tModLoader The Stars Above - 'Conquer the world's evils, Starfarers at your side.'

What should be the next addition?

  • More weapons

    Votes: 2 6.1%
  • More bosses

    Votes: 11 33.3%
  • Starfarer Active Abilities

    Votes: 20 60.6%

  • Total voters
    33
  • Poll closed .
Here's the crash log. We're having a good time with the weapon references and bosses from the mod, just.. It crashes when we try to use prisms.

EDIT: Only the player who tries to interact with the prism slots crashes. Everyone else stays connected.
Thank you, I'll look into it when I'm able.
Bug Report:
The new change regarding being able to move the Nova meter does not save its location upon save+exit of the game.
This is intended; while I could save the placement of draggable UI elements it causes the problem where someone may move an element to a unreachable location. Yes, I could add a reset button, but for now, this is the easiest method for me. Sorry if it's too troubling.
 
Here's the crash log. We're having a good time with the weapon references and bosses from the mod, just.. It crashes when we try to use prisms.

EDIT: Only the player who tries to interact with the prism slots crashes. Everyone else stays connected.
As a follow-up to your problem, I couldn't replicate the issue on my end. I tried a fix, but again, I can't be certain if it will work. In any case, moving to a single-player world to equip Stellar Prisms may be the only option. Sorry I couldn't be more helpful.
 
As a follow-up to your problem, I couldn't replicate the issue on my end. I tried a fix, but again, I can't be certain if it will work. In any case, moving to a single-player world to equip Stellar Prisms may be the only option. Sorry I couldn't be more helpful.
Thanks so much for whatever you did! I can now slot prisms while on my server without crashing. :)
 
Anyway, I rest my case from before. I no longer stand by the thing about shorter charge up for stellar nova. I guess endgame calamity isn't the best first choice
 
Just another little issue, is it possible to add a setting to disable Ignition Astra and Edin Shugra Quasar's screen effects? Sometimes its hard to spot enemy attacks in the blue/purple shader.

Edit: and the ability to adjust weapon gauges' position as well.

Edit Edit: It seemed that Ignition Astra and Edin Shugra Quasar's projectiles still belong to their original damage class (used Colored Damaged Type mod and through my actual test) instead of "astral" damage
 
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Choose between either the Umbral or Astral Aspect, and unlock unique equippable abilities
within the Stellar Array, mixing and matching them to perfect your build.

With hundreds of unique dialogue lines for each Starfarer, you will become stronger side-by-side with them,
and arm yourselves for the challenges to come.

1.4 Alpha version is available on the Steam Workshop! (Please do NOT report bugs for this version)


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The Official Trailer for The Stars Above

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STARFARERS

The Stars Above's flagship feature: Meet Eridani and Asphodene, masters of Umbral and Astral respectively.
Empowered by their strength and led by their guidance, you will be able to challenge any foe Terraria has to offer.

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STELLAR ARRAY

Master the Stellar Array, a powerful supplement to player growth.
With 18 powerful passive abilities separated into 3 distinct tiers, you can mix and match to become the strongest Terrarian.
It is important to balance strength with cost to create the most efficient setup.
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STELLAR NOVAS

With the release of v0.6 Supernova, unlock FIVE incredibly powerful Stellar Novas to turn the tide of battle,
and then modify and upgrade your Stellar Novas with Stellar Prisms. Stellar Novas have unique sub-abilities exclusive to each Starfarer, so find one that works for you! By defeating bosses, Stellar Novas will become stronger!


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STELLAR PRISMS

Along with Stellar Novas are Stellar Prisms; obtained from mobs (1/1000 chance) after the Vagrant of Space and Time is defeated, you can attach these crystals to your Stellar Novas to change their stats! Additionally, some rare Prisms provide powerful, unique passives for even more customization.
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WEAPONS

There are a myriad of new weapons exclusive to your respective Aspect carefully made with
unique gameplay in mind. This mod embraces quality over quantity; each weapon is tailored to provide a
fresh experience, and you may recognize some of them...

*Certain weapons shown will be added at a later date, not all weapons are pictured

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BOSSES

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THE VAGRANT OF SPACE AND TIME

Once the Wall of Flesh has been defeated, you can challenge this mysterious individual. Defeat them, and obtain the ability to cast Stellar Novas as well as unlock Stellar Prisms.
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THE WARRIOR OF LIGHT


At the end of your journey, The Stars Above has one last challenge for you: The Warrior of Light.
This fight will pit you against the pinnacle of heroes, testing
your strength and willpower. Boasting unique AI and never-before-seen mechanics, it will push you to your limits- and beyond.

In Expert Mode, prepare for a challenge that will bring you to your knees.
*laughs in revengeance mode*

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CROSSOVER CONTENT

For enjoyers of the Calamity Mod:
Several weapons are custom-tailored to suit the post-Moon Lord endgame the Calamity Mod offers,
with more on the way.
Additionally, you can obtain a Stellar Prism that drastically buffs Stellar Novas for Calamity endgame.
These weapons will have alternative crafting recipes and damage scaled to the Calamity Mod if it is installed.

This mod has total compatibility with Boss Checklist.


EXTRA

This mod is meant to be utilized in tandem with other mods to enhance the gameplay experience.

Fully compatible with multiplayer, but there may be some desync issues.
Highly recommended to start a new playthrough. Loading previous saves may result in crashes.

This mod comprises of lots of large-scale UI elements. For best results, play with 1920x1080 resolution if possible.

Bonus: Listen to the Vagrant of Space and Time's theme!

CHANGELOG



!! Please upload the *entire* crash log when reporting a bug, this helps a lot !!



FAQ

Q: Where can I fight The Vagrant of Space and Time?
The Wall of Flesh drops an item called "The Shattered Disk." This item will summon the boss.

Q: How do I cast Stellar Novas?
After binding the key in the Options menu, while holding the Spatial Disk, press the key to open the Stellar Nova Menu. Once you've equipped a Stellar Nova, you gain Stellar Nova Energy naturally in combat, and pressing the key with a full gauge will use the ability.

Q: Where do I find Prisms?
Prisms drop from any enemy with a 1/1000 chance after the Vagrant of Space and Time is defeated. Tier 2 Prisms, as of now, only drop from the Warrior of Light.

Q: Where can I fight The Warrior of Light?
After defeating the Moon Lord, he will drop an item called "The Progenitor's Wish" which will summon the Warrior of Light.

Q: My world is under "Light Everlasting!" How do I fix it?
After the Moon Lord is defeated, the world will be trapped in a permanent day cycle until the Warrior of Light is defeated.

Q: I accidentally lost a Essence; how can I get it back?
After defeating the Vagrant of Space and Time, craft the Enigmatic Dust into an Enigmatic Memory. This will grant you a random Essence available to you upon use. Please note the two endgame Essences are unavailable through this method; lose them, and they're gone forever!

DOWNLOAD
Get the mod on the tModLoader browser or on Github: ThePaperLuigi/TheStarsAbove

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Help spread the word by using a signature!



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AFTERWORD:


Thank you to everyone on the tModLoader discord, and anyone who makes their mods open-source! I would have never done it without you!

Hello everyone! This has been a 8 month passion project coded, drawn, animated, and tested by one person: me! Thank you for all your support!

- - Donate here on Ko-Fi! - -

 
A bug that I've encountered in v0.6.7, don't know if you have already addressed this, I am unable to use the passive ability that requires all mechanical bosses to be dead but I can use the passive that requires all bosses to be dead
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A bug that I've encountered in v0.6.7, don't know if you have already addressed this, I am unable to use the passive ability that requires all mechanical bosses to be dead but I can use the passive that requires all bosses to be dead
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Did you load the mod mid playthrough on the affected world?
I believe there was some talk earlier that this may break progression.
 
A bug that I've encountered in v0.6.7, don't know if you have already addressed this, I am unable to use the passive ability that requires all mechanical bosses to be dead but I can use the passive that requires all bosses to be dead
View attachment 336796
Thanks, I'll get a fix working soon.
EDIT: This is likely because the associated dialogue for the passive hasn't been read, but I'll move the unlock requirement off of the dialogue.
 
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Found a bug with Naganadel, when all swords are up my blocks are consumed even if the blocks aren't place physically. Sorry for the low quality demo
 

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Found a bug with Naganadel, when all swords are up my blocks are consumed even if the blocks aren't place physically. Sorry for the low quality demo
Thanks for the bug report. I'll try and find a fix but I don't really know how to fix this issue.
 
I'm not sure which logs you need actually, but I used the ones that are in this path:
User/Documents/My Games/Terraria/ModLoader/Logs/client.log
While this is the correct log, it has to be right after a crash (or else it'll get overwritten.) If the crash happens again, that is the crash log I need. Good luck
 
when using stellar Nova's, for me at least, the actual diologue pop up thing tends to be very off screen, and also a tad large. Idk what this counts as, but i just wanted to note it.
Screen Shot 2021-08-09 at 7.31.45 pm.png
 
found some issues:
1. Rad Gun projectiles seem to deal ranged damage if perfectly reloaded.
2. The Vagrant of Space and Time does not try to despawn if he kills the player, and you can continue to fight him if you die besides your spawn point
 
when using stellar Nova's, for me at least, the actual diologue pop up thing tends to be very off screen, and also a tad large. Idk what this counts as, but i just wanted to note it. View attachment 337296
This is a known problem as scaling UI is not something I can do with heavy drawbacks. It's sad, but as of now, I can't do much.
found some issues:
1. Rad Gun projectiles seem to deal ranged damage if perfectly reloaded.
2. The Vagrant of Space and Time does not try to despawn if he kills the player, and you can continue to fight him if you die besides your spawn point
Thanks, I'll get around to fixing this.
 
Where do I get all the weapons from this mod? I've been wanting to get Alatus, Conqueror of Demons for a while now, but there's no recipe for it and I don't see an enemy that drops it in Recipe Browser. Since there's no wiki or discord for this mod I've been left in the dark and I can't find anything online. I also wanted to get Shadowbringer but it's the same thing with that too.
 
Where do I get all the weapons from this mod? I've been wanting to get Alatus, Conqueror of Demons for a while now, but there's no recipe for it and I don't see an enemy that drops it in Recipe Browser. Since there's no wiki or discord for this mod I've been left in the dark and I can't find anything online. I also wanted to get Shadowbringer but it's the same thing with that too.
Any weapons that don't have an Aspect attached to them are unimplemented or their code has been used in other weapons. Eventually I'll get around to re-adding them.
 
This mod... feels, weird, but in a good way, so here's my thoughts and findings:

1: the weapons have mechanics that aren't super unique, but still fit into Terraria quite well, I also appreciate some of the references (Persona lol), I do like how you get them.
2: lore, like, some REAL lore for once, with dialogs that feel like they have meaning. You did good imo on this.
3: 2 Starfarers to choose from, so you have replay value to pick.
4: interesting way to provide passive buffs to the player.
5: UI, lots of good UI, you don't see that often enough in Terraria!
6: Warrior of Light is interesting and unique fight in a different kind of not bad way

However, while I would like to explore the rest of the mod's content, I kept running into bugs, especially ones related to trying to start spritebatches after they were already started. This mostly accurred when trying to perform Stellar Novas.
2: Warrior of Light's Undertale/Delta Rune attack doesn't account for FPS above 60, the spikes move WAAY too fast on high refresh rate monitors.
3: seems trigger issues in other mods that I hadn't seen before, like triggering an issue in my mod (SGAmod, global projectiles) that wasn't a problem before.
4: if you hover your mouse over a starfarer when selecting one and then quickly move it off without touching either, the silhouette effect will remain, and if you move your curser over that starfarer again, it will continue to move away, you can keep doing this til it goes off the screen.
 
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