I dont know I can help you much but this is everything I have sprited For Spirit Mod excluding Calamity stuff here and there. Some may look familiar to you , @PhoenixBlade could probably point out the ones you need. But he not here obviously :/wow are there a lot of implemented items.
While most would be fairly easy to implement if phoenix were present, theres currently a WHOPPING EIGHTY SEVEN unadded items
To be fair, a lot of that is either
-Really easy to add
-Scrapped
-Possibly renamed (and therefore leaving me unable to find it)
-just tools/armor (easy AF to code)
but still... wow
Oh NOES!I am the great evil EX BETA TESTER ATENNU!!!. I have come to exact my vengeance upon this mod by cursing it into never releasing. Only @PhoenixBlade can break this curse. But of course he isn't here. 3 days and this mod goes into RUIN. Muahahahah
I have agreed with your input the entirety of the process, I'm pretty sure everyone knew this was how it would end in the first place. A shift from summer when we had massive amounts of free time to our regular schedule surely slowed production and motivation. Perhaps it had been lack of community feedback throughout that had led to exhaustion, if betas were released to everyone regularly it surely would have kept the modding spirit alive. Sectioned content would have been the greatest way of tackling the promises made, I'm surprised I'm just now hearing about it and it hadn't caught on.Last year I said that this mod makes more promises than it should do. You should have split it into parts, like I said. You wanted to release it as a whole package... I called it, but everyone disagreed with me and treated me like I was the devil himself. It's not your fault, everyone loses motivation at times, but i think you shouldn't have promised that much... If you made the mod smaller and split it up, I think you wouldn't be nearly as exhausted and uninterested in continuing as you are now. You can only work at it full times if you got funding, and/or got too much spare time, and that's not the case for the dev team.
I have told the devs many times that betas and community feedback could have helped, but everytime I said that it wasn't a smart choice of loading so much work on the shoulders of a small team, I always got told to have faith in their capabilities, and that everything was going to be alright. I never trusted this statement, because it's seemingly impossible. If it had been split up into 3-5 smaller mods, with a focus on early game, mid game and lategame, content could have been provided a lot easier and faster. I really dont know why nobody did though. Releasing it as a package seemed to be more important to the team, than getting it out finished, and bug free... Making it a public beta could have sped up the progress of the mod, and it could have spotted bugs and issues a lot faster... But sometimes pride and the will to get things done can make you stop realising that you're exhausting yourself a little too much.
Everybody knew it would end like this. Why did you decide to kill your own work? The difference between Thorium and Tremor is that they not only worked hard on their mod, but they also but it out when they thought it was ready to be released.
We love you too VladHonestly i do NOT blame the team for being exhausted after day and night enslavement to this mod. Months have they constantly worked and its only at the final stretch they are so close to a finished product yet far enough they cant touch it.
There is not much i can do, I absolutely understand the loss of motivation( Ive lost it too).
This is not the end or a means to dampen your hope, it simply means the final stretch will be well... stretchier? The team is demoralized for more than a good reason and although we must deliver our promise we should take in account about our well-being.
- We love the community we have and the support but Spirit Mod is one of those things that you have to forget and come back to when the news release hits your ears.
Thank you
Oh and enjoy the skeletons
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Can someone give me a bucket of drugs plus a couple hugs?
Why can you not thank us, hmm?At the same time, I cannot thank people who've stuck with the mod for a long time, like @Vladimier, @Graydee, and many more. I honestly, really appreciate your help and it's a part of what fuels me to keep the mod going.
Hello all! As I have a short time to write, I'll be as clear as possible. Progress has been at a halt as a mixture of school, moving, and the flu have all made me somewhat dispirited and hesitant to re-enter the nodding scene. I've been taking a break, but hope to recover and settle down in my new house soon.
To all those berating the mod's idea of releasing everything together- I certainly understand your frustration. I definitely should have foreseen people losing interest in a large project with no end. This does hinder progress, but will not stop it.
At the same time, I cannot thank people who've stuck with the mod for a long time, like @Vladimier, @Graydee, and many more. I honestly, really appreciate your help and it's a part of what fuels me to keep the mod going.
However, please keep in mind that this mod, something we've devoted free time to to release to everyone will never be dead. There may be delays, but I promise you that I'll never truly stop working on this mod, and that I will see it to the end.
Thanks for reading, and hopefully understanding.
Plus @Graydee will kill me if I give up now.