Oops... If its shooting out giant lighting bolts, that's because the Thunder birds new "anti-cheesing" attack and the Sandstorm Claymore's projectile had the same name. I'll fix that right up.
I doubt it's THAT bad. I'm gonna make one right now and compare it to the adamantite staff as well and find out.wow i lost so many titanium because of the titanium staff nerf. thanks, it's nearly usless now... but the other stuff of the mod is extremely well made and helpful against the vanilla bosses.
Does the fight seem more solid over all now as well...? In terms of gameplay and visuals of course.Edit: And by the way, Lich is pretty tough now. Still low on the HP side, One component of the Twins have as much HP as both forms combined, but he hits like an absolute truck and I've yet to be able to beat him in 3 or so tries.
Yeah. I didn't even see the new thing until after I posted. It's a good fight now. It's rather tough, and the added mechanic really spices it up. The low HP is justified now, it could remain the way it is now and I wouldn't complain. Health feels low, but at the same time, raising it could make it too hard, or worse, make the rewards for winning not worth it. Nicely done.Does the fight seem more solid over all now as well...? In terms of gameplay and visuals of course.
Alright so I just test fought him for you and this fight is way more intense now. While still kind of squishy he has a large amount of projectiles and is quite fast especially in expert mode. Also his new sprite when he changes is real nice. I tried fighting him as a mage character. I used Titanium Armor, Titanium staff, Dread Staff, and a couple of potions. Accessories were basic stuff and used the Beholder mount. With this set up he was difficult but definitely doable. So I could see him fitting in perfectly where he's at right now.Does the fight seem more solid over all now as well...? In terms of gameplay and visuals of course.