tModLoader The Thorium Mod

I killed him and he only dropped Greater Healing Potions, Ancient Manipulator, and coins.
:guidewhat: okay then... I'm using version 1.2.7.15 of the Thorium mod and Quality of Life mod, and he dropped the Treasure Bag for me. Weird. I was really surprised when I saw the bag. I doubt it's from QoL mod, as the effect of the weapon is very Thorium-like...
 
so the healer class will only be for mutiplayer
Yes, the Healer class is primarily a multiplayer class with the primary purpose of healing others. However, items like the Holy Staff, Twinkle and Prophecy can still heal you when ever you would like, its just slightly less effective.

DivermanSam when i updated your mod the weapons i had on the weapon racks changed. I had the Sparking Jelly-ball on one and turned into the The Queen Jellyfish Bag.
Also i had the Obliterator on one and it turned into Eye of the Beholder. I hope this can be fix of at least tell me why this happen to my stuff?
There's no way to fix that issue, you'll need to make sure to remove all items from item frames and mannequins every time you update.
 
:guidewhat: okay then... I'm using version 1.2.7.15 of the Thorium mod and Quality of Life mod, and he dropped the Treasure Bag for me. Weird. I was really surprised when I saw the bag. I doubt it's from QoL mod, as the effect of the weapon is very Thorium-like...
It is Thorium because I realized I didn't have the latest version of Thorium, so I got it and I had Cheat Sheet so It said (ThoriumMod)
 
I'm not sure if this is a thorium problem or not, but I'm playing multiplayer with some people, I'm hosting the server, and whenever I use the canisters from the Plague Doctor Set, other than the regular Gas Canister, the server spits out this error: "Error on message Terraria.MessageBuffer". Then, after a few uses of it, the server freezes and all npcs/monsters stop moving and no-one can access any chests or pick up items. I'm not sure if this is a thorium problem, but i just wanted to bring your attention to it.
 
Feedback: You need to nerf the berserker item's effect, it causes far too much damage increases, especially for faster weapons, and even more so on later bosses. Change it so it's based on the enemie's percentage of health missing, not raw stat loss; and the damage increased should be percent increase of the weapons base damage, not raw added damage per hit.
 
Love the throwing class!! :guidehappy:

Raizen.png
 
Hey @DivermanSam I've been wondering something.

Is ore spawn for large worlds bugged? I only play on large worlds (more to do, more to explore) and for a long time, now, I've noticed that I seem to have to go really out of my way to get Thorium and Magma Ore before the gear from each can be replaced. I don't start seeing Thorium until well into the lava layer, and by the time I see Magma, I typically have access to Hellstone. Even with Smooth Coal, by the time I start seeing ore, I've pretty much got all I need from mobs. However, I remember this not being the case back in the day. Moreover, since I started watching HappyDays' YouTube channel, and sat through a couple of his series' where he has Thorium on, I can't help but notice that he's running into the ores much earlier than I am - typically Thorium and Smooth Coal within his first or second video, before he's really gotten past the cavern level. Which, thinking about it, is the depth that I would swear I remember it being at back in the tAPI versions.
 
this isn't really about THIS mod...

i'm playing whit some mods, being Tremor, ZoaklenMod and Thorium the only ones that add a bigger variety of items(the other ones are 'prefixes for enemies' and infinity) and i just now noticed that the spectre boots aren't material (don't appear 'material' in the tooltip and i can't 'ask' to the guide what is used on).
Do anyone know what mod does that?
 
this isn't really about THIS mod...

i'm playing whit some mods, being Tremor, ZoaklenMod and Thorium the only ones that add a bigger variety of items(the other ones are 'prefixes for enemies' and infinity) and i just now noticed that the spectre boots aren't material (don't appear 'material' in the tooltip and i can't 'ask' to the guide what is used on).
Do anyone know what mod does that?

Tremor is responsible for it, next update will fix that.

question, where do hallowed charms come from?

Give Pixie Dust to the guide. It has a few ingredients I forget about but I'm fairly sure pixie dust and unicorn horns are involved.
 
Hey @DivermanSam I've been wondering something.

Is ore spawn for large worlds bugged? I only play on large worlds (more to do, more to explore) and for a long time, now, I've noticed that I seem to have to go really out of my way to get Thorium and Magma Ore before the gear from each can be replaced. I don't start seeing Thorium until well into the lava layer, and by the time I see Magma, I typically have access to Hellstone. Even with Smooth Coal, by the time I start seeing ore, I've pretty much got all I need from mobs. However, I remember this not being the case back in the day. Moreover, since I started watching HappyDays' YouTube channel, and sat through a couple of his series' where he has Thorium on, I can't help but notice that he's running into the ores much earlier than I am - typically Thorium and Smooth Coal within his first or second video, before he's really gotten past the cavern level. Which, thinking about it, is the depth that I would swear I remember it being at back in the tAPI versions.

I know your question was aimed at Sam and while I can't answer you on the ore generation issue- I think I DO have an answer for the HappyDays thing- I'm pretty sure he plays most of his series in small worlds for convenience and less tedious episodes. Smaller worlds equals earlier/higher and usually more clustered ores, especially compared to large worlds. That may be the reason he hits it before you. But it could also be bad luck, or maybe it's just clever editing lol :steampunkertongue:.
 
@DivermanSam I noticed a multiplayer bug today, after defeating the Beholder, the Zombie NPC doesn't sell the Void Heart like he should. however it will show in his shop if switched back to single player.
 
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Any chance of the early magic status weapons will ever be expanded into a fully fleshed out class like the Healer? I would definitely like playing Hexer all throughout the adventure!
 
Could you maybe add a Terrarium Axe/Chainsaw and Terrarium Hammer/Jackhammer along with a possible Summoning weapon for the Terrarium set? It could also use a huge buff since the Solar Armor, tools, and weapons beat it in quality.
But great work on this mod I have been playing Terraria all day discovering all the new bosses and items that you added!
Thank you so much!
 
Could you maybe add a Terrarium Axe/Chainsaw and Terrarium Hammer/Jackhammer along with a possible Summoning weapon for the Terrarium set? It could also use a huge buff since the Solar Armor, tools, and weapons beat it in quality.
But great work on this mod I have been playing Terraria all day discovering all the new bosses and items that you added!
Thank you so much!
With the buff thing, Terrarium is a "jack of all trades" armour, that is also Pre-Moon Lord as opposed to post-Moon Lord. Also, I'd say that the Terrarium weapons are comparable in quality to Fragment weapons, and perhaps better in the case of the Sage Staff and Hyper Discs. As for tools, I often prefer using The Axe anyway so I don't see a reason to. However, I guess a Terrarium Hamaxe (maybe called "Terrarium Slope Crusher" or something) would be nice.
 
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