tModLoader The Trelamium Mod! [W.I.P] & Dev Team

What would you like more in The Trelamium Mod?

  • Bosses

  • NPCs (Town)

  • NPCs (Monsters)

  • Weapons (Melee)

  • Weapons (Ranged)

  • Weapons (Magic)

  • Weapons (Throwing)

  • Weapons (Summoning)

  • Ores

  • Furniture

  • Armor sets


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The mod itself is nice, and the new items are pretty fun to play with.

That being said, Balance seems to be haywire. I got a Planktonium Staff really early into the game, and I legit think this is better than any other normal-mode weapon. You should lock Planktonium behind Gold/Meteorite picks, imo. It's nice to have a powerful weapon relatively early, but this thing is ridiculous. :)
 
The mod itself is nice, and the new items are pretty fun to play with.

That being said, Balance seems to be haywire. I got a Planktonium Staff really early into the game, and I legit think this is better than any other normal-mode weapon. You should lock Planktonium behind Gold/Meteorite picks, imo. It's nice to have a powerful weapon relatively early, but this thing is ridiculous. :)
yeah, i forget so much stuff i'm like an old man XD. we where changing it to gold pickaxes last update but i forgot, Again.
 
I seem to be unable to place a gem blaster for some reason which i rather annoying since i've been gathering the materials i need for gear for some hours
 
10 wood to make a powerful wing in my first 10 seconds on a new world, lel xD it's supposed to be used or it's already nerfed? i'm updating the new version.
Some of OP itens made of wood was removed (I think)

Edit: So, i found more unbalanced itens and etc.
- Piece of flesh recipes or drop unbalanced
it's possible to get a 39 def set on the first night (if u get 18 flesh or more). Just change the required object, Workbench to Mythril Anvil and it's ok.
- Golden bat drop is actually 15gold o_O
- Weldinium recipes or drop unbalanced, needs a little nerf cause it's too easy to get just like piece of flesh (set looks similar to crimtane set with minor defense)

I do not want to be annoying, I just want to help this incredible mod to become more incredible.
 
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GET READY FOR SOME EPIC STUFF IN THIS UPDATE!!

Perfecto.png
[doublepost=1492619117,1492619092][/doublepost]More coming soon! more boss resprites and item resprites
 
ooooh slimy:joy::pinky::bluslime::gslime::pslime::yslime::bslime::cslime::islime::lslime::sslime::hoppinjack::rslime::kingslime:
ooooh scary:brain::golem::zombie::nymph:
ooooh spooky:pumpking::hoppinjack:
but anyway great mod, im proud to be a part of the dev team
[doublepost=1492904140,1492903773][/doublepost]I just finished the signature for the mod! Here's the code everyone!
Code:
[spoiler=Mods I Support][URL=https://forums.terraria.org/index.php?threads/the-trelamium-mod-w-i-p-dev-team.54066/][IMG]http://i.imgur.com/HKfqGGu.png[/IMG][/URL][/spoiler]
So it should look like this:
 
Excuse TerrariaMr.Black but its normal to put the spiked corrupt slime in pre-hardmode because im getting spawns of that enemy in the underworld and giving the drop "cursed flame" a hardmode item without having the mythril anvil seems off due to reasons of course.
 
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