tModLoader The Spirit Mod!

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Lolol More Content Yes!
[doublepost=1488700167,1488700097][/doublepost]Yey!I wait for another release now its here yes!
 
I have a question. All yoyos in your other mod will be able to be released on Spirit Mod? If it will, I'm looking forward to it.

Another Question: When I make a new world with your mod activated, a bug occurred. The background of Spirit Biome appeared on Forest and there is no music. Do you know why? Should I use your mod with this bug? Or remove it?
 
I have a question. All yoyos in your other mod will be able to be released on Spirit Mod? If it will, I'm looking forward to it.

Another Question: When I make a new world with your mod activated, a bug occurred. The background of Spirit Biome appeared on Forest and there is no music. Do you know why? Should I use your mod with this bug? Or remove it?
I'm pretty sure that was fixed in the last update, try updating to the latest version.
 
I have a question. All yoyos in your other mod will be able to be released on Spirit Mod? If it will, I'm looking forward to it.

Another Question: When I make a new world with your mod activated, a bug occurred. The background of Spirit Biome appeared on Forest and there is no music. Do you know why? Should I use your mod with this bug? Or remove it?
I'm pretty sure that was fixed in the last update, try updating to the latest version.
We haven't found a fix yet, but reloading/restarting the game often fixes it. As for your other question, Yoyo Overload will remain independent from Spirit :)
 
1.1.1.6 is out! Download on the mod browser or here: http://www.mediafire.com/file/syskvuqmj90tsn2/SpiritMod.tmod
- Fel Demons have a drop!
- A new use for Fiery Essences and Bloodfire (Death comes...)!
- Black Pearls can be crafted at any anvil, not a Mythril Anvil
- Added Boss Checklist support!
- Blizzard Nimbuses now have a drop!
- All Spores that spawn in the jungle have a new drop!

NEW ITEMS: Hellfire Shotgun, Reaper's Mask, Blazing Boquet, Frigid Wind, Fel Binder
 
Would the biome bug be an actual tModLoader bug rather than Spirit Mod?

Also, I believe most biomes are only determined by a minimum amount of specific blocks near the player. I wonder if the Spirit Biome was coded like that too.
 
Would the biome bug be an actual tModLoader bug rather than Spirit Mod?

Also, I believe most biomes are only determined by a minimum amount of specific blocks near the player. I wonder if the Spirit Biome was coded like that too.
The Spirit biome was coded like that indeed. Those blocks determine a zone. But for some reason, the game is making everywhere a zone for all Spirit Zones (Reach, Spirit, Veridian) the purity, so you see a background, Reach enemies (when those were a thing), and an underground background. We really don't know why, so we're looking into it.

Once again, thanks for listening and understanding :p
 
I don't know if you are all aware of this yet, but spirit is incompatible with the new version of tremor. That sucks because I love both mods, and I hope that there will be a fix soon. Also, that new tide enemy looks awesome.
 
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