Discussion in 'Released' started by Yuyutsu, Mar 13, 2016.
Bug: Gazers spawn during a Blood Moon even if there's an invasion going on. (Specifically, Martian.)
Awesome! Really looking forward to it!
is it intended that the right click of the death wind kills beehives, grass and even queen bee larvas?
Triggered 2 queen bees by accident by just rightclicking once .
I was fighting the destroyer on a floating island for the first time (it glitched earlier) and one i kill it over the pink void of nothingness no spirit biome what happened?
Were the blocks nothing but solid pink? If so, that's the placeholder for a block that tModLoader has failed to load.
YEAH BOIIIIIIIIII, Super excited for this! You guys are awesome.
Yeah, those chests are a bug and are an empty waste of your key.
The chest that gens is a bugged one, it has no loot.
That'd be because the right click on is also a projectile, and the queen bee larvae are super fragile
i know and i found biome deeeeeeeeeeeeeeeeeeeepppppp underground
when ever I try to enable the spirit mod this error appears
"an error occurred while loading spirit mod
this mod has automatically been disabled see below for actual error
object reference not set to an instance of an object.
at EnemyMods.NPCs.gNPCLoader.SetDefault(NPCnpc) in C:\Users\Kenneth\Documents\My Games\Terraria/ModLoader\Modloader\EnemyMods\NPCs\gNPC.cs:line 70
at Terraria.Modloader.NPCLoader.SetDefaults(NPC npc, Boolean createModNPC)
at Terraria.Modloader.ModLoader.do__Load(Object threadContext)
and I have to reload the mod until it works I have already tried to delete and reinstall the mod but that didn't help
have you tried this:
1-enable the mod
2-dont reload the mods using the reload button
4-launch again terraria
also for some reason when I also enable cheatsheet mod it works
Your problem is being caused by using the Prefixes for Enemies mod. Uninstall that completely, and you'll stop getting this error (also assuming your name isn't "Kenneth").
Prefixes is currently incompatible with most (if not all) other large mods that add NPC's and is giving people a lot of problems.
There really needs to be more warning given in that mod's thread about this issue.
Is the location for the Spirit biome set on world creation? I wanted to test something, so I backed up my world and reloaded it a couple of times before killing the Destroyer, and each time the Spirit biome appeared in the same place. If possible, I'd suggest making its location random, as well as putting in a check for multiple NPCs in one place.
That's odd. It should be random, and I'll work on setting a check up for that.
I couldn't say if it was exactly the same place; I didn't think to check the coordinates of the border, which I should have. I'll do that next time I test.
Even if their username was "Kenneth", it wouldn't matter: that just means that they built the mod at that path, and it's broken. End result: mod still broken.
Hey, YuYutsu! I believe the duskrise bow is in need of a huge nerf. It is MASSIVELY overpowered. It is available as soon as you beat the dusk king, illuminant master, and infernon, which is fairly early into hardmode. I crafted it then, and holy moly was it powerful. It did 1,800-2,000 DPS when I first got it, but later it was doing 3,000-3,800 DPS. I used it all the way up to the overseer, where I crushed him first try (normal mode). After that, it was only replaced by another bow from Thorium, that was crafted with materials from the last boss in that mod. This bow is way too powerful for that early in the game, so I suggest (In my humble opinion) nerfing it a lot, or making it much harder/later to obtain.
It seems to be random in my experience. Sometimes I get Spirit very close to starting spawn, and others not quite so much. Although there doesn't seem to be a huge variance of where it goes either.
Uh... no kidding.
I had a slight issue, although fixable with a little rebuilding. I had a Reach Biome rip into my Dungeon Entrance, and the Cultists wouldn't show until I built a floor back in. It DID look cool, and was an easy fix, unsure if this is something you would want to happen, though. (I personally liked it, it looks pretty awesome)
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