The Stars Above is a Terraria expansion mod that adds a new important game mechanic:
the Starfarer system.
Choose between either the Umbral or Astral Aspect, and unlock unique equippable abilities within the Stellar Array, mixing and matching them to perfect your build.
Unlock incredibly powerful Stellar Novas to decide battles, and then modify and upgrade your Stellar Novas with Stellar Prisms. This mod grants nearly limitless player agency; you decide how you want to play.
Defeat powerful unqiue bosses boasting a custom AI system: Casted Attacks. Adapt and learn to defeat these powerful foes!
With hundreds of unique dialogue lines for each Starfarer, you will become stronger side-by-side with them,
and arm yourselves for the challenges to come.
1.4 Alpha version is available on the Steam Workshop!
The Official Trailer for The Stars Above
The Stars Above's flagship feature: Meet Eridani and Asphodene, masters of Umbral and Astral respectively.
Empowered by their strength and led by their guidance, you will be able to challenge any foe Terraria has to offer.
With over 1000 lines of dialouge, these deuteragonists will aid you throughout your entire journey.
Master the Stellar Array, a powerful supplement to player growth.
With 24 powerful passive abilities separated into 3 distinct tiers, you can mix and match to become the strongest Terrarian.
It is important to balance strength with cost to create the most efficient setup.
With the release of v0.6 Supernova, unlock FIVE incredibly powerful Stellar Novas to turn the tide of battle,
and then modify and upgrade your Stellar Novas with Stellar Prisms. Stellar Novas have unique sub-abilities exclusive to each Starfarer, so find one that works for you! By defeating bosses, Stellar Novas will become stronger!
Along with Stellar Novas are Stellar Prisms; obtained from mobs (1/1000 chance) after the Vagrant of Space and Time is defeated, you can attach these crystals to your Stellar Novas to change their stats! Additionally, some rare Prisms provide powerful, unique passives for even more customization.
There are a myriad of new weapons exclusive to your respective Aspect carefully made with
unique gameplay in mind. This mod embraces quality over quantity; each weapon is tailored to provide a
fresh experience, and you may recognize some of them...
*Certain weapons shown will be added at a later date, not all weapons are pictured
All bosses of The Stars Above boast custom AI: your fate is decided through Casted Attacks, and the ability to analyze these attacks is imperative to your victory!
THE VAGRANT OF SPACE AND TIME
Once the Wall of Flesh has been defeated, you can challenge this mysterious individual. This fight is unwinnable directly; survive their spatial onslaught, and obtain the ability to cast Stellar Novas as well as unlock Stellar Prisms.
NALHAUN, THE BURNISHED KING
This monarch of a forgotten empire wields the Stellar Nova Ars Laevateinn; defeat him to claim it as your own. He commands incredible magic power and will drain your life away; do you have the strength to defeat him?
PENTHESILEA, THE WITCH OF INK
This bullet-hell styled boss fight requires you to keep track of your color while dodging a barrage of projectiles. Have you the strength to resist being inked over completely?
This amalgamation of evil swaps between Order and Chaos stances, and has a third phase which combines the two into a barrage of destruction, culminating in a truly challenging encounter.
THE WARRIOR OF LIGHT
At the end of your journey, The Stars Above has one last challenge for you: The Warrior of Light.
This fight will pit you against the pinnacle of heroes, testing every virtue you possess. He will push you to your limits- and beyond.
This is the ultimate duel.
For enjoyers of the Calamity Mod:
Several weapons are custom-tailored to suit the post-Moon Lord endgame the Calamity Mod offers,
with more on the way.
These weapons will have alternative crafting recipes and damage scaled to the Calamity Mod if it is installed.
Stellar Novas will scale post Moon Lord, up to Supreme Calamitas.
This mod has total compatibility with Boss Checklist.
This mod is meant to be utilized in tandem with other mods to enhance the gameplay experience.
Fully compatible with multiplayer, but there may be some desync issues.
Highly recommended to start a new playthrough. Loading previous saves may result in crashes.
This mod comprises of lots of large-scale UI elements. For best results, play with 1920x1080 resolution if possible.
v0.8.0.2 (tModLoader 1.3):
Tier 2 Stellar Prisms can now be converted into Prismatic Cores. Fixed minor bugs with the Stellar Array. Added disambiguation to debug items. The Stellar Array ability 'Aprismatism' now deals double damage of the base projectile instead of 1/2. Gave certain projectiles net update priority. Raised the damage limit on Bury the Light's Calamity variant's Judgement Cut. (250,000 >> 1,000,000)
v0.8.0 (tModLoader 1.3):
Added a new boss: Penthesilea, the Witch of Ink. This bullet-hell styled boss fight requires you to keep track of your color while dodging a barrage of projectiles. Additionally, failing to defeat the boss in time will trigger an unavoidable enrage.
You can obtain the item to summon this boss, the ‘Unsullied Canvas’ after defeating Golem.
The Stellar Nova 'Garden of Avalon' and weapons 'Kroniic Principality' and 'Vision of Euthymia' are now acquired after defeating this foe.
Added a new boss: Arbitration. This amalgamation of evil swaps between Order and Chaos stances, and has a third phase which combines the two into a barrage of destruction, culminating in a truly challenging encounter.
You can obtain the item to summon this boss, the ‘Beating Crux’ after defeating the Lunatic Cultist.
The Stellar Nova 'Kiwami Ryuken' is now acquired after defeating this foe.
* In response to previous feedback, I've 'cranked up' the difficulty on these new bosses, but if the community feels that they're too overbearing to fight, I am definitely open to nerfing them.
STELLAR ARRAY CHANGES:
The Stellar Array has been expanded with 6 new Abilities!
The new Stellar Array abilities are as follows: ‘Butcher’s Dozen’ ‘Flash Freeze’ ‘Mystic Forging’ ‘Spatial Stratagem’ ‘Aprismatism’ and ‘Between the Boundary.’
Many Stellar Array passives have had their icons updated.
The Stellar Array passive ‘Aquatic Affinity’ has been completely changed to ‘Cyclic Hunter.’
STELLAR NOVA CHANGES:
Drastically buffed the scaling damage of Stellar Novas.
Tier 1 Stellar Prisms’ Damage and Crit Damage modifiers are now percentage based.
5 new Tier 2 Prisms are now available! These can be slotted into any slot of the Stellar Nova and provide one unique ability based on their boss, but do not provide stat increases. Balance between adding additional abilities and stats to strengthen your Stellar Nova!
The previous Tier 2 Prisms, 'Prism of the Cosmic Phoenix' and 'Prism of the Ruined King' have been upgraded to Tier 3 Stellar Prisms. They will only work in the first slot like before, and are now obtained by combining Tier 2 Prisms with Prismatic Cores + Empowered Totems of Light.
Each Tier 2 Prism corresponds to a boss of The Stars Above, and is a 50% drop from their respective boss.
STARFARER SYSTEM CHANGES:
Asphodene and Eridani’s Sprites have been updated. These new sprites are visible in the Starfarer Selection menu and the Stellar Nova menu.
Asphodene and Eridani will blink in the dialouge menu and in the Stellar Nova menu.
Added new dialogue and Starfarer Prompts for the new bosses.
The smaller changes are as follows:
Updated the Mod Icon.
Made several adjustments to prior dialogue.
The Stellar Nova 'Garden of Avalon' now scales less with overall damage. When the Warrior of Light is defeated, overall scaling should be the same value as before.
Any entity with 5 Max HP or lower no longer enters the player 'In Combat' when slain.
Added a fail-safe that prevents the Vagrant of Space and Time's dialogue if criteria has not been met.
Adjusted the hitbox of Theofania Inanis (Boss variant)
Fixed Key of the King's Law doubling damage in error.
Additionally, damage has been scaled down to its Umbral equivalent.
Skofnung's damage on the third strike has been drastically increased.
Sped up death animations on Nalhaun, the Burnished King.
Kiwami Ryuken's base Energy cost has been increased to 50.
Ars Laevateinn's base Energy cost has been decreased to 110.
Garden of Avalon's base Energy cost has been decreased to 190.
Particles have been added during the preparation and execution of Edin Genesis Quasar.
The potency of 'Void Atrophy' has been drastically increased.
Several bosses have new visual effects upon casting specific effects.
Unused weapons have been removed until they can be properly implemented at a later date.
Added the new bosses to the Boss Checklist if it is installed.
v0.7.10.1 (tModLoader 1.3):
Added music boxes for both of Nalhaun's phases. These are craftable with Stellar Prisms, even if the boss has not been defeated yet. Attempted to remedy an issue when Everlasting Light is triggered upon defeat of the Moon Lord. Fixed several minor weapon bugs.
v0.7.10 (tModLoader 1.3):
Stellar Novas will now scale past Moon Lord to Calamity's postgame if the Calamity Mod is installed. These are tentative numbers, and are subject to change in the future. Upgrade thresholds are: Providence, the Profaned Goddess, All Sentinels of the Devourer, The Devourer of Gods, Jungle Dragon Yharon, and Supreme Calamitas. Due to this change, the 'Calamitous Prism' is now defunct and serves no purpose. It will not be removed from the mod (to prevent bugs) but it should be unequipped as soon as possible. Reworked the tooltip for 'Everlasting Light' Lowered the Mana cost of Izanagi's Edge to 25. Fixed the 'Sulphuric Sea' dialouge with the Calamity Mod if you haven't visited the normal Beach yet. The 'Astral' damage class has been renamed to 'Spatial' to avoid confusion. Weapon effects are unaffected. Hawkmoon's base damage has been increased. Increased damage due to triggering 'Paracausal Anomaly' is unaffected.
v0.7.9.1 (tModLoader 1.3):
Bury The Light's Calamity variant now deals 10% of the foe's Max HP as extra damage (Cap of 250,000) when unleashing Judgement Cut on a foe with all 3 debuffs. The Vanilla variant is unaffected. Tartaglia's melee stance now does double damage. Key of the King's Law now grants a random combat-oriented buff when using the weapon from a pool of 15 buffs. These buffs last for 2 seconds. The Eye of Euthymia now lasts for 40 seconds, and will prompt you when there is 10 seconds left on the buff. Minor bugfixes.
v0.7.9 (tModLoader 1.3):
Updated The Vagrant of Space and Time. You are now constrained to a small arena; touching the walls will teleport you to the opposite side. The boss will no longer move. Attacks have been slightly adjusted to accommodate this change. Loot is unaffected. Attempted to repair a issue that may arise upon desync of 'boss completion' and dialouge with the Vagrant of Space and Time. Halved the cooldown of Kroniic Principality's 'Timeframe' and added a new effect when the Timeframe is prepared. Pets will now correctly emit light. Preloaded several (unimplemented) assets in preparation for the next boss. Other bugfixes.
v0.7.8 (tModLoader 1.3):
Added Prismatic Cores: At an anvil, you can convert Stellar Prisms into Prismatic Cores. These can then be crafted to craft pets and miscellaneous items. Added 5 pets: Futuristic Spectre, Suspicious Looking Bunny-Girl, Discount Warrior of Light, Princess of Kur, and Puppy of Shimano. These pets are purely visual and have no impact on gameplay- but some of them do play a sound effect when you die! Added the 5 summoning items required to spawn the pets. These are all crafted with Prismatic Cores, but some require additional ingredients. Added the weapons 'Vision of Euthymia' and 'Kroniic Principality.' These weapons are obtained Post-Golem, but they will be moved at a later date to instead originate from a new boss. Updated the SFX of 'Karlan Truesilver' as well as drastically increasing damage.
v0.7.7 (tModLoader 1.3):
Added Starfarer Prompts upon entering the following biomes with Thorium Mod installed: Granite, Marble, Aquatic Depths. Added Starfarer Prompts that trigger upon killing a Critter. Essence of the Phantom and Essence of the Hollowheart have been added to the Enigmatic Memory pool. You can now adjust the amount of time certain Starfarer Prompts are present on the screen for. Certain prompts, like upon entering a biome or witnessing a boss, are unable to be changed. Slightly buffed Spectres of Light present during The Warrior of Light's 3rd and 4th phases. Increased the knockback of Crimson Sakura Alpha. Amplifed the visual effects of swinging Bury The Light. The Vagrant of Space and Time now drops 5 Enigmatic Dust upon defeat but less gold. Added a new indicator when attempting to open the Stellar Nova Menu when Stellar Novas are not yet unlocked.
v0.7.6 (tModLoader 1.3):
There are new Starfarer Prompts upon entering Calamity Biomes. This includes: Brimstone Crag, Astral Infection, Sunken Sea, Sulphur Sea, and The Abyss. Skofnung's damage has been buffed. Increased the fire rate for Ride The Bull. Hollowheart Albion's damage has been nerfed. Death In Four Acts's damage been buffed. Kazimierz Seraphim's stacks of Radiance now cap at 5. Damage scaling stays the same. Fixed minor issues with the Stellar Prompt system. The Stellar Nova Gauge will now save its position when dragged even after relogging.
v0.7.5 (tModLoader 1.3):
Drastically increased the defenses of The Warrior of Light and Nalhaun, the Burnished King. The Warrior of Light is no longer immune to Burning. All weapons now have a base value of 1 Gold. Moderately increased the time threshold to which random Starfarer Prompts can trigger. (2 minutes.) The weapon 'Aegis Driver' no longer checks melee line of sight. The weapons 'Phantom In The Mirror' and 'Hollowheart Albion' are now available after defeating Nalhaun, the Burnished King. Like with other Essences, you should be notified by your Starfarer after time has passed. Defeating the boss again should not be necessary. There are now two more config options: Disable Starfarer commentary on buffs/debuffs and Disable Starfarer commentary for combat events.
v0.7.4 (tModLoader 1.3):
Fixed several Starfarer Prompt bugs. The Vagrant of Space and Time's loot table has been adjusted. Certain weapons have had monetary values adjusted. The Stellar Array passive 'Aquatic Affinity' has been changed: Near water, gain powerful Health and Mana regeneration. You are able to swim underwater.
v0.2.1 (tModLoader 1.4) and v0.7.3.3 (tModLoader 1.3):
Fixed several Starfarer Prompt bugs in both tModLoader 1.3 and tModLoader 1.4.
v0.7.3.2 (tModLoader 1.3):
Fixed Starfarer Prompt bug concerning The Brain Of Cthulhu; nerfed Memento Muse slightly; prepared assets for utilization in Nalhaun's weapons.
v0.7.3.1 (tModLoader 1.3):
Nalhaun's attacks Ars Laevateinn and The Sword of Flames are fixed.. hopefully. Re-adjusted other instances of that specific projectile code so that this problem doesn't happen again.
v0.7.3 (tModLoader 1.3):
The Debug Disk will now wipe all modded progress from all active players when used. Spawn the item in if you've accidentally joined a world with further progress than you want. Cleared up the unlock conditions of certain Stellar Array passives.
v0.7.2.1 (tModLoader 1.3):
Re-adjusted Starfarer Prompt timers. Modifed the mod description with the link to the Discord Server.
mpt timers. Modifed the mod description with the link to the Discord Server.
v0.7.2 (tModLoader 1.3):
Added a Starfarer Prompt for the following events: When the Stellar Nova Gauge reaches maximum. Added over 50 extra lines in categories such as: taking heavy damage, dealing a critical hit, and killing foes. Changed certain dialouge. Changed the random values so that Starfarer Prompts don't repeat often, and also changed the timer for a Starfarer Prompt to be available again. Prompts for entering Biomes and witnessing Bosses for the first time are unaffected.
v0.7.1.1 (tModLoader 1.3):
The Starfarer Prompt 'on Enemy kill while Low' has been properly changed to trigger from below 100 HP to trigger when HP is at 1/5th of maximum. Minor dialouge adjustments.
v0.2.0 (tModLoader 1.4) and v0.7.1 (tModLoader 1.3):
Ported the Starfarer Prompt system to tModLoader 1.4, re-enabled music, and fixed game-breaking crashes. For 1.3, added over 30 new lines of Starfarer Prompts, including new lines for killing an enemy while in danger and when certain Stellar Array abilities activate. Fixed Nalhaun's attacks: Ars Laevateinn and The Sword of Flames.
v0.7.0 (tModLoader 1.3):
Added Nalhaun, the Burnished King. This boss revolves around both sustaining Stolen Lifeforce and keeping track of Ars Laevateinn's powerful strikes. It is meant to be fought near the same time you attempt to defeat Duke Fishron, but can be fought as early as Hallowed Bars are obtainable. (The summoning item is acquired through crafting with Hallowed Bars.)
Reworked The Vagrant of Space and Time completely. This is a fight that you can not win; instead, you must survive the onslaught until the boss cedes to your strength. Both of these bosses utilize the same custom AI as the Warrior of Light.
Added Starfarer Prompts; this is a system that allows for your Starfarers to comment on what's happening. This includes: entering a biome for the first time, getting inflicted with certain debuffs, dealing critical damage, defeating a foe, witnessing rain, blizzards, or sandstorms, or when a boss appears. Your Starfarers will attempt to give helpful information concerning the boss you're facing. These prompts differ based on your choice of Starfarer. More Starfarer Prompts will be added incrementally.
Starfarer Prompts can be disabled in Mod Settings.
Increased the Warrior of Light's attack speed, and further increased it in Expert Mode.
Modified lifesteal; both Bury the Light and Umbral Entropy heal much less HP through their effects.
Buffed certain mod weapons to better match equivalent counterparts.
Fixed LOTS of bugs (Hopefully!)
Ars Laevateinn is no longer obtained from any Mechanical Boss; instead, it will be obtained from Nalhaun, the Burnished King.
Updated myriad dialouge to reflect new changes.
Added dialouge concerning Nalhaun, the Burnished King.
Modifed Asphodene's Nova sprite; this is reflected in the Stellar Nova UI, and the Stellar Nova Cut-In.
Modifed how Starlight looks on the ground.
Modified some of Eridani's expressions.
Added Music Boxes for the following tracks: 'Unmatching Pieces' (Everlasting Light) 'To The Edge' (Warrior of Light Phase 2) 'Two Dragons' (Warrior of Light phase 3) and 'Cosmic Will' (Vagrant of Space and Time.) These music boxes are acquired through crafting with their bosses' respective crafting material. (Totems of Light, Enigmatic Dust)
Updated the mod icon.
v0.6.19 (tModLoader 1.3):
Added in-game animated sprites for Asphodene and Eridani! These sprites will appear when you either activate a Stellar Nova (accounting for Kiwami Ryuken's counter-attack and Edin Genesis Quasar's prep time) or when you trigger certain Stellar Array passive abilities (Living Dead, Key of Chronology, and Afterburner.) Increased the attack speed of Crimson Sakura Alpha.
v0.6.18.1 (tModLoader 1.3):
Crimson Sakura Alpha now correctly drops Skill Orbs in Multiplayer. Laid framework for more 'item drop on hit' weapons. Minor bugfixes. Added Crimson Sakura Alpha and Key of the Sinner to the Enigmatic Memory pool.
v0.6.17 (tModLoader 1.3):
Fixed bugs concerning the new weapon, Crimson Sakura Alpha. Fixed grammatical errors. Unlocking the Stellar Array Passive 'Astral Mantle' no longer requires the dialouge to be read.
v0.6.16 (tModLoader 1.3):
Added two new weapons: Crimson Sakura Alpha (Melee, Umbral) and Key of the Sinner (Summon, Astral). These weapons will be acquired from Essences gained after defeating Duke Fishron. Fixed the critical strike chance of Voice of the Fallen.
v0.1.5 (tModLoader 1.4)
Fixed world saving upon killing the Vagrant and the Warrior of Light. Modified the Garden of Avalon to mimic 1.3 changes. Bugfixes.
v0.1.3 (tModLoader 1.4) and v0.6.15 (tModLoader 1.3):
For tModloader 1.3, several changes have been made. The Stellar Array passive 'Weakness Exploit' now displays damage numbers according to the amount of True Damage dealt. Attempted to fix a crash concerning the Stellar Array slots in multiplayer. Attempted to fix the Garden of Avalon failing to spread buffs to alllied players. These will be reflected in 1.4 at a later date. For tModLoader 1.4, fixed multiple bugs concerning the Warrior of Light.
v0.6.14 (tModLoader 1.3):
The Stellar Nova Gauge is now draggable. Fixed damage calculations on Dreamlike Charisma. Minor bugfixes. These changes will be reflected in the tModLoader 1.4 version shortly.
v0.1.2 (tModLoader 1.4):
Modified several Stellar Array passives to account for the shift to 1.4. Attempted to rectify damage buffs through DamageClass.Generic, but I'm not familiar enough to know if the fixes worked or not. Several other bugfixes.
v0.1.1 (tModLoader 1.4) and v0.6.13 (tModLoader 1.3):
Modfied several dialouges to reflect recent changes. In 1.4, fixed several issues with the Bestiary. Small bugfixes. These changes are reflected in the 1.3 version as well.
v0.1 (tModLoader 1.4):
Released for tModLoader 1.4. Many bugs are present, and will be fixed in the future.
Added Enigmatic Memories; crafted from Enigmatic Dust, these items can be used to acquire lost Essences. Added Umbral and Astral affiliation to Izanagi's Edge and both of Hawkmoon's forms.
Modified several values concerning Stellar Nova Energy generation in an attempt to balance the Stellar Novas. Please respond with any concerns you have about unbalanced Stellar Novas. Modified certain Stellar Array abilities regarding Max HP to instead use a concrete amount of HP. Again, if anything seems too strong or weak, please respond. Bug fixes.
Added Starlight; like Hearts and Mana Stars, these have a small chance to drop from defeated monsters. Collecting them grants 5 Stellar Nova Energy in combat. Removed the ability to acquire WIP items. Bugfixes.
Added dialogue to explain the need of Stellar Nova Energy to cast Stellar Novas (Was accidentally deleted in the past.) Attempted to scale position of the Stellar Nova Energy gauge to game resolution.
Re-adjusted text that appears when you pick up Stellar Prisms. Bug fixes.
Fixed Stellar Prisms spamming the user even if their inventory was full. Prepared assets to be utilized in a future patch.
Added total support for Boss Checklist. Fixed the Apocryphic Prism's description. Slightly adjusted the Mod icon. Even more bugfixes.
Added two Tier 2 Stellar Prisms: Prism of the Ruined King and Prism of the Cosmic Phoenix. They are 1/4 chance drops from the Warrior of Light. Tier 2 prisms provide drastic changes to the Stellar Nova when equipped. Fixed misattributed damage values to more weapons. Nerfed Starblight and Void Atrophy. Bugfixes.
Modified the damage type of certain projectiles. Stellar Novas now do 100 damage at minimum, even if you join a world before the Vagrant of Time and Space has been defeated. Bugfixes.
Fixed a major bug when swapping Stellar Prisms in Multiplayer mode. Fixed bugs concerning the acquision of the third Stellar Nova. Fixed minor Stellar Nova bugs. Thanks for bearing with me!
Added an indicator when trying to open the Stellar Nova UI in combat. Added hints on where to obtain other Stellar Novas. Fixed bugs concerning the Stellar Nova UI. Please post in the Forum thread if you continue to have problems accessing Stellar Novas.
Modified certain dialouge. Adjusted values for certain Stellar Novas. Added hover-text to the Calamitous Prism when slotted. Bug fixes.
Added Stellar Novas: incredibly powerful ultimate abilities that can be used with the Stellar Nova Gauge.
The damage of Stellar Novas are unaffected by any buffs, and scale through boss progression.
Added a new early hardmode boss, the Vagrant of Space and Time. Defeat them to unlock Stellar Novas, and also pull back
the curtain on the mystery of the Starfarers...
The Vagrant of Space and Time has an original boss theme!
Added 10 Stellar Prisms: Affix to Stellar Novas to adjust stats and effects.
Stellar Prisms are acquired as random drops after the Vagrant is defeated.
Added new weapons Hawkmoon and Izanagi's Edge.
Everlasting Light is now a real weather condition; music will play, and particles will fall from the sky.
Added a config file with 2 options: disable Stellar Nova cut-ins or to enable shared Suistrume Audio.
The Warrior of Light becomes invincible during 3rd phase change; regenerates more HP in Expert Mode.
This mod now has compatibility with "Boss Checklist." (Full compatibility will come soon.)
If Calamity is installed, an extra Prism will be available to craft, scaling Stellar Novas to Calamity postgame.
Modified several Stellar Array passives to accomodate for Stellar Novas. This includes Inner Alchemy, Avatar of Light, and Unbridled Radiance. Additonally, reworked the ability Key of Chronology.
Added sprite animation for the Stellar Disk.
Lots and lots and lots of bugfixes.
Added new dialouge. This also includes a hint to rid the world of Everlasting Light (just in case)
Adjusted several passive ability descriptions in the Stellar Array.
The weapon "Suistrume" now correctly heals player HP and MP to maximum after a perfect "Stellar Performance"
Fixed a bug allowing for Astral and Umbral Blessings to be removed.
Removed "Confusion" from the Warrior of Light's attack "Terror Unleashed"
Attempted to fix multiple problems concerning the Warrior Of Light's "Quintuplecast" attack.
The Stellar Array passive "Inner Alchemy" has been changed: When below 100 Mana, gain HP Regeneration, 15 defense, and knockback resistance.
Fixed the acquisition method of "Essence of Perfection"
Adjusted certain descriptions for Stellar Array passives that reveals the functions used to calculate bonuses.
Drastically buffed the DoT of Starblight (16 -> 110)
Buffed Living Dead; now only requires 100 HP to stay alive after triggering.
The Warrior of Light's Final Phase has changed; meteors will now randomly rain from the sky instead of
Blazing Skies attacks.
The Warrior of Light's attack, "Light Rampant" has been adjusted.
The Warrior of Light's sprite sheet has been adjusted.
Modified the music for The Warrior of Light's Final Phase to loop better.
Provided substantial buffs to "Bury The Light" and its "Judgement Cut" when Calamity is not detected.
Buffed Aquatic Affinity: Now grants 3x extra Regeneration when Wet.
Fixed a bug concerning the Underworld's Essence saving to player files.
You can now re-craft the Spatial Disk for 1 Fallen Star at any anvil.
Nerfed Unbridled Radiance : Now increases stacks based on 100,000 attacks instead of 10,000.
Fixed a bug causing the Stellar Array to spam after defeating a Mechanical Boss.
Fixed a major multiplayer bug where Essences would not drop.
Fixed minor bugs concerning the Stellar Array.
Fixed minor bugs concerning the weapon 'Yunlai Stiletto'
v0.5.3: First public release of The Stars Above.
!! Please upload the *entire* crash log when reporting a bug, this helps a lot !!
Visit the Wiki!
Welcome to the official documentation / wiki for The Stars Above. Terraria Forum Page Join the Public Discord Please click on the below links to be taken to the specific information you require. Stellar Array Stellar Novas Weapons Stellar Array Tier 1 Starshower - Defeat the Eye of Cthu...
Q: Where can I fight The Vagrant of Space and Time?
The Wall of Flesh drops an item called "The Shattered Disk." This item will summon the boss.
Q: How do I cast Stellar Novas?
After binding the key in the Options menu, while holding the Spatial Disk, press the key to open the Stellar Nova Menu. Once you've equipped a Stellar Nova, you gain Stellar Nova Energy naturally in combat, and pressing the key with a full gauge will use the ability.
Q: Where do I find Prisms?
Prisms drop from any enemy with a 1/1000 chance after the Vagrant of Space and Time is defeated. Tier 2 Prisms, as of now, only drop from the Warrior of Light.
Q: Where can I fight The Warrior of Light?
After defeating the Moon Lord, he will drop an item called "The Progenitor's Wish" which will summon the Warrior of Light.
Q: My world is under "Light Everlasting!" How do I fix it?
After the Moon Lord is defeated, the world will be trapped in a permanent day cycle until the Warrior of Light is defeated.
Q: I accidentally lost a Essence; how can I get it back?
After defeating the Vagrant of Space and Time, craft the Enigmatic Dust into an Enigmatic Memory. This will grant you a random Essence available to you upon use. Please note the two endgame Essences are unavailable through this method; lose them, and they're gone forever!
Get the mod on the tModLoader browser or on Github: ThePaperLuigi/TheStarsAbove
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Thank you to everyone on the tModLoader discord, and anyone who makes their mods open-source! I would have never done it without you!
This has been a 8 month passion project coded, drawn, animated, and tested by one person: me! Thank you for all your support!
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