tModLoader The Spirit Mod!

Discussion in 'Released' started by Yuyutsu, Mar 13, 2016.


Do You Like The Mod?

  1. Yes? I'm so excited!

    1,281 vote(s)
  2. Nah, needs some work!

    65 vote(s)
  1. Marney

    Marney Terrarian

    Bug: Gazers spawn during a Blood Moon even if there's an invasion going on. (Specifically, Martian.)
  2. Lil' Sassy

    Lil' Sassy Terrarian

    Awesome! Really looking forward to it!
  3. Time2Die2362

    Time2Die2362 Terrarian

    is it intended that the right click of the death wind kills beehives, grass and even queen bee larvas?
    Triggered 2 queen bees by accident by just rightclicking once :D.
  4. Darkklord

    Darkklord Terrarian

    I was fighting the destroyer on a floating island for the first time (it glitched earlier) and one i kill it over the pink void of nothingness no spirit biome what happened?
  5. SlippyCheeze

    SlippyCheeze Terrarian

    Were the blocks nothing but solid pink? If so, that's the placeholder for a block that tModLoader has failed to load.
  6. Shyguy

    Shyguy Official Terrarian

    YEAH BOIIIIIIIIII, Super excited for this! You guys are awesome. :D
    Vladimier likes this.
  7. Proxiehunter

    Proxiehunter Terrarian

    Yeah, those chests are a bug and are an empty waste of your key.
  8. Yuyutsu

    Yuyutsu Dungeon Spirit

    The chest that gens is a bugged one, it has no loot.
    That'd be because the right click on is also a projectile, and the queen bee larvae are super fragile :D
    Will fix!
    Marney likes this.
  9. Darkklord

    Darkklord Terrarian

    i know and i found biome deeeeeeeeeeeeeeeeeeeepppppp underground:zombie::zombie::zombie::zombie::zombie::nymph::nymph::nymph::brain::brain::golem::golem::golem::pumpking::pumpking::pumpking::joy::joy::redmunch::redmunch::redmunch:
  10. mlseg

    mlseg Terrarian

    when ever I try to enable the spirit mod this error appears

    "an error occurred while loading spirit mod
    this mod has automatically been disabled see below for actual error

    object reference not set to an instance of an object.
    at EnemyMods.NPCs.gNPCLoader.SetDefault(NPCnpc) in C:\Users\Kenneth\Documents\My Games\Terraria/ModLoader\Modloader\EnemyMods\NPCs\gNPC.cs:line 70
    at Terraria.Modloader.NPCLoader.SetDefaults(NPC npc, Boolean createModNPC)
    at Terraria.Modloader.Mod.SetupContent()
    at Terraria.Modloader.ModLoader.do__Load(Object threadContext)

    and I have to reload the mod until it works I have already tried to delete and reinstall the mod but that didn't help
  11. lightbowser1

    lightbowser1 Eater of Worlds

    have you tried this:
    1-enable the mod
    2-dont reload the mods using the reload button
    3-exit terraria
    4-launch again terraria
  12. mlseg

    mlseg Terrarian

    doesn't help
    also for some reason when I also enable cheatsheet mod it works
  13. Lunatic Lobbyist

    Lunatic Lobbyist The Destroyer

    Your problem is being caused by using the Prefixes for Enemies mod. Uninstall that completely, and you'll stop getting this error (also assuming your name isn't "Kenneth").

    Prefixes is currently incompatible with most (if not all) other large mods that add NPC's and is giving people a lot of problems.

    There really needs to be more warning given in that mod's thread about this issue.
    mlseg and Yuyutsu like this.
  14. Marney

    Marney Terrarian

    Is the location for the Spirit biome set on world creation? I wanted to test something, so I backed up my world and reloaded it a couple of times before killing the Destroyer, and each time the Spirit biome appeared in the same place. If possible, I'd suggest making its location random, as well as putting in a check for multiple NPCs in one place.
    Vlad Terrarian likes this.
  15. Yuyutsu

    Yuyutsu Dungeon Spirit

    That's odd. It should be random, and I'll work on setting a check up for that.
    Marney likes this.
  16. Marney

    Marney Terrarian

    I couldn't say if it was exactly the same place; I didn't think to check the coordinates of the border, which I should have. I'll do that next time I test.
    Yuyutsu likes this.
  17. SlippyCheeze

    SlippyCheeze Terrarian

    Even if their username was "Kenneth", it wouldn't matter: that just means that they built the mod at that path, and it's broken. End result: mod still broken. :)
  18. BlueLemon21

    BlueLemon21 Terrarian

    Hey, YuYutsu! I believe the duskrise bow is in need of a huge nerf. It is MASSIVELY overpowered. It is available as soon as you beat the dusk king, illuminant master, and infernon, which is fairly early into hardmode. I crafted it then, and holy moly was it powerful. It did 1,800-2,000 DPS when I first got it, but later it was doing 3,000-3,800 DPS. I used it all the way up to the overseer, where I crushed him first try (normal mode). After that, it was only replaced by another bow from Thorium, that was crafted with materials from the last boss in that mod. This bow is way too powerful for that early in the game, so I suggest (In my humble opinion) nerfing it a lot, or making it much harder/later to obtain.
  19. Lunatic Lobbyist

    Lunatic Lobbyist The Destroyer

    It seems to be random in my experience. Sometimes I get Spirit very close to starting spawn, and others not quite so much. Although there doesn't seem to be a huge variance of where it goes either.

    Uh... no kidding. :p
    Last edited: Jul 28, 2017
  20. CoronaKing

    CoronaKing Steampunker

    I had a slight issue, although fixable with a little rebuilding. I had a Reach Biome rip into my Dungeon Entrance, and the Cultists wouldn't show until I built a floor back in. It DID look cool, and was an easy fix, unsure if this is something you would want to happen, though. (I personally liked it, it looks pretty awesome)