Mobile The Supreme Arena [Pumpking Moon Final Wave Record 12:00]

Hello this is my first post and I'd like to present the best arena I've created on mobile: The Supreme Arena.

You can reach the final wave in the Pumpking Moon event at midnight using the horseman's blade as you can see in the next videos, in the first one you'll see that, in the second I'm using the razorblade typhoon and in the third one you'll see how the arena is built.

It uses 3 bird machines to work 2 to activate the statues and the last one for the spear buggy traps, also there's a teleportation "machine" that allows you to bring some monsters near to be killed faster.

This arena is based on the work of DicemanX however I had to change something here and there because in the mobile version there are some not solved issues and other things just don't work as they work in the PC version, I hope this arena helps you.

The videos are in Spanish tho...

Pumpking Moon using horseman's blade

Pumpking Moon using razorblade typhoon

How the arena works
I play on mobile for now and just started on console. I spent hours building traps to try to get this to work and nothing worked right. I am a solo player that cannot seem to beat pumpkin or frost moons at all. Traps don't do near as much damage to mobs on mobile and I'm not sure on console yet. All I know is I have tried to beat the moons quite a few times and always run out of time. I have tried mate and melee and ranger attacks and setups. Nothing works. I just wish I had more friends that would play this but for now I am open to any suggestions.
 
You don't need any wiring or traps to get to wave 15! What you need:
Scourge of the Corruptor
Flat ground & some platforms
Bunny cannon (with about 300 explosive bunnies)

Then of course you should have a clock, good armour (chlorophyte will do with the mask, though you may have more difficulty getting to higher rounds), Ichor potion, minions, campfire, heart lantern, or anything you think will help.
The flat ground needs to be at least 124 blocks wide, or at most 160 blocks wide. any more and it's a waste of time and the limited space you have on your world, any less and some enemies might not get to you. There can also be nothing above the area like floating islands (unless it is quite high up). Also dig underground to find any holes where enemies can spawn, then fill them in. Your arena has been set up!
The bunny cannon (and ammo) is purchased from the pirate when the party girl is there.

What to do:
  1. Build a small row of wooden platforms 47 blocks above the flat ground, then put the bunny cannon in the middle pointing directly up. Place your stuff (campfires, heart lanterns, heart statues, grandfather clocks) on this platform. This is where you will camp the whole night.
  2. Wait until night, constantly checking the time. Summon the pumpkin moon at 7:30 PM, when night starts
  3. Immediately buff yourself with potions and start throwing the Scourge at the ground. The waves should go by quickly.
  4. When a mourning wood appears, use the bunny cannon to destroy it. It's a good idea to leave the hearts there for later.
  5. When a pumpking appears, use the bunny cannon. When low on health get the hearts from the ground, then fly up and use the cannon again.
  6. Repeat these steps and you should get to wave 15 at around 2:00 AM (record was 1:35 AM)
Happy farming!

I've already built something like that but with the pirate cannon arena you can't reach the final wave quickly, that's why I made this design, here's the pirate cannon arena video:


I play on mobile for now and just started on console. I spent hours building traps to try to get this to work and nothing worked right. I am a solo player that cannot seem to beat pumpkin or frost moons at all. Traps don't do near as much damage to mobs on mobile and I'm not sure on console yet. All I know is I have tried to beat the moons quite a few times and always run out of time. I have tried mate and melee and ranger attacks and setups. Nothing works. I just wish I had more friends that would play this but for now I am open to any suggestions.

Without the horseman's blade, pirate cannon arena is the easiest way to beat pumpkin moon. I built this simple arena and can reach wave 15 at 1:00-2:00 AM
Capture.JPG

my equip:
pygmy/raven staff
beetle armor
obsidian shield
star veil
charm of myths
pygmy necklace
frozen wings
and 2 stacks of cannonballs
 
Without the horseman's blade, pirate cannon arena is the easiest way to beat pumpkin moon. I built this simple arena and can reach wave 15 at 1:00-2:00 AM
View attachment 156468

my equip:
pygmy/raven staff
beetle armor
obsidian shield
star veil
charm of myths
pygmy necklace
frozen wings
and 2 stacks of cannonballs
Thanks for the advice. How many blocks high did you make your platform? I watched I think it was happy days on YouTube and he said 36 blocks. I tried to use his trap design that utilizes spear traps and the timers but the spears didn't do much damage and I used triple the amount he did. I had six rows stacked and made them where they could go through each other. Do you know if there will be to-you on the new update for mobile and console. I recently picked this game back up but I think in the next few months I am getting a laptop so I can play on steam. PC version looks so much more fun.
 
Thanks for the advice. How many blocks high did you make your platform? I watched I think it was happy days on YouTube and he said 36 blocks. I tried to use his trap design that utilizes spear traps and the timers but the spears didn't do much damage and I used triple the amount he did. I had six rows stacked and made them where they could go through each other. Do you know if there will be to-you on the new update for mobile and console. I recently picked this game back up but I think in the next few months I am getting a laptop so I can play on steam. PC version looks so much more fun.

It is 37 blocks above ground. I made it based on this thread.
Pipeworks said that "Target Timing for release of Console 1.3 remains Q2 2017" and "Target Timing for release of Mobile 1.3 remains a few months after Console, so you can expect this in the second half of 2017" (source).
 
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