Yuyutsu
Dungeon Spirit
Whats the point in a weapon seemingly integral to a mod if it takes a ridiculous amount of grinding? We've entirely forgone the weapon, their are others that are as effective considering we also have Thorium. If the mod offers something interesting then I am all for it but not if the mod wants to waste my time with unreasonable drop rates.
The fact that its hard to get isn't what makes a weapon special, its me using it that makes it special, to MY game. Considering this one has multiple tiers, it couldve been very special and I wouldve held onto it for each subsequent upgrade, but after getting the first item of 4, for the 1st tier even? No thanks.
Most Artifact materials have a drop rate similar to the boss's trophy. I don't know the exact rate since I didn't make the mod, but you just got unlucky there...Although, yeah, sometimes those drops can be a huge pain. Maybe they could be increased to a one-in-five drop chance?
...That's not how it works. If you can beat a boss at least several times, you have proven that you can take on the challenge without lucking out of a bad situation. Beating a boss 30 times instead of 3 isn't "difficult," it's a boring and annoying grind unless you really have fun fighting that boss.
I certainly don't consider artifact weapons integral to the mod. Yes, they're a large part of the mod, but they exist for someone willing to farm them, in order to recieve a weapon better than most others at the tier. Once again, the drop chance for boss materials is akin to(actually higher by 2.5%) to trophies, and people have no qualms farming for those. Most other materials can be obtained by talking a trip to an area full of enemies, and those are easy to obtain as well. I have no intentions of increasing the artifact material drop rates at the current moment, because I've more than doubled them since their release