some others like the bismite bow, floran bow and the talon bow, all of them rival the phantasm size, if not larger. I wouldn't mind respriting them to be smaller if no one else wants to, but I can't atm
You're right, a couple of the Prehardmode bows are quite large. However, the big bow suits the Hell Essence stuff because it's a slow firing kind of bow. If you'd like to resprite em, feel free!
 
I have never felt so lazy in my entire life , i did this so i feel like i acomplished something.

So these mobs spawn underground like these dudes
Plauge_Fly.png
Thresher.png
Observer.png


These mobs have a 25% chance to drop 0-2 Valorous Fabric required for the Virtuoso armor set
Valorous_Cloth.png
Inquisitor_Armor.png


Illusionist- Masters of arts and trickery. They hide their identities in commitment to a life of mischief and wondering, thier voices cant ever be heard not even in scenarios of great pain. Although the display no emotion or features, people cant be sure if these mysterious beings are even human or something else...
Illusionist.png

Life 420
Defense 10
Damage 65 45(Copies)
KB Resist 20%
-These fighters spawn multiple decoys to overwhelm enemies, hitting a decoy simply will vanish them. They can be told apart from the real illusionist as they have a slight transparency.

Harlequin Mask- Masks are hosted by strong emotions or the spirit of its former wearer to guide them in the afterlife. They seek new owners but their depressing misery kills the new owner.
Inquisitors_Mask.png

Life 350
Defense 14
Damage 45
KB Resist 70%
-They travel terrain chasing players to latch on them dealing damage, also causing suffocation.

Mime- The served as people to bring cheer in a dying world but despite their association to laughter and joy , mimes lost faith and chose to live deep in the ground to hide away from the world. They wear masks to stow themselves from the abandoned world above. Living in darkness has made them delve into insanity and paled their skin.
Mime.png

Life 130
Defense 0
Damage 55
KB Resist 45%
- They Have the ability to the reflect all projectiles and have a minor Melee thorns effect, however they taking the full damage first, in addition when engaging a mime they automatically cause "Trick Wall", lasts for the duration of the fight. Deflected attacks only do 25% of the weapons attack value.


Trick Wall
Invisible_Walls.png

-Cannot leave the vicinity of the mime, attempting will cause you to teleport to him
"Wait...where am I?"
 
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Mime- The served as people to bring cheer in a dying world but despite their association to laughter and joy , mimes lost faith and chose to live deep in the ground to hide away from the world. They wear masks to stow themselves from the abandoned world above. Living in darkness has made them delve into insanity and paled their skin.
index.php

Life 225
Defense 14
Damage 65
KB Resist 45%
- They can copy attacks , the reflect all projectiles and deal 50% of dealt melee damage back to players, in addition when engaging a mime they automatically cause
"Trick Wall", lasts for the duration of the fight

Trick Wall
index.php

-Cannot leave the vicinity of the mime, attempting will cause you to teleport to him
"Wait...where am I?"
This sounds... Way to strong. Copy attacks, of which I'm not sure what that means, reflect ALL projectiles, which is way to big a deal, since so many classes use projectiles, AND deals 50% of dealt melee damage back to players?! It sounds like you can ONLY hit it melee attacks, pretty much, therefore to take care of ONE, you have to lose 100+ health! Way to strong, and I don't even know when you're supposed to be able to fight it.
 
This can be arranged , I also made the description much more concise and easy to read.
You can take a look again
Indeed better now. Still don't like the complete projectile send back, since no mob does that... The only one that does anywhere close to that is the new mimics, and those don't do it all the time, so I feel that part doesn't quite fit in with vanilla. Especially since there are class playthroughs, like mage, which if you're doing you wouldn't be able to attack them at all.
 
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