There’s an updated version of Spirit out on our Discord or a couple pages earlier. The updated version work on .11 tml, but is not on the mod browser.hello. so after i updated to latest version of tmod, i keep getting this when i reload spirit mod
NOTE: i tried using the mod from the in game browser, then i tried to use the version from this thread. both didn't work.
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Whoa.....Something borrowed and something blue: Enjoy Auroras in Spirit, too!
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Calamity is generally incompatible with other content mods, anyways. It does its own thing, with its own power structure, where Spirit and similar mods are largely designed around vanilla.Slight incompatibility between this mod and Calamity: The Spirit biome is not capable of overwriting the Astral Infection biome, but is smaller than that biome. In my world the Spirit biome formed exactly in the middle of the Astral Infection, resulting in my having no surface Spirit at all and very little underground Spirit...
Artifacts will be removed in the following update, and instead relegated to endgame weapons, like Terror Bark, for this very reason.In other news: I am starting to suspect that the Shard of Thanos might be slightly overpowered in combination with the Sanguine Glyph... XD
I just beat Plantera on Expert+Revengeance with the Shard of Thanos 3. My strategy was "stand still and hold right click". His damage couldn't keep up with my life gain...
It doesn't need to be a full overhaul! I think I had just heard rumors of a full overhaul and assumed things.That’s a great question, and I’ll definitely respond to it when I gather all my thoughts. However, this isn’t a full overhaul. I’m redoing the parts of the mod I’ve found weak by tweaking AI, effects, visuals, and code
That's a bit of a shame - I've been enjoying the progression of playing with a single upgrade-able weapon. Honestly, having played with several, most of the artifacts aren't overpowered; by the time you get to the point of needing to upgrade them, there are often better weapons available.Artifacts will be removed in the following update, and instead relegated to endgame weapons, like Terror Bark, for this very reason.