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tModLoader The Spirit Mod!

Do You Like The Mod?

  • Yes? I'm so excited!

    Votes: 1,551 94.3%
  • Nah, needs some work!

    Votes: 94 5.7%

  • Total voters
    1,645

mr e

The Destroyer
A few issues and a suggestion.

First, the transition between the cavern/lava layer while in the Spirit biome has a weird pink line on it.
Second, in the Reach, there's a locked gold dungeon chest that contains nothing when i open it. Is this intended to be an upcoming Post-Skeletron item or a biome chest placeholder?

Also, Music Box, Banner, and Tally Counter support would be great.
I think I remember Yuyu saying in the discord that the golden chest is simply a bug. I'm not sure about the pink bar though.

I definitely agree with your bottom statement, music boxes would be great
 

TOMKA

Terrarian
MaybI ask you to keep current version of Spirit mod in a mod browser as well as rewamped version after Rewamed one will be done? I like sprites of this mod and it seems that mod's style will be changed next update. I want current version to ve accessable because ither way I will have to say no to this mod(
 

Coffee009

Terrarian
Oh my lord, why does a brain of Cthulhu boss spawncamp me during the frost legion? This guys should despawn after I first kill it but he just comes back again and again every 15 seconds. I killed this guy like 5 times and the event progress dosnt move at all. I can't even move my spawn because I don't get time to build and I get caught in a death loop.
 
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C0rn3j

Terrarian
Please add support for Census when you have some spare time - a mod shows conditions for spawning NPCs.


And Boss Checklist - a mod that shows a list of bosses to defeat - minibosses aren't implemented, at least Glade Wraith isn't - Glade Wraith

tModLoader - Boss Checklist - In-game progression checklist.

Thanks a lot!

EDIT: Looks like the Blue Moon is not a registered as an event so Abominationn from one of the Fargo's mods can't stop the event.
 
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Can you please help me? I defeated plantera and it said about spirit's blessing. I checked spirit biome. And nothing I can notice!
If I remember correctly, you can now buy a key from the Trapper (I think that's what he's called) npc to unlock the spirit chests in the flaoting spirit islands.
 
I just got Spirit disabled today because it's apparently built for Tmod 11.4. While I turned it off and on again and it worked, I feel like this is worth putting out there so the devs could spruce it up for 11.6, to avoid future issues.
 
I love how @Yuyutsu is still continuing this mod even after he announced he was walking away from it some time ago, if only Tremor got this kind of treatment.

Ah well, glad Spirit will remain relevant in modern days.

PS: anyone having issues with the mod should try grabbing the latest release off the github repo.
 

xJake

Terrarian
can't...open spirit chests for some reason. even after beating plantera unless i need to beat a specific boss from the mod itself?
 
can't...open spirit chests for some reason. even after beating plantera unless i need to beat a specific boss from the mod itself?
You need a key from the Lost Soul NPC
Also I'm pretty sure you need to have beaten the The Illuminant Master first too before he'll sell it
 

tekker

Terrarian
Hey all! I just wanted to share with you all a Spirit Mod Developer Update of sorts, showcasing all of the work that's gone into the mod over the past few months! We're still working hard to make the mod stand out. Give it a watch and tell us what you think!
unique fishing drops?!
also how is summoner in this mod?
 
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