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tModLoader The Thorium Mod

Jabberwocky

Skeletron Prime
From what I've seen lightbowser is only trying to help out when he can. I would ask that if you see anyone acting creepy or demeaning (offhanded or otherwise) that you use the report feature on the post, and let the forum staff take a look at it, instead of trying to address it yourself. Thanks.

If you have any questions, you can send me a private message by clicking on the 'Start a Conversation' link that appears under my avatar at the bottom.
I do get your point, but this is twice in short order that he's just been... kind of demeaning?... right around the time I'm involved in that general area of a thread. I mean, I don't think it's related to me, but I happen to come through right as he's just walking the line on throwing shade. If he's fed up with newbies asking dumb questions, maybe he could just take a break instead, y'know?

While it hasn't been aimed at me, it has once been in a conversation I was directly a part of, and I find it kinda off-putting. Unsettling.
 
If he's fed up with newbies asking dumb questions, maybe he could just take a break instead, y'know?
maybe you missed the point of what the "community forums" is for, ask and answer/help people who are in trouble not only in modloader but on vanilla as well, as in my previous post on KBitpg maybe an "edit" would be more appropiate "if divermansam is tired he can take a break of modding until he feels better" other modders they do this and notify their threads of their break, and people would understand this since modding is not their "job" is their "hobby" and theyre not payed for doing this (of course thats why they put the donations, if people like their mod they can contributte on their work as well in exchange giving the "donator items"~:happy:), but trying to find a balance between their life and modding is something difficult for them and "we" cannot tell them to sit on there and finish this right away, but as this got off topic, start a conversation with me if you have something more to say "in private" ~:).
 

ECloudy

Skeletron Prime
The best Bard Weapon is the Sonic Amplifier...

And the sprite is an Overwatch reference (not good for me lol)
 

EmmyPup

Terrarian
Concerning the boss expertise mod incompatibility, is the mod as a whole incompatible, or just the expert mode behavior in normal portion of it? Would I still be able to use it to get treasure bags in normal from the endgame bosses?
The expert mode behavior in normal part breaks things. For the bosses without expert mode-only phases like Queen Jellyfish and Star Scouter you can still get their treasure bags on normal, but for bosses like Abyssion and Coznix, the phase doesn't properly start and the boss despawns.
 

Rajonrondo76

Terrarian
My duration increases seem to work exactly as intended... Could you tell me which empowerment your item gives, the accessories/armor you have equipped and whether you're in multiplayer or not? Here's a .gif to validate my claim.
N1pk04q.gif
Sorry for the late reply. It never actually notified me of your message. Anyway, From what i am reading on the wiki "Standing near the piano will activate it for 5 seconds, increasing your inspiration regeneration" for example, the piano when you stand near it the buffs only last one second each even though it is saying 5 seconds, this is for SP and MP both. And when you upgrade it by 5 seconds from the set i believe or what ever the upgrade was from it doesn't add to the time. Check to see if the piano works, or if im misinterpreting something, but its pretty clear that it says 5 seconds.
 

Jabberwocky

Skeletron Prime
Sorry for the late reply. It never actually notified me of your message. Anyway, From what i am reading on the wiki "Standing near the piano will activate it for 5 seconds, increasing your inspiration regeneration" for example, the piano when you stand near it the buffs only last one second each even though it is saying 5 seconds, this is for SP and MP both. And when you upgrade it by 5 seconds from the set i believe or what ever the upgrade was from it doesn't add to the time. Check to see if the piano works, or if im misinterpreting something, but its pretty clear that it says 5 seconds.
Oh, no, once you go near the piano you cast, it stays active for five seconds, spreading the buff to anyone who comes near it. The buff, itself, only lasts a second. This is in line with the other music sheets... for instance, when you cast Steel Drums, anytime you go near your steel drums, it'll animate for five seconds, damaging and slowing anything that comes near it. This means you can cast the instrument, and just run past it midfight to get it going and have it do its thing on it's own for five seconds. You can actually see the instrument playing when you get close, and, five seconds after you leave it, it'll stop.
 

DivermanSam

Empress of Light
Yep, what Jabber said. The increased time only applies to symphonic empowerments granted by normal symphonic weapons. Music sheets don't benefit from it for balance reasons. Maybe I could make it more clear in the tooltip, but I don't know how I would write that out cleanly.
 

Jabberwocky

Skeletron Prime
Yep, what Jabber said. The increased time only applies to symphonic empowerments granted by normal symphonic weapons. Music sheets don't benefit from it for balance reasons. Maybe I could make it more clear in the tooltip, but I don't know how I would write that out cleanly.
To be fair, I do find myself wondering what something like the Piano is supposed to accomplish. The game doesn't lend itself to standing still much. Since the Bard is a support class, it'd be neat to have a stack of Music Sheets to put together a one-man band to empower your team... but the instruments would need to have a LARGE area of effect. Otherwise, what good does, say, the Piano, really do when you can only zip past it every now and then for a single second of bonus mana regen, and only if the Bard has been near it to make it active first?

The other problem is buff limitation. The game only allows 22 buffs, and pushes the oldest ones off for newer ones. A stack of instruments can give single-second buffs that only serve to trash your team's other buffs. It'd be nice if, later down the road, Music Sheets could be compiled and crafted into, say, MS: Woodwind Section, which gives a single buff that provides several bonuses, and maybe leading to late-game MS: Standing Orchestra or the like, which combines most of them into a single buff and maybe a protective combat effect for the Bard while he stands there and conducts the Orchestra.
 

Tektonik

Terrarian
To be fair, I do find myself wondering what something like the Piano is supposed to accomplish. The game doesn't lend itself to standing still much. Since the Bard is a support class, it'd be neat to have a stack of Music Sheets to put together a one-man band to empower your team... but the instruments would need to have a LARGE area of effect. Otherwise, what good does, say, the Piano, really do when you can only zip past it every now and then for a single second of bonus mana regen, and only if the Bard has been near it to make it active first?

The other problem is buff limitation. The game only allows 22 buffs, and pushes the oldest ones off for newer ones. A stack of instruments can give single-second buffs that only serve to trash your team's other buffs. It'd be nice if, later down the road, Music Sheets could be compiled and crafted into, say, MS: Woodwind Section, which gives a single buff that provides several bonuses, and maybe leading to late-game MS: Standing Orchestra or the like, which combines most of them into a single buff and maybe a protective combat effect for the Bard while he stands there and conducts the Orchestra.
in regards to the music sheets, someone did suggest music sheets orchestra by combining all of them somewhere to give all of the effects at once, as for the buff limit issue, if it is possible to mod it so you can have more buffs at once, that is another option, but making a single buff do many things could be messy and would probably be more difficult
 

KBitegp

Skeletron
in regards to the music sheets, someone did suggest music sheets orchestra by combining all of them somewhere to give all of the effects at once, as for the buff limit issue, if it is possible to mod it so you can have more buffs at once, that is another option, but making a single buff do many things could be messy and would probably be more difficult
AlchemistNPC adds an item that gives a buff which is a combo of many vanilla buffs in a single slot though, so I guess it's not that messy after all
 

Duze

Terrarian
While trying to load ThoriumMod on a dedicated server, I get this error. I loaded it without any other mods as a test, and there didn't seem to be a workaround.

Anyone familiar with this?

Edit:

It was solved by simply running the dedicated server from the native Terraria directory, instead of standalone.
 

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KBitegp

Skeletron
hey,here's a little suggestion in case somebody makes a donation: I would love to have a pair of wings that has the hover effect and the ascending boost of the Jetpack for maximum manuverabilty in the air
 

Draynek

Terrarian
Estou usando a versão mais recente do TmodLoader e do Thorium Mod, sempre que vou criar um mundo novo o carregamento fica travado/parado em adding aquatic depths: adding water and smoothing.
O que eu posso fazer para arrumar isso ?
[doublepost=1507142973,1507142922][/doublepost]I'm using the latest version of TmodLoader and Thorium Mod, whenever I create a new world the loading gets stuck in / stopped at adding aquatic depths: adding water and smoothing.
What can I do to fix this?
 
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