Donald Trump
Terrarian
What is the danger shard for?
I had to check the tAPI thread for this, and it said it drops from the grand thunder bird, and is used to craft armor and weapons at the arcane armor fabricator.What is the danger shard for?
I had to check the tAPI thread for this, and it said it drops from the grand thunder bird, and is used to craft armor and weapons at the arcane armor fabricator.
Suddenly was struck with another likely impossible idea, a hydra summon that adds additional heads for each summon.
PS very excited for the arcane armor
Honestly i'd just say raise the flat max damage to 125 so your defenses are still useful and even in full warding + tank gear you'll never take 1 damage on expert mode from bosses like Moonlord, a flat 30% reduction is rather plain to me.I suppose you guys are right... It seemed like a unique idea in my head, but I guess not all ideas are balanced. I've updated the mod, fixed a bug I found with the Lich and changed the Spirit Bands effect to a simple 30% damage reduction. Sorry fellas.
Honestly i'd just say raise the flat max damage to 125 so your defenses are still useful and even in full warding + tank gear you'll never take 1 damage on expert mode from bosses like Moonlord, a flat 30% reduction is rather plain to me.
Thats entirely the point of increasing the cap...30% damage reduction is uninteresting for a boss that is as difficult to kill as that. You see when you set the cap at 40 damage all damage over 40 is lowered to 40 then it subtracts damage from your defense lowering it below 40, and 40 is rather low so most endgame armors means you're only taking 1 damage, but with a cap of 125 you take your armor and subtract from 125 instead. You'd be taking moderately high damage from people like moonlord even on normal mode with that change short of using full solar armor with all warding accessories.Its either 30% damage reduction or cap the damage you take. Which if you can regenerate and dodge well the cap is sorta useless. Just my 2 cents dont h8 im just sayin
I was thinking about something where it lowers the damage after initial calculation. Say you initially took 200 damage from an attack, then your defenses reduced it to 80 damage. With the item equipped, it reduces the 80 you would have taken down to a fixed amount, like 40.Thats entirely the point of increasing the cap...30% damage reduction is uninteresting for a boss that is as difficult to kill as that. You see when you set the cap at 40 damage all damage over 40 is lowered to 40 then it subtracts damage from your defense lowering it below 40, and 40 is rather low so most endgame armors means you're only taking 1 damage, but with a cap of 125 you take your armor and subtract from 125 instead. You'd be taking moderately high damage from people like moonlord even on normal mode with that change short of using full solar armor with all warding accessories.
Hey Diver out of curiosity is it possible to make your world terrain gen focus only on stone or something? I'm noticing way too often that some ores (thorium in particular) seems to manifest over terrain. Like glowing mushroom trees, chests, railroads, pots and underground houses. I have no idea if it's doable or not though just a suggestion to see if it can perhaps only target stone and snow.