Does anyone else feel like the aquatic depths gear is underpowered? To mine Aqualite you need a good pick but when you've got a nightmare pickaxe you can just jump straight to hellstone. The enemies in the depths hit hard, you're constantly taking damage and if not you're running out of air. It requires just as much preparation as the underworld yet you're either getting an armour for ranged that has a crit bonus but is otherwise worse than necro or an armour that's only good for co-op. But if you are doing co-op why use this instead of a healer/bard set instead?
Basically the depths rewards are balanced around the level of the dungeon/jungle when it feels like it should be a step between them and the underworld.
Does anyone else feel like the aquatic depths gear is underpowered? To mine Aqualite you need a good pick but when you've got a nightmare pickaxe you can just jump straight to hellstone. The enemies in the depths hit hard, you're constantly taking damage and if not you're running out of air. It requires just as much preparation as the underworld yet you're either getting an armour for ranged that has a crit bonus but is otherwise worse than necro or an armour that's only good for co-op. But if you are doing co-op why use this instead of a healer/bard set instead?
Basically the depths rewards are balanced around the level of the dungeon/jungle when it feels like it should be a step between them and the underworld.
Agree with you in principle, but if you're calling the Iridescent Armor "only good for co-op", you are mistaken. Healer class is one of the best options for mid-game solo farming.
I'm getting a bug and I'm not sure where to report it but it won't allow me to load Thorium, I'm using the most recent version of the mod as well as the most recent version of The Cheat Sheet mod so it definitely could be because of that but last I tried I was able to successfully load Thorium and after one restart I started to get an error log.
The wav sound file at Sounds/Custom/FrenchHorn_Sound.wav failed to load
at Terraria.ModLoader.Mod.Autoload()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
Inner Exception:
External component has thrown an exception.
at Microsoft.Xna.Framework.Audio.SoundEffect.AllocateFormatAndData(Byte[] format, Byte[] data, Int32 offset, Int32 count)
at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Stream stream)
at Microsoft.Xna.Framework.Audio.SoundEffect.FromStream(Stream stream)
at Terraria.ModLoader.Mod.Autoload()
I'm getting a bug and I'm not sure where to report it but it won't allow me to load Thorium, I'm using the most recent version of the mod as well as the most recent version of The Cheat Sheet mod so it definitely could be because of that but last I tried I was able to successfully load Thorium and after one restart I started to get an error log.
The wav sound file at Sounds/Custom/FrenchHorn_Sound.wav failed to load
at Terraria.ModLoader.Mod.Autoload()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
Inner Exception:
External component has thrown an exception.
at Microsoft.Xna.Framework.Audio.SoundEffect.AllocateFormatAndData(Byte[] format, Byte[] data, Int32 offset, Int32 count)
at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Stream stream)
at Microsoft.Xna.Framework.Audio.SoundEffect.FromStream(Stream stream)
at Terraria.ModLoader.Mod.Autoload() View attachment 180423
Agree with you in principle, but if you're calling the Iridescent Armor "only good for co-op", you are mistaken. Healer class is one of the best options for mid-game solo farming.
I'm pretty sure that was in reference to the Depth Diver armor as Iridescent doesn't use Aquaite. On one hand I agree with Shabidoo as the defense is literally just one point above Shadow/Crimson armor and doesn't really help out much more than them beyond the helmet allowing underwater breathing. On the other hand, it's a little disingenuous to claim it's only good for co-op when the set bonus grants you the damage and movement speed increases as well.
I've found two bugs pertaining to the bard class. Specifically, inspiration usage.
firstly, the hallowed megaphone. the tooltip says that it uses 1 inspiration, but I've found that it uses 2 inspiration instead.
Two projectiles fired, used 4 inspiration
Megaphone says it uses 1 inspiration
Secondly, the wind chimes they use 16 inspiration to fire 4 projectiles. The tooltip says it uses 4 inspiration to fire 4 projectiles. You can fire the same 4 projectiles for 4 inspiration.
sorry if this isnt a bug but i couldn't find anything about it
the accessory Archdemon's Curse is supposed to increase your casting speed with radiant weapons, but it actually slows it (quite noticeably)
also, the small green orbs that fly out from the Terra Scythe cannot crit
Can you PLEASE fix the Balance issues with the bard class? soe items are bugged, most notably the hallowed megaphone which says uses one inspiration but uses 2 per shot in actuality. then everything is underpowered compared to any other class. most weapons do around 25 dmg per inspiration, which is nice early game, but this trend continues even into hardmode, which gives you reskins of the same 25 per inspiration weapons without ANY upgrades. this is compared to the mage class, which has much better weapons that actually get better as you progress, while the bard just has the same panflute level weapons well into hardmode.
edit: chrono ocorina fixes this, but most ppl will have to create a second world to get it.
Can you PLEASE fix the Balance issues with the bard class? soe items are bugged, most notably the hallowed megaphone which says uses one inspiration but uses 2 per shot in actuality. then everything is underpowered compared to any other class. most weapons do around 25 dmg per inspiration, which is nice early game, but this trend continues even into hardmode, which gives you reskins of the same 25 per inspiration weapons without ANY upgrades. this is compared to the mage class, which has much better weapons that actually get better as you progress, while the bard just has the same panflute level weapons well into hardmode.
edit: chrono ocorina fixes this, but most ppl will have to create a second world to get it.
Bear in mind that the Bard is a support class. A lot of the upgrades for them revolve less around DPS, and more about providing better party buffing abilities.
Well hello there, and welcome to the third installment of the Thorium Mod, with magnificent sprites by our very own BrutalLama, Durrani19 and Exodus Starlit! The Thorium Mod is a content pack that adds a massive variety of items, weapons, armor, NPC's and even Bosses to the vast world of Terraria! With a new modding api comes various changes and tweaks from previous versions. Have no fear though, as all of these changes are for the better! With all this in mind, I hope to make the modding community happy!
On the fence about getting the Thorium Mod...?
Thorium Mod is compatible with Terraria v1.3.5.3 and multiplayer!
Clients need TModLoader and servers need Thorium Mod which gets sent to Clients! Get tModLoader here!
Thorium Mod includes the following:
1490 new items!
54 new armor sets!
110 new enemies and banners!
98 new tiles, blocks and furniture!
11 new Town npcs!
10 new boss encounters!
A new biome, the Aquatic Depths!
2 New classes, the Bard & Healer!
Extensively balanced content!
-Noteworthy happenings will be presented here- /Updated to 1.4.0.0 - 1.4.0.5\ Bard update and bug fixes galore! Last updated July 27th, 2017
- Example Content - Not every addition is displayed here. Check out the wiki for complete coverage on all Thorium Mod content -
- Example Videos
You can find some examples of the content in effect on my lack-luster youtube channel! Click here to go to my Channel
For a more formal (but out of date) presentation, you can check out HappyDay's let's plays!
- Credits Biggest thanks to BrutalLama for his incredible sprite work and having stuck with me as long as he did.
An Enormous thanks to Durrani19 for some awesome Diver NPC item sprites, the Lich boss and items and sprites for the Ragnarök.
An Enormous thanks to Exodus Starlit for female armor animations and Thorium furniture.
An Enormous thanks toAdipemDragon for many sprite improvements, bard instruments, bard armors and the updated Aquatic Depths music.
An Enormous thanks to Yoraiz0r for the generation code on the Aquatic Depths
An Enormous thanks to Zero-Exodus and Grox The Great advanced coding assistance.
An Enormous thanks to Catchy,Tymon80, EveryoneWasDragged&Krispionfor creation and completion of the Thorium Mod wiki.
A Big thanks to Shiki Sakura for the original Aquatic Depths music.
A Big thanks to Eli10293 for the sprites on the healer auras and Granite Energy Storm Boss.
A Big thanks to Sergo for the Ninja Rack and Fallen Paladin's armor sprites.
A Big thanks to Scophax for immensely helpful feedback on the Healer Class.
A Big thanks to SnugBoatand PhoenixBlade for the Mimics, their drops and many hybrid enemy sprites.
A Big thanks to Sapharan for the basis of the Soul Forge sprite and the Warg Sprite.
A Big thanks to MetoolDaddy for the basis of The Queen Jellyfish boss.
A Big thanks to SzGamer227 for allowing me to use his hardmode throw-able suggestion.
A Big thanks to Milt69466 for allowing the use of their mimic pots suggestion.
A Big thanks to Endling for allowing me to use his Pumpkin lich design.
A Big thanks to bluemagic123, jopojelly, Eldrazi and Gorateronfor some groundwork coding help.
And lastly, a big thanks to the Terraria community, you guys rock!
- Warnings The following should not be active while playing the Thorium Mod: Steam Cloud Saves:Cloud saves break mod generated ore and the Aquatic Depths. If cloud saves are active and you generate a world/load a world, you will lose ALL modded tiles in the world. This loss is irrecoverable; Don't let it happen to you!
Boss Expertise: Boss expertise is a great mod offering the ability to fight expert-leveled bosses in normal mode. Unfortunately however, the mod conflicts heavily with the Fallen Beholder, Abyssion, Lich, and Ragnarok boss encounters. Therefore, it is advised you do not use the mod with Thorium. (or at the least, with those four boss fights)
- Download - Mod Version 1.4.0.5 The Terraria Community Forums cant handle a +16MB sized file, so a download has been placed on MediaFire for your convenience. Click here for a manual download
Donations While the mod is completelyfree, a lot of work was put into its creation. Donations of any amount are appreciated, immensely.
Donation Request - On Hold
Those that donate $8 or more can request a single item they want in the mod! There are some limits to these items however... - The item must be subject to balancing.
- The item must bewithinreason. - The item's effect must be negotiable.
- Weapon & Accessory requests are preferred, but I'm open to armors/mounts/etc.
- Progression-based items are a no go (A weapon you continue to upgrade throughout the game)
- Its never my intention to swindle you, but the quality of content must be preserved! - Please PM me on TCF or discord to discuss your requested item!
I Found a glich ... If you put the Scorpain into a weapon rack the weapon rack gliches out not showing the item and then if you right click the gliched weapon rack it breaks and turns your yoyo into a molten pickaxe ... Cool glich although I want my yoyo back
I Found a glich ... If you put the Scorpain into a weapon rack the weapon rack gliches out not showing the item and then if you right click the gliched weapon rack it breaks and turns your yoyo into a molten pickaxe ... Cool glich although I want my yoyo back
Yeah, Vanilla displays (weapon racks, item frames, mannequins) don't play nice with modded items. You can have them work ten times in a row with the same item, and then the next it just gets eaten by the game. Or they can turn items into other items, or even just crash the game. It's a problem with any modded items, so basically just use them at your own risk.
i need some help. just what do i have to do to make a Brown Recluse spawn?
ive been farming for it for hours. the Strider has been dead for a long time, im in Hard Mode, and ive tried in both the basic spider cavern and an icy one. it is not spawning no matter how long i wait or how many Black Recluses i kill.
do i have to make sure theres no crimson or hollow with a mile radius of it? do i have to kill the Strider again? what do i have to do to make it appear? it doesnt feel like the spawn rate for anything should be this low.
I've playing with this mod for 2 weeks now and wow, pretty cool. Thank you very much. I'd like to rock the Thorium mod banner in my signature, how can I do it?
If you're running both Spirit and Thorium, as you seem to be, then spawn rates will naturally be affected by that. It's there, it's just a rare enemy, and pretty hard to spot as well. Keep killing things.
If you're running both Spirit and Thorium, as you seem to be, then spawn rates will naturally be affected by that. It's there, it's just a rare enemy, and pretty hard to spot as well. Keep killing things.
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