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tModLoader The Thorium Mod

Angel2357

Terrarian
@Angel2357 You mentioned that the weapons that you can get after the Terra Scythe simply aren't that great, and the same issue goes with the armor. After Fallen Paladin, the damage and defense bonuses of the Celestial and Dreamweaver armor are way lower. Not even close.

The Dream Weaver armor with the Helmet has a total of 90% extra radiant damage and +16% radiant crit chance, so it IS stronger. The defense really isn't quite as good, especially considering it lacks the damage reduction and life regeneration, but its set bonus actually affects the user so it's worth using for that.
 
So i am new to this mod. when i use a bard weapon i keep getting this big white block above my head. I kinda understand it is suppose to be my inspiration meter. But i cant see this bc of the white block covering the meter. after the effect from the weapon it does show a glimpse of what it looks like for 1 sec. how can i fix this. i have already cycled thou all my options and nothing helps
 

Exodus Starlit

Dungeon Spirit
Capture 2018-02-02 08_23_32.png

Who knew I made them?
 

Nancok

Skeletron Prime
Im having a problem, each time i fire a Bard weapon my game crashes a few secs after with something about boolean and idk what else, is this a known bug?
 

JimboTex

Plantera
Im having a problem, each time i fire a Bard weapon my game crashes a few secs after with something about boolean and idk what else, is this a known bug?
Not that I'm aware of, but the dev team would have a better idea of the known bugs. But in order for them to help you, you're going to have to provide more information.

  • What is the specific error message you get when the game crashes? (Screenshot preferred, but copy/paste of text works, too.) It may not make sense to you, but odds are it'll make sense to the devs.
  • What mods are you using when the game crashes? Does the crash occur with just Thorium active, or only with a specific combination of mods? (This will help determine if there is a conflict between Thorium and one of the other mods you are using, or if it's just an issue with Thorium.)
  • Any other information that you feel might be relevant.
(This list is not intended to be complete. There may be other information that would help the devs solve this issue. That's just what I can think of off the top of my head.)
 

Tektonik

Terrarian
Not that I'm aware of, but the dev team would have a better idea of the known bugs. But in order for them to help you, you're going to have to provide more information.

  • What is the specific error message you get when the game crashes? (Screenshot preferred, but copy/paste of text works, too.) It may not make sense to you, but odds are it'll make sense to the devs.
  • What mods are you using when the game crashes? Does the crash occur with just Thorium active, or only with a specific combination of mods? (This will help determine if there is a conflict between Thorium and one of the other mods you are using, or if it's just an issue with Thorium.)
  • Any other information that you feel might be relevant.
(This list is not intended to be complete. There may be other information that would help the devs solve this issue. That's just what I can think of off the top of my head.)
that, and if you are using the latest version of TModLoader and Thorium... though it is highly recommended to have the latest version, and that is kind of a given... if you can provide screenshots that would also help
 

Nancok

Skeletron Prime
Not that I'm aware of, but the dev team would have a better idea of the known bugs. But in order for them to help you, you're going to have to provide more information.

  • What is the specific error message you get when the game crashes? (Screenshot preferred, but copy/paste of text works, too.) It may not make sense to you, but odds are it'll make sense to the devs.
  • What mods are you using when the game crashes? Does the crash occur with just Thorium active, or only with a specific combination of mods? (This will help determine if there is a conflict between Thorium and one of the other mods you are using, or if it's just an issue with Thorium.)
  • Any other information that you feel might be relevant.
(This list is not intended to be complete. There may be other information that would help the devs solve this issue. That's just what I can think of off the top of my head.)
I'll re-create the bug when i have time i as dumb as it sounds i forgot that it could be a compability issue, i use quite a bunch of QoL mods and other stuff so it's likely, i'll check when i can.

In reply to Tektonik: Yes i have the latest versions, i checked yesterday

Edit: I forgot to mention that only weapons with moving projectiles crash the game, the trumpet wich shoots a "hitscan laser" doesn't seems to crash the game
 
So is the mage set from Ragnarok supposed to be OP. Because I have no need to upgrade any further for defeating bosses in Tremor Mod. Like the weapon The Almanac of Agony puts out so much DPS. I just cannot match the damage. Even with the last prism
 

bro of all bros

Steampunker
could you fix the conflict happening with dual welding mod and Thorium mod? it kinda sucks i have to disable Thorium to use dual welding...
(the conflict makes it so when you have the dual welding mod installed your character doubles and follows you)
btw disabling Thorium has been the fix for this conflict for multiple people and not just me
 

Nancok

Skeletron Prime
I'll re-create the bug when i have time i as dumb as it sounds i forgot that it could be a compability issue, i use quite a bunch of QoL mods and other stuff so it's likely, i'll check when i can.

In reply to Tektonik: Yes i have the latest versions, i checked yesterday

Edit: I forgot to mention that only weapons with moving projectiles crash the game, the trumpet wich shoots a "hitscan laser" doesn't seems to crash the game
Update: i can't recreate the bug with other weapons, i think that only the weapon dropped by the Flying Dutchman and a few others cause it to crash but i can't get those yet, maybe it was an issue with Tremor wich i uninstalled recently
 

Stereox

Duke Fishron
I never noticed that Grand Thunder Bird have brand new model until i replay yesterday.
Huge props to the one who make this boss fight. Absolutely good fight.
 

Danny12345

Terrarian
Is anyone's healer class healing bugged or broken during their play throughs? When the server first boots up me and my friends have normal healing amounts but randomly it will ramp up to 2400+ 14000+ no matter what the source of healing is. Its cool and all to have heals available but I cant figure out where the bug is coming from and it becomes rather game breaking/annoying.
 
How do i download this mod? If someone could help out that would be great! :D
[doublepost=1518650092,1518649730][/doublepost]This did not work! i installed it, opened the zipped file, and i saw two files: ThoriumMod, and Change Log 1.4.3.08. i selected the ThoriumMod file and it was a TMOD File. When it opened, the notepad was there and started FILLING with insane amounts of random little characters and shapes. Can someone help!?
 
How do i download this mod? If someone could help out that would be great! :D
[doublepost=1518650092,1518649730][/doublepost]This did not work! i installed it, opened the zipped file, and i saw two files: ThoriumMod, and Change Log 1.4.3.08. i selected the ThoriumMod file and it was a TMOD File. When it opened, the notepad was there and started FILLING with insane amounts of random little characters and shapes. Can someone help!?
You need to move the ThoriumMod.tmod file to the mods folder.
 

Reactorcore

Terrarian
I'm interested in getting into playing modded terraria, but I'm wondering how should I use these big content mods:
Tremor, Antiaris, Calamity, Spirit Mod, Thorium, Terraria Overhaul.

Should I use these mods together for most content at once or are they best played seperately?
I'd appreciate what the modder recommends to do.
(I'm not familiar with the modding community or the mods enough to know what to do here, please advise.)
 

Tektonik

Terrarian
I'm interested in getting into playing modded terraria, but I'm wondering how should I use these big content mods:
Tremor, Antiaris, Calamity, Spirit Mod, Thorium, Terraria Overhaul.

Should I use these mods together for most content at once or are they best played seperately?
I'd appreciate what the modder recommends to do.
(I'm not familiar with the modding community or the mods enough to know what to do here, please advise.)
well, these are all big gameplay mods, I recommend playing each separately before you try to play them alongside each other, some additional smaller mods to add with these larger mods are recipe browser, imk sushi, any imk sushi add-on you find worthwhile, boss healthbar, boss checklist, what mod is this from, and magic storage, there may be more mods you want to add, especially if you want to play certain classes for the mods, and it also depends on if you play Expert or not (or the Calamity mods Revengance mode/Death mode, which are even more challenging than Expert).
regardless, I can't recommend using all of those gameplay mods at once as you'll find yourself using Calamity weapons and armor far more than anything else, and that ruins the uniqueness of each of the mods in my opinion.
 

Reactorcore

Terrarian
Thank you Tektonik, that information is very helpful to me.

I'll definitely will be grabbing a bunch of add-ons, as magic storage has been mentioned to me multiple times, so I'll need to grab that one. Imk Sushi's stuff didn't occur to me before, so thank you for that recommendation. Calamity seems to be in a league of its own, so that one definitely seems like a mod that I'd play seperate from the rest.

I think I'll play each major content mod seperately, but play Calamity in combination with all the other mods, so that I'll get the monsters and bosses from the other mods that I will have already beaten in their own seperate playthrough in order to have more variety of targets to fight as I play Calamity from start to end.
 
Thank you Tektonik, that information is very helpful to me.

I'll definitely will be grabbing a bunch of add-ons, as magic storage has been mentioned to me multiple times, so I'll need to grab that one. Imk Sushi's stuff didn't occur to me before, so thank you for that recommendation. Calamity seems to be in a league of its own, so that one definitely seems like a mod that I'd play seperate from the rest.

I think I'll play each major content mod seperately, but play Calamity in combination with all the other mods, so that I'll get the monsters and bosses from the other mods that I will have already beaten in their own seperate playthrough in order to have more variety of targets to fight as I play Calamity from start to end.
whenever i play modded, i always use one big content mod and then 5-10 smaller, supplementary mods
 

Tektonik

Terrarian
Thank you Tektonik, that information is very helpful to me.

I'll definitely will be grabbing a bunch of add-ons, as magic storage has been mentioned to me multiple times, so I'll need to grab that one. Imk Sushi's stuff didn't occur to me before, so thank you for that recommendation. Calamity seems to be in a league of its own, so that one definitely seems like a mod that I'd play seperate from the rest.

I think I'll play each major content mod seperately, but play Calamity in combination with all the other mods, so that I'll get the monsters and bosses from the other mods that I will have already beaten in their own seperate playthrough in order to have more variety of targets to fight as I play Calamity from start to end.
well, after you played the mods once or twice, you should try class playthroughs, now those can get interesting, and there are plenty of mods that are designed as support mods for certain classes
 
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