• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

tModLoader The Spirit Mod!

Do You Like The Mod?

  • Yes? I'm so excited!

    Votes: 1,593 94.4%
  • Nah, needs some work!

    Votes: 95 5.6%

  • Total voters
    1,688

Ultima Weapon

Terrarian
so is tyrina's fury "melee dmg increase to 18%" not working or what? cause an 8% dmg increase from a dawn stone somehow increases my dmg more; on another note the melee dmg increase from tyrina's fury when under half health works fine though
 

Ultima Weapon

Terrarian
idrk if this is still a running bug but somehow i haven't run into any wheezers for the wheezer scale in my playthrough and it's the only one i haven't been able to get for CoB (yes i have killed EoC already)
 

Flor3nce2456

Duke Fishron
Oh dang, getting a big update. I was just about to post that the Reach basically just generates a big square of leaf wall for its background but I see y'all have already addressed that!
My only other feedback is my comment earlier on this page, but beyond that, haven't had a chance to play much recently. May just wait for the update, really, since I'm interested in some of those new ambient objects and the new Reach generation (apparently now called the Briar).
 

ThatOneGuy 3

Terrarian
So ive been farming Infernon for the past two hours now and every single time i go to fight him, i kill him and he just goes "poof" and vanishes, ive killed every boss before him and every boss after him up to Skeletron Prime so i dont understand what the issue is. Wiki says i just need to fight him after WOF and infernus skull spawns, kill him and treasure bag drops. seriously what is wrong
 
So ive been farming Infernon for the past two hours now and every single time i go to fight him, i kill him and he just goes "poof" and vanishes, ive killed every boss before him and every boss after him up to Skeletron Prime so i dont understand what the issue is. Wiki says i just need to fight him after WOF and infernus skull spawns, kill him and treasure bag drops. seriously what is wrong
You using any other mods? Might be a mod conflict.
 

ThatOneGuy 3

Terrarian
You using any other mods? Might be a mod conflict.
Yeah i use about 50 mods in my game at any one time, majority little QOL things but got Thorium with like 2 other big content mods but ive never had this issue before, is there any prerequisites to being able to access the second stage of the fight or no? or am i killing him too quickly and its bugging out?
 
Yeah i use about 50 mods in my game at any one time, majority little QOL things but got Thorium with like 2 other big content mods but ive never had this issue before, is there any prerequisites to being able to access the second stage of the fight or no? or am i killing him too quickly and its bugging out?
Hmm, I'm not sure. What are these other 2 big content mods? Those tend to conflict the most.
 

Lunatic Lobbyist

The Destroyer
Loving what I'm seeing. Scarabeus's new music is INCREDIBLE. This one (along with some of Just_josh's other works) remind me a lot of the artist Squarepusher (specifically his earlier tracks like "Squarepusher Theme" once it kicks in) with Terraria's style perfectly mixed in.

The new sprite improvements and other additions are all looking top-notch as well. So happy to see this brilliant mod still being worked on and improved upon in such good hands. :)
 
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Flor3nce2456

Duke Fishron
Oh, I like how the new music sounds! I don't suppose there is an ETA for the new update? It's looking (and sounding!) amazing so far!

I should join the discord channel at some point...
 

Yuyutsu

Dungeon Spirit
Hey all! In an effort to be more transparent with you all, I’d like to answer any questions you may have about the mod, the update, and any other concerns you may have. Feel free to ask me anything!
 

Flor3nce2456

Duke Fishron
Hey all! In an effort to be more transparent with you all, I’d like to answer any questions you may have about the mod, the update, and any other concerns you may have. Feel free to ask me anything!
Oh why thank you! Always much appreciated. Also, I joined the discord!

-----------------------------------------

So I heard the Worldbits and Crittercraze mods were being merged with Spirit, is this true?

What quarter of this year do you think the update might come out? For reference, I think we are 11 days into 2nd Quarter (e.g. it started April 1st and will run to June 30).

Is anything that players might currently have on their person or in the world being removed from the mod? Thorium pulled this once and I ended up with teal "T"s in my inventory and purple boxes in my village...

Can we spread the Reach/whatever-its-called-now in the update?

Have the Glades (underground grass balls) been looked at? They are a bit jarring when you find them in the ice biome and look slightly awkward in the underground jungle. They also have a somewhat strange appearance, but that's not that big of a deal.

Do the artifact weapons work well against the moon lord?

-----------------------------------------

That's all the question I have so far.
I'll probably think of more once I actually play the mod more, but, well, university stuff.

Thanks for all the work you do, I will say that I'm loving the mod so far! <3
 

Yuyutsu

Dungeon Spirit
Oh why thank you! Always much appreciated. Also, I joined the discord!

-----------------------------------------

So I heard the Worldbits and Crittercraze mods were being merged with Spirit, is this true?

What quarter of this year do you think the update might come out? For reference, I think we are 11 days into 2nd Quarter (e.g. it started April 1st and will run to June 30).

Is anything that players might currently have on their person or in the world being removed from the mod? Thorium pulled this once and I ended up with teal "T"s in my inventory and purple boxes in my village...

Can we spread the Reach/whatever-its-called-now in the update?

Have the Glades (underground grass balls) been looked at? They are a bit jarring when you find them in the ice biome and look slightly awkward in the underground jungle. They also have a somewhat strange appearance, but that's not that big of a deal.

Do the artifact weapons work well against the moon lord?

-----------------------------------------

That's all the question I have so far.
I'll probably think of more once I actually play the mod more, but, well, university stuff.

Thanks for all the work you do, I will say that I'm loving the mod so far! <3
1. Kind of. I've taken what I consider to be the most interesting parts of both mods and added them to Spirit.

2. No promises :p

3. Many pre-hardmode items and accessories have been set to be removed. Nothing game-breaking though. Artifacts are no longer obtainable, but if you have them in your inventory, you can still use them.

4. No, but it is a lot bigger now, and so you can create your own mini Briar with blocks from the real one.

5. They've been removed, and most of their content implemented into the Briar.

6. I'm not sure. Hopefully someone who's used them can let you know!

Thanks for the questions :)
 

Flor3nce2456

Duke Fishron
3. Many pre-hardmode items and accessories have been set to be removed. Nothing game-breaking though. Artifacts are no longer obtainable, but if you have them in your inventory, you can still use them.
Wait, so we no longer spawn with the odd keystone and make the artifact weapons? Or are you talking about other artifacts? The idea of a weapon you keep with you (at least spiritually, if you will) was kinda one of the draws of the mod (Along with the accessory that empowers the specific artifact you have). Are they going to be reworked and eventually re-implemented in a different way?


4. No, but it is a lot bigger now, and so you can create your own mini Briar with blocks from the real one.
Oh sweet! So the briar grass blocks drop briar grass blocks (kinda like Thorium's Astroturf blocks)? and then I can bring them somewhere else and grow elderbark trees and such?

-----------------------------------------

Thanks for taking the time to answer questions! It's much appreciated!
 

Yuyutsu

Dungeon Spirit
Wait, so we no longer spawn with the odd keystone and make the artifact weapons? Or are you talking about other artifacts? The idea of a weapon you keep with you (at least spiritually, if you will) was kinda one of the draws of the mod (Along with the accessory that empowers the specific artifact you have). Are they going to be reworked and eventually re-implemented in a different way?




Oh sweet! So the briar grass blocks drop briar grass blocks (kinda like Thorium's Astroturf blocks)? and then I can bring them somewhere else and grow elderbark trees and such?

-----------------------------------------

Thanks for taking the time to answer questions! It's much appreciated!
1. Yes, you're right. While I grant that Artifacts were a big part of the mod, I was very unhappy with them as a creator. Artifact weapons and accessories will not be available in the next update.

2. Yup!
 
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