Is the death wind summon artifact weapon even worth using? I was very dissapointed to see a weapon take up minion slots but only smack the enemy once... makes it difficults to use actually summons!
SkyRyze
Terrarian
Do you have deathwind 1 2 3 or 4? Cause in my opinion they all are very good.Is the death wind summon artifact weapon even worth using? I was very dissapointed to see a weapon take up minion slots but only smack the enemy once... makes it difficults to use actually summons!
My favorite part about this mod was having to kill Scarabeus 25 times to get the gilded idol once
SkyRyze
Terrarian
Play in expert mode. Much higher chance.My favorite part about this mod was having to kill Scarabeus 25 times to get the gilded idol once
[L-02] Turtle
Terrarian
1 and 2, but neither of them seem worth the THREE minion slots it takes to use them effectively. Honestly even if they didnt use minion slots at all, it still feels like the weakest weapon of the bunch. And having to give up THREE minion slots to use it just isnt right. Im significantly weaker having to give up those 3 minion slots just for a basic mid range weapon that does mediocre damage for its level.Is the death wind summon artifact weapon even worth using? I was very dissapointed to see a weapon take up minion slots but only smack the enemy once... makes it difficults to use actually summons!
This weapon should either remove its minion slot usage, turn it into an ACTUAL minion summon staff, or act like a sentry. But the way it is right now is just extremely weak, having 3 extra minions out will make you a lot stronger than using this weapon.
SkyRyze
Terrarian
In my opinion Deathwind 4 Is worth it because, It gives soul reap boosting life regen, Explodes enemies, Right click turns enemies into clusters of souls, Once you kill an enemy they can be resurrected into a necromancer and you can have 4. In a boss fight its like having an extra person there.1 and 2, but neither of them seem worth the THREE minion slots it takes to use them effectively. Honestly even if they didnt use minion slots at all, it still feels like the weakest weapon of the bunch. And having to give up THREE minion slots to use it just isnt right. Im significantly weaker having to give up those 3 minion slots just for a basic mid range weapon that does mediocre damage for its level.
This weapon should either remove its minion slot usage, turn it into an ACTUAL minion summon staff, or act like a sentry. But the way it is right now is just extremely weak, having 3 extra minions out will make you a lot stronger than using this weapon.
Source: https://spiritmod.gamepedia.com/Death_Wind_IV
Do glyphs apply to summoning weapons? having a hard time figuring that one out. Assuming im not holding the staff all the time.
MinerTurtle45
Official Terrarian
Unless it's been fixed in a recent update, minions take the effects of the glyph on the weapon currently being held.Do glyphs apply to summoning weapons? having a hard time figuring that one out. Assuming im not holding the staff all the time.
happyface3000
Terrarian
how to i make the spirit biome? the clemtaminator doesnt work on it.. and i dont want it t take over my biomes.
JimboTex
Empress of Light
Unlike the crimson/corruption and the hallow, the spirit biome DOES NOT SPREAD, so there's no need to worry about it taking over anything other than the place where it spawned. That said, if you still want to get rid of it for whatever reason, you'll need to buy the Soulless Solution from the Steampunker.how to i make the spirit biome? the clemtaminator doesnt work on it.. and i dont want it t take over my biomes.
GingerStallion
Terrarian
I can't find where bug reporting goes. Please redirect if this is the wrong place.
I'm having trouble with bosses not dropping their treasure bags playing on expert mode.
Mods I'm using is:
Thorium
Terraria Overhaul
Spirit
Fargo's Mutant mod
OmniSwing
Gimme Bars
Recipe Browser
Reduced grinding
Second Hotbar
Multi Lure
Wing Slot
Magic Storage
Any help or redirection would be much appreciated.
I'm having trouble with bosses not dropping their treasure bags playing on expert mode.
Mods I'm using is:
Thorium
Terraria Overhaul
Spirit
Fargo's Mutant mod
OmniSwing
Gimme Bars
Recipe Browser
Reduced grinding
Second Hotbar
Multi Lure
Wing Slot
Magic Storage
Any help or redirection would be much appreciated.
Raizen The Courier 💾👾🪓🌲
Spazmatism
Took me an hour to read it all.
Avamaco
Eye of Cthulhu
How to be a total idiot :
1. Craft Oaza in pre hardmode
2. Mess up with it
3. Trigger martian madness with molten armor and nights edge
It happened to me today.
1. Craft Oaza in pre hardmode
2. Mess up with it
3. Trigger martian madness with molten armor and nights edge
It happened to me today.
Raizen The Courier 💾👾🪓🌲
Spazmatism
Oh, that’s sucky!How to be a total idiot :
1. Craft Oaza in pre hardmode
2. Mess up with it
3. Trigger martian madness with molten armor and nights edge
It happened to me today.
Jabberwocky
Skeletron Prime
Haaa I've done that!How to be a total idiot :
1. Craft Oaza in pre hardmode
2. Mess up with it
3. Trigger martian madness with molten armor and nights edge
It happened to me today.
I ar total idiot! Yey!
Saven
Terrarian
I’m playing with my gf on a LAN server and we spawned Scarabeus and he was teleporting around? Any idea why?
I was trying to fight the overseer I was at the spirit biome I tried night it kinda worked but he despawned is this a bug
SamTerarrium
Empress of Light
No, if you went too far away from him or not from the spirit biome, he despawn so I don’t think that was a bugI was trying to fight the overseer I was at the spirit biome I tried night it kinda worked but he despawned is this a bug
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