tModLoader The Spirit Mod!

Good lord I'm tired.
https://www.mediafire.com/?syskvuqmj90tsn2
https://mega.nz/#!F1kjQQjD!i5V2-l3Y2b-1-BMvXRXbwOwdFGSVr63xYO_WBKuQMio

Update 1.1.1.2 (NOT ON THE BROWSER) removes all Reach related things, making a lot of bugs go away. Sorry about the hassle, but it's a process, and we all get to learn new things. Count that the Reach will be back, stronger and with more content! Thank you so much for your patience and help. Once again, I apologize profusely, and the update should be on the mod browser early tomorrow.
 
Good lord I'm tired.
https://www.mediafire.com/?syskvuqmj90tsn2
https://mega.nz/#!F1kjQQjD!i5V2-l3Y2b-1-BMvXRXbwOwdFGSVr63xYO_WBKuQMio

Update 1.1.1.2 (NOT ON THE BROWSER) removes all Reach related things, making a lot of bugs go away. Sorry about the hassle, but it's a process, and we all get to learn new things. Count that the Reach will be back, stronger and with more content! Thank you so much for your patience and help. Once again, I apologize profusely, and the update should be on the mod browser early tomorrow.

Oh dear.. it must be really buggy if it had to be temporarily removed. :s
 
Good lord I'm tired.
https://www.mediafire.com/?syskvuqmj90tsn2
https://mega.nz/#!F1kjQQjD!i5V2-l3Y2b-1-BMvXRXbwOwdFGSVr63xYO_WBKuQMio

Update 1.1.1.2 (NOT ON THE BROWSER) removes all Reach related things, making a lot of bugs go away. Sorry about the hassle, but it's a process, and we all get to learn new things. Count that the Reach will be back, stronger and with more content! Thank you so much for your patience and help. Once again, I apologize profusely, and the update should be on the mod browser early tomorrow.
No worries, I definitely appreciate the voluntarily-done work!
<3
 
Good lord I'm tired.
https://www.mediafire.com/?syskvuqmj90tsn2
https://mega.nz/#!F1kjQQjD!i5V2-l3Y2b-1-BMvXRXbwOwdFGSVr63xYO_WBKuQMio

Update 1.1.1.2 (NOT ON THE BROWSER) removes all Reach related things, making a lot of bugs go away. Sorry about the hassle, but it's a process, and we all get to learn new things. Count that the Reach will be back, stronger and with more content! Thank you so much for your patience and help. Once again, I apologize profusely, and the update should be on the mod browser early tomorrow.
thank you for your hard work, sorry for being difficult and i hope you have a good day.
 
Who works on this mod? Do you do this alone?

This is some good shnits rite here, this mod is the reason I joined the forums and the reason I started using mods for terraria
 
im having trouble keeping up with updates this mod moves so fast i love it.
one question tho is the tide post hardmode now? cause the pearl needs a mythral anvil.
 
im having trouble keeping up with updates this mod moves so fast i love it.
one question tho is the tide post hardmode now? cause the pearl needs a mythral anvil.
Ah, that's certainly an error. It's still post skeletron, and should be crafted at an anvil.
 
For some reason, my entire world has been turned into spirit biome. after i defeated skeletron i logged out, then back in and my entire world had the spirit biome background.
 
This looks really good. I also like how a few of the monsters are monsters from Starbound. (Which makes me wonder if I should continue working on my Starbound town NPC mod...)
 
SURPRISE! UPDATE OUTTA NOWHERE!

Update 1.1.1

DOWNLOAD:
https://mega.nz/#!Mo0gARbC!mcBISzyB9DdvpgNFYEg6QxculxKzjQHgasbgoPnwdUE
http://www.mediafire.com/file/93bb1o7cj4dfvby/SpiritMod.tmod
Or on the Mod Browser!

- Decreased Mecromancer's health
- Fixed the Martian Engineer not working in multiplayer
- Made the Martian Engineer sell a new item!
- Removed the Headless Zombie for real this time
- Added 3 new shark-themed guns!
- Fixed most of the Atlas related bugs in multiplayer
- Made Scarabeus more aggressive
- Nerfed the Overgrowth Staff
- Fixed an issue with the Flayer Minion's projectile
- Crimson Brutalist and Shadow Slugger now drop a new melee weapon
- Flesh Golem now drops a unique melee weapon
- Fixed multiple Ancient Fliers spawning
- Made Harpies drop Talons to prevent farming during Ancient Flier fights
- Fixed a defense lowering issue with the Bone Charm
- Fixed the Hungry Staff's string not showing up
- All guns are now held correctly in the player's arm, instead of by the last pixel on the sprite
- Gave the Hedron a new projectile to prevent multiplayer issues (hopefully)
- New Runic Armor inventory resprites
- The post-mech Solar Eclipse has a new mob with a special drop!
- Chaos Elementals have a new drop
- Bone Harpies spawned by Ancient Flier cannot drop Jewel Crowns
- Fixed the Spirit Body Armor making players invincible
- Electric Eels have a new staff drop!

ADDED THE REACH, A new minibiome that spawns in multiple places on world generation (meaning you will need a new world to explore the reach). New enemies spawn based on the time of day, and a new set can be crafted with the items they drop! The Reach is filled with traps, powerful enemies, and a prize at the end of the maze ;)


CAUTION:
- The Reach hasn't been tested for Multiplayer, but spawns and such may not work in multiplayer
- The Tide is most likely broken in multiplayer, and we're looking for a fix (the invasion starts, but never ends)

Changes Set by Set:

BISMITE WEAPONS:
- All Bismite Weapons (barring the Bow) occasionally inflict poison and have a new dust
- 3 New Bismite Weapons, Bismite Cutter, Bismite Staff, Bismite Spear
- Nerfed Bismite Weapons and Armor


OCEAN SET:
- Changed all the names of the armor to the Diver Set (Incidentally, @DivermanSam has been a huge help to the mod, go check out Thorium ;)
- Buffed the defense of the Armor Set, also gave it the ability to allow the player to breathe underwater
- Fixed a grammatical error in the Stardrop Staff
- New inventory sprites for the Ocean Armor

CLATTERBONE WEAPONS:
- Now a Post EoC Set, all enemies that drop Carapaces have been moved Post EoC (Including the dreaded Cavern Crawlers), signified by the text 'New enemies have spawned forth underground' post EoC
- Buffed the Defense of the Armor to 14, and switched the movement speed bonus on the leggings to melee speed (more fitting)
- All Clatterbone weapons (including the Bow) now occasionally pierce through enemies, lowering their defense
- 3 New Clatterbone Weapons : Clatter Spear, Clatterbone Longsword, Clattering Mace
- Changed the name of the Reflex Bow

FLORAN SET:
- Reduced the defense of the set, as well as the maximum mana it grants
- All Floran weapons snare enemies in vines, reducing movement speed
- Added a toolset (Pick, Hamaxe), another magic staff option and an accessory
- All Floran weapons have an illuminating dust


CHITIN WEAPONS:
- This wasn't actually a set until now
- Added 3 Tools and a Throwing weapon, Pickaxe, Axe, Hammer, Spear
- buffed the Ornate Staff

BLOODIFRE GEAR:
- All Bloodfire dropping NPCs to Post EoC
- Made the Flesh Golem a proper Miniboss, with new attacks and spawining features
- Buffed Bloodfire weapons and tools (pickaxe rivals
- Changed the name of the Butcher

COILED SET:
- Mecromancer has been severely nerfed and had its spawnrate increased to be more like a regular mob instead of a miniboss
- Added 4 New Weapons (2 Guns, 1 Staff, 1 Sword)
- All Coiled weapons occasionally burns foes
- All Coil weapons have an electric dust
- Changed the Overdrive Buff's dust

FIERY SET:
- A new set! Crafting material drops from Gluttonous Devourers, Forgotten Ones, and Vanilla Demons post Skeletron
- Adds a Post Skeletron ranged-throwing armor!
- Adds Fiery Flail, Fiery Bow, Fiery Staff, Fiery Blade, Fiery Shuriken

ATLAS DROPS:
- All Atlas Drops have been buffed and inflict Unstable Affliction
- Massive buffs to the Atlas Armor
- Cragbound Guard Minion doesn't take up a minion slot
- Changed the dusts on most Atlas Weapons and Unstable Affliction


ENEMIES ADDED: Reach Guard, Reach Observer, Grove Caster, Droseran Trapper, Alien

NEW ITEMS ADDED: Thresher, Mako, Cookiecutter, Chitin Axe, Chitin Hammer, Chitin Pickaxe, Chitin Spear, Bismite Staff, Bismite Cutter, Bismite Spear, Clatter Spear, Clatterbone Longsword, Clattering Mace, Floran Staff, Floran Hamaxe, Floran Pickaxe, Chaos Crystal, Hedron Staff, Flesh Render, Coil Blaster, Coil Pistol, Coil Blade, Coil Mine Staff, Toxic Extract, The Tenderizer, Fiery Flail, Fiery Bow, Fiery Staff, Fiery Blade, Fiery Shuriken, Fiery Hood, Fiery Plate, Fiery Greaves, Eel Tail, Huskstalk Sword, Huskstalk Staff, Huskstalk Bow, Huskstalk Spear, Sanctified Stabber,Enchanted Leaf, Ancient Bark, Infernal Rock, and many more!


Now go have fun while I update the OP :D

It seems on my pre-existing world that this "reach" spawned on top of my house. Is there a way to make it stop? It's no threat to me dying at this point, but it is very annoying getting hit every 4 seconds :p Thanks!
 
It seems on my pre-existing world that this "reach" spawned on top of my house. Is there a way to make it stop? It's no threat to me dying at this point, but it is very annoying getting hit every 4 seconds :p Thanks!
The latest update stops the reach from spawning, and thereby any reach enemies as well

nothing but spore hermits, kill me now, lost a few npcs now
Very sorry, I believe I know the bug :/
 
The latest update stops the reach from spawning, and thereby any reach enemies as well


Very sorry, I believe I know the bug :/
To be honest, as long as the reach, once fixed and fine-tuned is awesome, it will be nothing to stay at. Don't overkill yourself because of that.

Tis all about the journey they say, but tis the end goal that drive us.
 
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