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Terrarian
Does the spirit biome spawn naturally somewhere? Or do i need to make my own biome?
I don't encounter the first issue:Found a bug: The scarab minions somehow keep glitching down through everything instead of standing on the ground. I don't mean platforms, I mean they just fall through the dirt. And stone. And everything else. Sometimes they land in the middle of a wall for a couple seconds, but then they fall some more.
Not a bug, but something mildly irritating: It would be nice if there were a way to manually de-summon the Overgrowth Spirit instead of waiting or re-logging.
Kill un Mech Boss and the biome will spawn randomly in your world. Or, you can make an artificial one using Spirit Solution and a clentaminator.Does the spirit biome spawn naturally somewhere? Or do i need to make my own biome?
I don't encounter the first issue and the code looks fine. However, I did fix the second one, which was a bug.
Just a common memory issue that happens when you've got too many mods or too much is happening at once. Restarting should fix it right up.Crashed when trying to summon the Ancient Flier.
Thanks! That's never happened to me before.Just a common memory issue that happens when you've got too many mods or too much is happening at once. Restarting should fix it right up.
If you guys were wondering how progress is going:
All artifacts are done! Working on some other things before we push out an update. If you want to see spoilers of each weapon in action, join our discord(shameless plug ).
Making a new world makes it easier to obtain a Crafting Station, but that has a recipe of its own in case one is already in a playthrough. However, you'd have to make a new character to obtain the first item to get any of this started(though I'm sure you can do that while in another playthrough). The rest can be obtained at multiple points of your playthroughWoah! I don't know what any of this is, but by judging how what I've played so far is like, I'm really looking forward to it.
Will this update require making a new world or anything like that? It doesn't look like it, but it's always nice to be sure.
Making a new world makes it easier to obtain a Crafting Station, but that has a recipe of its own in case one is already in a playthrough. However, you'd have to make a new character to obtain the first item to get any of this started(though I'm sure you can do that while in another playthrough). The rest can be obtained at multiple points of your playthrough
That sounds about right! The rest involve some farming to obtain.So basically, make a Crafting Station out of presumably cheap-ish resources that I probably already have, make a new character, have them drop a new thing in a box at spawn, and then I won't miss out on anything? Either that or just use Cheat Sheet to get the "new character" item, right? Or is there more to it than that?
Awesome! Vlad has definitely been hyping us up with the spoilers, Can't wait to try em' out in a playthrough!If you guys were wondering how progress is going:
View attachment 174088
All artifacts are done! Working on some other things before we push out an update. If you want to see spoilers of each weapon in action, join our discord(shameless plug ).
That sounds about right! The rest involve some farming to obtain.
Not too many. The Spirit Wood set looks a bit lackluster, and we're working on fixing it up. There aren't too many modded blocks otherwise.All right, thanks! I'm gathering Floran gear in my current playthrough right now, so I might not even have to farm things I've already done!
Seriously, I've played this world for about 18 hours, and I've just now started getting Floran stuff. Turns out that when you don't build for a while, building becomes amazingly fun to get back to. Who knew. also expert is hard
Are there any really good building blocks added in this mod I should know about?
The Reach is a modded biome So is Tremor's. Some conflicts are bound to happen.the reach overrides modded biomes
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I'm gonna post this on tremor thread as well
It's probably a good thing in this case to be honest.the reach overrides modded biomes
View attachment 174089
I'm gonna post this on tremor thread as well
Yeah, I fixed that in this update.ummmm, what do i do if the npcs arent spawning?
The adventurer should have spawned and i need the items he sells, but hes not spawning
is it cool if i ask when its going to be on the mod browser?Yeah, I fixed that in this update.