tModLoader The Thorium Mod

Guys any help on this ?
The mp3 sound file at Sounds/Music/Aqua.mp3 failed to load
at Terraria.ModLoader.Mod.Autoload()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)

Inner Exception:
Insufficient memory to continue the execution of the program.
at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Audio.SoundEffect.AllocateFormatAndData(Byte[] format, Byte[] data, Int32 offset, Int32 count)
at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Stream stream)
at Microsoft.Xna.Framework.Audio.SoundEffect.FromStream(Stream stream)
at Terraria.ModLoader.Mod.Autoload()

Edit: I downgraded the tModloader and it works just fine. I find it weird that on 0.10.0.2 it doesn't tell that the mod is outdated or from another version (also others mods like tremor and calamity they all say that they are outdated)
Thorium Works perfectly fine for me, Im using tmodloader 0.10.0.2 as well.
 
I just found a pretty big bug, giant shellies and salamanders are dropping danger shards and vanquisher medals on being attacked and not when dead, I have 10 stacks of danger shards already.

Edit: Luckiest Play through I've had yet, 3 mining helmets, mining shirt, and a rally from the first 3 skeletons and giant shellies I've killed.
 
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I think someone mentioned a similar bug after the mod update was first released. Though that may have pertained to similar instance where thigns were dropping on hit.

i myself have not experienced many bugs, then again i hae not done stuff with the ABrd class or equipment, nor with any of the creatures mentioned, though i do havea vanquisher medal, it was only one.
 
Just downloaded the mod earlier today and I ran into a huge issue in that I'm getting the "System.InvalidOperation Exception: Begin can not be called again until End has successfully been called" error. It started happening right after defeating the Grand Thunder Bird, and the only time it stopped was when I left my "village" area. (returning caused another crash) Those two things combined makes me think that it's encountering an error with trying to spawn the desert acolyte? I'm also playing with the tremors if that helps a bit.

Also going to note that I dunno if it was fixed or not, but the slugger (and I'm presuming the other two "recoil" guns) lacks a speed cap when firing backwards in the air. (on the ground you don't gain speed for it) This means that you can easily hit +300 MPH with a featherfall potion (or any flying mount) by constantly firing backwards, big rigs racing style. Dunno if that was intended or not, but it's pretty powerful for getting somewhere on the surface really fast, and allows you to "outrun" bosses that are enraged like Duke Fishron and Plantera, leading to an easy if absurdly long battle.

Beyond those things I'm still looking forward to playing more, nice job on the update.
 
how we can get the block that shines on the aquatic depths chests? because when I try to gather it, just returns as a normal marine block.
 
BUG: I had a weird crash earlier. A few seconds after crafting The Ring and put it into my NON-SOCIAL slot, I press Esc to exit inventory and the game immediately ctd. Didn't manage to copy the log.
Managed to replicate this again, but this time I hovered over either the Quick-Stack to Nearby Chest icon or the Sort Inventory icon right before immediately ctd. Happens quite randomly...

Hovering over the silver coins with The Ring Equipped causes ctd.

Also, it's a local hosted multiplayer.

Screenshot_22.png
 
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there's a strange bug i've found and realiably managed to duplicate, basically me and my brother tried playing in multiplayer and he kept crashing everytime he moused over the crafting section of the inventory menu, we couldn't find any fix for it other than disabling thorium, which is sad cause we wanted to play through it with calamity spirit and the tremor mod
 
Here's a suggestion: Put the instrument type of the bard weapon in the tooltip since there are three types of bard instruments in the mod and some bard accessories only buff certain types of instruments
 
i am getting the weirdest error. when i try to enable this mod, i get "the internal name for a mod cannot contain a period"
EDIT: that's weird, after deleting the files and trying again like 6 times without even changing anything, it just worked this time.
 
Getting the same CTD here with the gem rings and silver coins, couldn't figure out for the life of me what was causing it. I started getting the crashes not long after I crafted my first gem ring (emerald). I could have sworn I got rid of the ring once and still got the same CTD error but after trashing them, it Seems to be fine. Usually I would get it while managing base inventory (thus, probably mousing over silver coins), but I was sure I'd gotten it just walking with inventory closed as well. Incidentally I would note, mousing over coins on the ground doesn't seem to be an issue.
 
I apparently get crashes whenever I put the Silver Mouthpiece into my social slot (Silver Mouthpiece)
Danger Shards won't let me craft anything out of them and whenever I go the guide, all the items are there, but the required objects area has nothing in them.
upload_2017-7-1_14-45-19.png
 
I apparently get crashes whenever I put the Silver Mouthpiece into my social slot (Silver Mouthpiece)
Danger Shards won't let me craft anything out of them and whenever I go the guide, all the items are there, but the required objects area has nothing in them.

According to the Wiki you need an Arcane Armor Fabricator. Even if the mod isn't displaying that when you show them to the guide they should still work at one. That's how it went with a similar issue with Tremor.
 
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