AnonymousRat1934901
Official Terrarian
The swamp is my first alternative biome suggestion. Just a disclaimer... I'm terrible at making sprites.
When entering the swamp biome, you will realize that it is a dark and gloomy place. It is full of fog and deadly enemies. The grass is a dark color. The water looks disgusting, and covers most of the biome.
POSSIBLE MUSIC
Blocks
Spawns on the surface. Makes a squishy sound when stepped on. In expert mode, it gives you a 1% movement speed decrease. When submerged in water, the color darkens.
Spawns under the surface. Has a chance to grow algae.
Found in the bottom of lakes. Looks like mud, but full of strange skeletons.
Can be put in the extractinator to be turned into many things, such as sturdy fossils, swamp grass seeds, bones, and a few copper coins (or silver, if you'e lucky)
Unlike other biomes, this one has its own type of liquid. It moves a bit faster than honey, but is still a lot slower than water.
Only the top 2 layers of water are see-through, so it's recommended to stay away, so a piranha doesn't eat you.
Expert Mode Only : Players in it get the "slow" debuff, and take damage if they're whole body is underwater.
Swamp trees look dead, but some still have a few leaves left on their branches. They are only found in water, and have huge roots that spread all around.
Saplings can form naturally if there is swamp water that has swamp grass under it. They can be grown by players by placing an acorn into swamp water OR regular water that is in a swamp biome.
All stone in the biome is replaced with Swamp Stone. It is just an aesthetic change.
Monsters
HP : 65
DEF : 6
DMG : 20
Replaces jungle slimes. Slows down the player and might poison them.
HP:40
DEF:6
DMG:23
Replaces Jungle Bats
HP : 80
DEF : 12
DMG : 40 (melee)
Replaces Hornets. Mosquitos have more HP and melee damage, but doesn't have a ranged attack.
Has same stats as Jungle Creeper, just a retexture.
HP : 300
DEF : 30
DMG : 100
Replaces Angry Trappers. However, these can only survive if their head and over 50% of the stem is submerged in water.
A stronger version of the zombie that only spawns in the swamp. He has more health and defense. Despite having more health, his melee attacks are weak. Instead, gives you poison (or venom if you're in hardmode)
ITEMS
The Eye of the Swamp (alternate plantera)
He has 4 vines that attach to the walls of the underground swamp. He has 2 other vines that he use as claws. In both forms he creates many Swamp Devourers and one or two Suspicous Swamp Plants
Temple of Time (Jungle temple alternative)
Blocks
Despite being a few million years old, they are still intact with just a bit of plant growth. They appear to have had changed from a dark brown color to a green-blue color. This may have happened when an excess amount of water and organic matter was introduced into the biome.
An ancient altar built a few million years ago. Despite being covered with plants and stained a green-blue color, it might still work if a power cell is put inside.
Enemies
This monster made of Ancient Bricks seems to have became a lot stronger. It has two ancient arms, but also some arms that must have developed in the past 10,000 years. Having four arms will make him very deadly. However, over time the bricks he was made out of have seemed to have gotten a lot weaker. This will result in less defense, and possibly less health.
When entering the swamp biome, you will realize that it is a dark and gloomy place. It is full of fog and deadly enemies. The grass is a dark color. The water looks disgusting, and covers most of the biome.
POSSIBLE MUSIC
Blocks
Spawns on the surface. Makes a squishy sound when stepped on. In expert mode, it gives you a 1% movement speed decrease. When submerged in water, the color darkens.
Spawns under the surface. Has a chance to grow algae.
Found in the bottom of lakes. Looks like mud, but full of strange skeletons.
Can be put in the extractinator to be turned into many things, such as sturdy fossils, swamp grass seeds, bones, and a few copper coins (or silver, if you'e lucky)
Unlike other biomes, this one has its own type of liquid. It moves a bit faster than honey, but is still a lot slower than water.
Only the top 2 layers of water are see-through, so it's recommended to stay away, so a piranha doesn't eat you.
Expert Mode Only : Players in it get the "slow" debuff, and take damage if they're whole body is underwater.
Saplings can form naturally if there is swamp water that has swamp grass under it. They can be grown by players by placing an acorn into swamp water OR regular water that is in a swamp biome.
All stone in the biome is replaced with Swamp Stone. It is just an aesthetic change.
Monsters
HP : 65
DEF : 6
DMG : 20
Replaces jungle slimes. Slows down the player and might poison them.
Just a normal Piranha
HP:40
DEF:6
DMG:23
Replaces Jungle Bats
HP : 80
DEF : 12
DMG : 40 (melee)
Replaces Hornets. Mosquitos have more HP and melee damage, but doesn't have a ranged attack.
Has same stats as Jungle Creeper, just a retexture.
No sprite yet...
Found in hardmode jungle. Replaces turtle, but can also swim and is much bigger. 5% chance to drop a crocodile scale (turtle shell equivalent) .
Found in hardmode jungle. Replaces turtle, but can also swim and is much bigger. 5% chance to drop a crocodile scale (turtle shell equivalent) .
HP : 300
DEF : 30
DMG : 100
Replaces Angry Trappers. However, these can only survive if their head and over 50% of the stem is submerged in water.
No sprite yet...
A hardmode equivalent to the piranha. Has an attack like no other enemy. It can swallow the player, dealing melee damage, and also giving them the suffocation debuff. It has a 30% chance to give poison, a %20 chance to give the player venom, and a 50% chance to not affect the player at all.
A hardmode equivalent to the piranha. Has an attack like no other enemy. It can swallow the player, dealing melee damage, and also giving them the suffocation debuff. It has a 30% chance to give poison, a %20 chance to give the player venom, and a 50% chance to not affect the player at all.
Hardmode only!
If you're jumping over a deep swamp lake, or walking across a bridge made of platforms, these might jump out of the water and swallow you. You stay in its mouth for 3-5 seconds, while it drags you to the bottom of the swamp. Not only do they give you the venom debuff, but you have to escape the water before you drown. These can be deadly if you have low HP, or no flippers / wings to escape the water.
By the way, it's whole body is never shown. The truth is, this is actually the swamp itself.
If you're jumping over a deep swamp lake, or walking across a bridge made of platforms, these might jump out of the water and swallow you. You stay in its mouth for 3-5 seconds, while it drags you to the bottom of the swamp. Not only do they give you the venom debuff, but you have to escape the water before you drown. These can be deadly if you have low HP, or no flippers / wings to escape the water.
By the way, it's whole body is never shown. The truth is, this is actually the swamp itself.
A stronger version of the zombie that only spawns in the swamp. He has more health and defense. Despite having more health, his melee attacks are weak. Instead, gives you poison (or venom if you're in hardmode)
ITEMS
Used to make crocodile armor.
Alternative of stingers. Dropped from mosquitoes
Alternative of Jungle Spores. Found in the underground swamp.
Alternative of Vine. Dropped from Swamp Devourers.
Crafted from twigs, swamp flowers, and vials of venom. It is a ranger set.
Alternative of Lihzard Power Cell. Dropped from lihzards and basilisks, or found in lihzard chests.
A dark brownish gray wood
The Eye of the Swamp (alternate plantera)
He has 4 vines that attach to the walls of the underground swamp. He has 2 other vines that he use as claws. In both forms he creates many Swamp Devourers and one or two Suspicous Swamp Plants
HP : 25000
DMG : Laser = 120, Claws = 130, Melee = 100 (first form) / 150 (second form) Vines =
DEF : 40
KBR : 100%[\SPOILER]
DMG : Laser = 120, Claws = 130, Melee = 100 (first form) / 150 (second form) Vines =
DEF : 40
KBR : 100%[\SPOILER]
In his first phase, he starts shooting lasers out of his eye. They are slower than most lasers, though. He also tries to charge towards the player. He tries his best to dodge attacks, and is slower than most bosses. He can NOT travel through walls.
His second phase is much more dangerous. Over time, parts of the plant fall off, lowering his defense by 4. This can happen up to 6 times. However, he gets 6 more vines. His claws also grow to 3 times the size, and grab the player. He can shoot cursed flames out of all of the holes in his body, besides the one in the middle.
Temple of Time (Jungle temple alternative)
Blocks
Despite being a few million years old, they are still intact with just a bit of plant growth. They appear to have had changed from a dark brown color to a green-blue color. This may have happened when an excess amount of water and organic matter was introduced into the biome.
An ancient altar built a few million years ago. Despite being covered with plants and stained a green-blue color, it might still work if a power cell is put inside.
Enemies
These seem to be extremely old. They have evolved over time to be able to change colors, and are much stronger.
These snakes are huge and deadly. There are skeletons found to show that they were once much smaller, had wings, and were very similar to snakes in the real world.
This monster made of Ancient Bricks seems to have became a lot stronger. It has two ancient arms, but also some arms that must have developed in the past 10,000 years. Having four arms will make him very deadly. However, over time the bricks he was made out of have seemed to have gotten a lot weaker. This will result in less defense, and possibly less health.
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