bootr bawss
Skeletron Prime
where does one aquire dragon scales?
Two Shadow Scales, one Cursed Flame, and one Dark Soul Dust (made from Souls of Night) make you two Dragon Scales.where does one aquire dragon scales?
They already have one, it's called the Ragnarok.You should put a boss after moon-lord
Not to offend dude but why do you post something in thorium as you said "tremor mod-alchemy attack" if in here, theres no alchemy npc that does the same as tremor in here there's healer class and coming soon the bard class, it would be better to post it in tremor thread instead because someone else will notice that "tremor part" in your comment and they will say "why post an attack form that this mod is not based on alchemy" It would fit better in tremor dont you think?.May I throw an suggestion?
"Flask of DIO"
An Tremor-Mixed Alchemy Weapon that deals Alchemist Damage and can heal allies in the smoke/flames (There's an equipable that changes Flask damage style from smoke to flames)
Can be upgraded to 1 of 6 types
"Made in Heaven"
A Hardmode Flask that inflicts foes in Icnor and giving allies an boost in Damage and Mana Regen
"C-Moon"
A Hardmode Flask that inflicts Light Curse on enemies and gives speed boosts to allies
"Golden Wind"
A Hardmode Flask that inflicts Chilled on foes (or sometimes freezes them) and removes debuffs in allies
"The World"
A Hardmode Flask that inflicts Cursed Inferno and gives allies bonus Life Regen
"Cream"
A Hardmode Flask that inflicts Broken Armor and gives allies damage reduction
"White Snake"
A Hardmode Flask that inflicts Confusion and gives allies extra Summons
-Note: Named after DIO and his servants (Vanilla Ice and Enrico Pucci) /son's (Giorno Giovana) Stands-
Not to offend dude but why do you post something in thorium as you said "tremor mod-alchemy attack" if in here, theres no alchemy npc that does the same as tremor in here there's healer class and coming soon the bard class, it would be better to post it in tremor thread instead because someone else will notice that "tremor part" in your comment and they will say "why post an attack form that this mod is not based on alchemy" It would fit better in tremor dont you think?.
I know nothing about Tremor's stuff, but if it's more based on the stuff in Tremor, it probably belongs there, yeah.May I throw an suggestion?
"Flask of DIO"
An Tremor-Mixed Alchemy Weapon that deals Alchemist Damage and can heal allies in the smoke/flames (There's an equipable that changes Flask damage style from smoke to flames)
Can be upgraded to 1 of 6 types
"Made in Heaven"
A Hardmode Flask that inflicts foes in Icnor and giving allies an boost in Damage and Mana Regen
"C-Moon"
A Hardmode Flask that inflicts Light Curse on enemies and gives speed boosts to allies
"Golden Wind"
A Hardmode Flask that inflicts Chilled on foes (or sometimes freezes them) and removes debuffs in allies
"The World"
A Hardmode Flask that inflicts Cursed Inferno and gives allies bonus Life Regen
"Cream"
A Hardmode Flask that inflicts Broken Armor and gives allies damage reduction
"White Snake"
A Hardmode Flask that inflicts Confusion and gives allies extra Summons
-Note: Named after DIO and his servants (Vanilla Ice and Enrico Pucci) /son's (Giorno Giovana) Stands-
the first one could be in thorium, but the rest should be in the tremor forumsMay I throw an suggestion?
"Flask of DIO"
An Tremor-Mixed Alchemy Weapon that deals Alchemist Damage and can heal allies in the smoke/flames (There's an equipable that changes Flask damage style from smoke to flames)
Can be upgraded to 1 of 6 types
"Made in Heaven"
A Hardmode Flask that inflicts foes in Icnor and giving allies an boost in Damage and Mana Regen
"C-Moon"
A Hardmode Flask that inflicts Light Curse on enemies and gives speed boosts to allies
"Golden Wind"
A Hardmode Flask that inflicts Chilled on foes (or sometimes freezes them) and removes debuffs in allies
"The World"
A Hardmode Flask that inflicts Cursed Inferno and gives allies bonus Life Regen
"Cream"
A Hardmode Flask that inflicts Broken Armor and gives allies damage reduction
"White Snake"
A Hardmode Flask that inflicts Confusion and gives allies extra Summons
-Note: Named after DIO and his servants (Vanilla Ice and Enrico Pucci) /son's (Giorno Giovana) Stands-
the first one could be in thorium, but the rest should be in the tremor forums
Why? Just make a new world, or create an artificial Depths.Can you make a item call Aquatic Depths spawner?plzzzz
Wait a moment... you can make an artificial depths?Why? Just make a new world, or create an artificial Depths.
Maybe there is a easier way to, but its not that hard - get CheatSheet, create world with biome you need, use eyedrop and select as much of the biome you want (5x5 blocks, 500x20, 10x1000, etc), go back to your world and use brush to paste it wherever you want.Wait a moment... you can make an artificial depths?
Well, the aquatic depths is a biome, not just an area. I haven't looked at the code, but I assume it's just a simple "underground ocean" type of requirement for it to be considered aquatic depths. If you just dig out an area large enough, it should become an aquatic depths. Do keep in mind that you will have to manually add most of the water for that though, unless you plan on draining the ocean into it.Wait a moment... you can make an artificial depths?
The aquatic depths most probably requires the marine blocks/walls to be counted as a proper biome (I've had a world where the biome did not spawn at all, being replaced with a giant 'hole' in the ocean). Placing down those tiles (via cheat sheet) in the ocean floor should eventually make an artificial depths!Well, the aquatic depths is a biome, not just an area. I haven't looked at the code, but I assume it's just a simple "underground ocean" type of requirement for it to be considered aquatic depths. If you just dig out an area large enough, it should become an aquatic depths. Do keep in mind that you will have to manually add most of the water for that though, unless you plan on draining the ocean into it.
The aquatic depths most probably requires the marine blocks/walls to be counted as a proper biome (I've had a world where the biome did not spawn at all, being replaced with a giant 'hole' in the ocean). Placing down those tiles (via cheat sheet) in the ocean floor should eventually make an artificial depths!