• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

tModLoader The Spirit Mod!

Do You Like The Mod?

  • Yes? I'm so excited!

    Votes: 1,524 94.4%
  • Nah, needs some work!

    Votes: 91 5.6%

  • Total voters
    1,615

Jabberwocky

Skeletron Prime
That’s a great question, and I’ll definitely respond to it when I gather all my thoughts. However, this isn’t a full overhaul. I’m redoing the parts of the mod I’ve found weak by tweaking AI, effects, visuals, and code :)
Hey, it's a great mod and what you're doing is just making it better. I'm so excited about all this!
 

Hugger

Golem
hello. so after i updated to latest version of tmod, i keep getting this when i reload spirit mod
NOTE: i tried using the mod from the in game browser, then i tried to use the version from this thread. both didn't work.
upload_2019-8-21_8-20-9.png
 

Yuyutsu

Dungeon Spirit
hello. so after i updated to latest version of tmod, i keep getting this when i reload spirit mod
NOTE: i tried using the mod from the in game browser, then i tried to use the version from this thread. both didn't work.
View attachment 225615
There’s an updated version of Spirit out on our Discord or a couple pages earlier. The updated version work on .11 tml, but is not on the mod browser.
 

Yuyutsu

Dungeon Spirit
After what feels like years (ha, literally), I've got an update for you all! Before I begin, This is not the Remaster of the mod.

Rather, this update (out now on the Mod Browser officially makes Spirit playable for tML v.11 (.11.4, to be exact)

Update 1.3.5.4

- Mod is now playable with the latest version of tModloader
- Fixed the mod not playing any music
- Replaced Spirit Overworld and Underground music with tracks by @Synthia (consider it an in-game spoiler, if you will ;) )

If the mod browser is not fully updated yet, download the mod here! http://javid.ddns.net/tModLoader/DirectModDownloadListing.php (Simply ctrl+f 'Spirit Mod' to look for it)

Now, back to working on that revamp! Enjoy the mod We're one step closer to where we want to be. It feels good to have a new version up for you guys after a couple of years.
 

MaxAstro

Terrarian
Slight incompatibility between this mod and Calamity: The Spirit biome is not capable of overwriting the Astral Infection biome, but is smaller than that biome. In my world the Spirit biome formed exactly in the middle of the Astral Infection, resulting in my having no surface Spirit at all and very little underground Spirit...
 

Jabberwocky

Skeletron Prime
Slight incompatibility between this mod and Calamity: The Spirit biome is not capable of overwriting the Astral Infection biome, but is smaller than that biome. In my world the Spirit biome formed exactly in the middle of the Astral Infection, resulting in my having no surface Spirit at all and very little underground Spirit...
Calamity is generally incompatible with other content mods, anyways. It does its own thing, with its own power structure, where Spirit and similar mods are largely designed around vanilla.
 

MaxAstro

Terrarian
In other news: I am starting to suspect that the Shard of Thanos might be slightly overpowered in combination with the Sanguine Glyph... XD

I just beat Plantera on Expert+Revengeance with the Shard of Thanos 3. My strategy was "stand still and hold right click". His damage couldn't keep up with my life gain...
 

Yuyutsu

Dungeon Spirit
In other news: I am starting to suspect that the Shard of Thanos might be slightly overpowered in combination with the Sanguine Glyph... XD

I just beat Plantera on Expert+Revengeance with the Shard of Thanos 3. My strategy was "stand still and hold right click". His damage couldn't keep up with my life gain...
Artifacts will be removed in the following update, and instead relegated to endgame weapons, like Terror Bark, for this very reason.
 

Yvori

Terrarian
That’s a great question, and I’ll definitely respond to it when I gather all my thoughts. However, this isn’t a full overhaul. I’m redoing the parts of the mod I’ve found weak by tweaking AI, effects, visuals, and code :)
It doesn't need to be a full overhaul! I think I had just heard rumors of a full overhaul and assumed things.
Really, the mod doesn't need an overhaul, and just tweaking some of the weaker spots would make it 200% better!
(Honestly, I still adore the mod even with the few flaws the old version had)

Oh uh and speaking of flaws- The one that made me quit my very first Spirit world ages ago... I don't recall if I ever mentioned it?
But when the Spirit overtakes the underground Tundra, EVERY BLOCK emits light and it kinda became lag-central.
I get (and like) the Spirit's luminescence but I do kinda hope it gets toned down a bit in the remaster, since even though I have a MUCH better computer now, too much light makes Terraria look weird. (Like really turn on any fullbright mod and go underground and your eyes will ache in seconds as the screen is filled with stone and dirt)
 
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