Definitely going to need to be looked into for the 1.4 release, since Melee can easily reach 5 times that on a single target using purely vanilla gear.So I read that the ragnarok have a damage cap of 3000 and going over it enrages them.
Why does it feel like that can be done easilly on accident with just vanilla stuff? I'm not even talking cheats or OP items, I'm literally just talking about the vanilla celestial event/moon lord items.
Like I feel Phantasm + Stardust Cells could go over this threshold, SDMG with a strong enough range build could do that too, or even Terrarian + Yoyo bag.
Heck I'd hate to see what'll happen when tModloader updates to 1.4 and we end up with Zenith against them.
3000 just feels really strict for a boss you're meant to fight with Post-ML gear. I understand if the mod was going for a way to punish players for using OP mod items, but it feels kinda silly punishing players with literally vanilla items just for using a good build.