The Big Sneeze
Terrarian
Theres something buggy about the lvl2-4 butterflies in Multiplayer... They seem to flicker in and out of existence
Sorry for the late reply. It never actually notified me of your message. Anyway, From what i am reading on the wiki "Standing near the piano will activate it for 5 seconds, increasing your inspiration regeneration" for example, the piano when you stand near it the buffs only last one second each even though it is saying 5 seconds, this is for SP and MP both. And when you upgrade it by 5 seconds from the set i believe or what ever the upgrade was from it doesn't add to the time. Check to see if the piano works, or if im misinterpreting something, but its pretty clear that it says 5 seconds.My duration increases seem to work exactly as intended... Could you tell me which empowerment your item gives, the accessories/armor you have equipped and whether you're in multiplayer or not? Here's a .gif to validate my claim.
Oh, no, once you go near the piano you cast, it stays active for five seconds, spreading the buff to anyone who comes near it. The buff, itself, only lasts a second. This is in line with the other music sheets... for instance, when you cast Steel Drums, anytime you go near your steel drums, it'll animate for five seconds, damaging and slowing anything that comes near it. This means you can cast the instrument, and just run past it midfight to get it going and have it do its thing on it's own for five seconds. You can actually see the instrument playing when you get close, and, five seconds after you leave it, it'll stop.Sorry for the late reply. It never actually notified me of your message. Anyway, From what i am reading on the wiki "Standing near the piano will activate it for 5 seconds, increasing your inspiration regeneration" for example, the piano when you stand near it the buffs only last one second each even though it is saying 5 seconds, this is for SP and MP both. And when you upgrade it by 5 seconds from the set i believe or what ever the upgrade was from it doesn't add to the time. Check to see if the piano works, or if im misinterpreting something, but its pretty clear that it says 5 seconds.
Yep, what Jabber said. The increased time only applies to symphonic empowerments granted by normal symphonic weapons. Music sheets don't benefit from it for balance reasons. Maybe I could make it more clear in the tooltip, but I don't know how I would write that out cleanly.Snip
mods add that "content" that re-logic discard to add in the game after many years, and the content they add nowdays is just little things and visuals.I felt that this mod is like paid DLC like Spirit mod that Re-logic made for more content, but it's a mod and is free too.
To be fair, I do find myself wondering what something like the Piano is supposed to accomplish. The game doesn't lend itself to standing still much. Since the Bard is a support class, it'd be neat to have a stack of Music Sheets to put together a one-man band to empower your team... but the instruments would need to have a LARGE area of effect. Otherwise, what good does, say, the Piano, really do when you can only zip past it every now and then for a single second of bonus mana regen, and only if the Bard has been near it to make it active first?Yep, what Jabber said. The increased time only applies to symphonic empowerments granted by normal symphonic weapons. Music sheets don't benefit from it for balance reasons. Maybe I could make it more clear in the tooltip, but I don't know how I would write that out cleanly.
in regards to the music sheets, someone did suggest music sheets orchestra by combining all of them somewhere to give all of the effects at once, as for the buff limit issue, if it is possible to mod it so you can have more buffs at once, that is another option, but making a single buff do many things could be messy and would probably be more difficultTo be fair, I do find myself wondering what something like the Piano is supposed to accomplish. The game doesn't lend itself to standing still much. Since the Bard is a support class, it'd be neat to have a stack of Music Sheets to put together a one-man band to empower your team... but the instruments would need to have a LARGE area of effect. Otherwise, what good does, say, the Piano, really do when you can only zip past it every now and then for a single second of bonus mana regen, and only if the Bard has been near it to make it active first?
The other problem is buff limitation. The game only allows 22 buffs, and pushes the oldest ones off for newer ones. A stack of instruments can give single-second buffs that only serve to trash your team's other buffs. It'd be nice if, later down the road, Music Sheets could be compiled and crafted into, say, MS: Woodwind Section, which gives a single buff that provides several bonuses, and maybe leading to late-game MS: Standing Orchestra or the like, which combines most of them into a single buff and maybe a protective combat effect for the Bard while he stands there and conducts the Orchestra.
AlchemistNPC adds an item that gives a buff which is a combo of many vanilla buffs in a single slot though, so I guess it's not that messy after allin regards to the music sheets, someone did suggest music sheets orchestra by combining all of them somewhere to give all of the effects at once, as for the buff limit issue, if it is possible to mod it so you can have more buffs at once, that is another option, but making a single buff do many things could be messy and would probably be more difficult
well......... bone javelins stick on enemies.Found a bug with the Titan Javelin.
View attachment 185034
It stays there and makes a HORRENDOUS noise.
Also sticks into enemies
View attachment 185035
Yeah, noticed that just yesterday. I've fixed it for next update.Snip
But the difference with that is bone javelins stick in enemies and apply a DoT effect. They currently don't do anything other than just stick inside.well......... bone javelins stick on enemies.
well...... also divermansam as noticed that and hes gonna fix it on the next update.But the difference with that is bone javelins stick in enemies and apply a DoT effect. They currently don't do anything other than just stick inside.