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tModLoader The Thorium Mod

Malteusa

Skeletron Prime
ever since i updated to 1.6.1.0 this happened to the center of my world
uhm is there a way to fix this?
I am also having the bug where blocks and NPCs are physically loaded but not visible in the vicinity of spawn

Same problem here.
It has something to do with all Thorium Mod Crafting stations and possibly other tiles as well.
All thorium crafting stations placed previously before the update cause this. Changing the lighting settings to 'color' or 'white' makes blocks visible.
All NPCs and projectiles are invisible but are still there as said previously.
All crafting stations/multi-block stations are cut in half, as pictured.

The only way I could fix this was by disabling Thorium, destroying all thorium tiles near spawn. And then enabling Thorium.

EDIT: Mistletoe causes this as well. And Viscount's altar and Aquatic Depths are unaffected.
EDIT 2: All Player Projectiles Modded or Vanilla DO NOT DO ANY DAMAGE . They still appear and their secondary effects (Bard/Radiant) sill happen but but disappear in impact. All Projectile weapons (yes even bard weapons) and yoyos are currently useless.
EDIT 3: Few Bard Souls from Fargo's Souls are broken and can be crafted with nothing.
 
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Malteusa

Skeletron Prime
Okay, so apparently disabling Fargo's souls mod fixes being unable to damage by projectiles.
No clue about the tiles though.
It's a Fargo's Souls Mod issue not Thorium's.
 

bastie

Terrarian
So it looks like the new update broke my entire game.

I tried to update to the new version which crashed my game.

Then I tried to go back to an older version which i installed manually but then it won't show up in the mod list and if I enable it my game just crashes any way to fix this or do I have to do a new clean install.
 

Mucha

Terrarian
In my case, re-placing thorium anvil helped with graphic bug on my spawn. I did nothing more. After re-loading my world, bugs don't show up anymore.
 

Angel 4

Terrarian
I actually haven't been able to get into a world after re-enabling Thorium after its update. When I go to make a new world (because Thorium has things that it spawns in the world like in the ocean etc) it just crashes my game. At first I thought it was tied to Calamity somehow, because I saw the same exact error message in a post over there saying it was Calamity. But it didn't make sense, because me and my friend were playing almost perfectly fine (Calamity Music mod caused us some issues for some reason and had to be deactivated) with no crashes at all.

I updated Thorium just a bit ago, after just randomly checking the mod browser and seeing the update button again. To which it only had Thorium to update. I was kinda hopeful, because Thorium is nice to have with Calamity, it allows for diversity and options while not being as overbearing as Calamity is in terms of "difficulty". Sadly, with Thorium enabled, any time I try to load into a world I get this error after a crash to desktop:
1572973672876.png
 

RazorF157

Terrarian
Well, Thorium broke YoYo's. When I have Thorium enabled none of my yoyo's do damage, vanilla and modded alike. Thanks for a great mod! I hope the yoyo issue gets resolved :D
 

Malteusa

Skeletron Prime
On my world Scarlet Chests also will not open even after fixing the graphical issue
All Modded Chests/Containers break after loading the game without the required mods and then re-enabling them.
Scarlet Crates exist but those require Fishing Lines found in scarlet chests, so best bet would be create a new throwaway small world. (Or just cheat using Hero'sMod or CheatSheet )
 
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Arjin

Terrarian
Well, Thorium broke YoYo's. When I have Thorium enabled none of my yoyo's do damage, vanilla and modded alike. Thanks for a great mod! I hope the yoyo issue gets resolved :D
Same here. In fact, for me, no projectiles or summons of any kind work at all.

Associated error message:
System.TypeLoadException: Could not load type 'ThoriumMod.ThoriumProjectile' from assembly 'ThoriumMod_0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
at FargowiltasSouls.FargoPlayer.ThoriumModifyProj(Projectile proj, NPC target, Int32 damage, Boolean crit)
at FargowiltasSouls.FargoPlayer.ModifyHitNPCWithProj(Projectile proj, NPC target, Int32& damage, Single& knockback, Boolean& crit, Int32& hitDirection) in FargowiltasSouls\FargoPlayer.cs:line 1718
at Terraria.ModLoader.PlayerHooks.ModifyHitNPCWithProj(Projectile proj, NPC target, Int32& damage, Single& knockback, Boolean& crit, Int32& hitDirection)
at Terraria.Projectile.Damage()
at Terraria.Projectile.Update(Int32 i)
at DMD<Terraria.Main::DoUpdate>(Main , GameTime )
at BaseLibrary.Hooking.Main_DoUpdate(orig_DoUpdate orig, Main self, GameTime gameTime) in BaseLibrary\Hooking\Hooking.cs:line 105
at DMD<DMD<Hook<Terraria.Main::DoUpdate>?15228245>?49266020::Hook<Terraria.Main::DoUpdate>?15228245>(Main , GameTime )
at Terraria.Main.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame_()
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.WindowsLaunch.Main(String[] args)
 

RazorF157

Terrarian
Same here. In fact, for me, no projectiles or summons of any kind work at all.

Associated error message:
Yeah, from what a lot of folks are saying here it sounds like the last thorium update proke any kind of projectile weapon... That's like most of them :p
 

RazorF157

Terrarian
Well I've been having some issues with both Calamity and Thorium especially trying them together now with updates throws an error for calamity not getting along with thorium. So just roll back to the previous update until they fix it. You should be able to just search for it online.
 
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