PaperLaur
Spazmatism
Originally inspired by a PlotBin suggestion. Took on a life of its own. Help.
Part One: Path of the Prophecy
Chapter One: The First Day [ Post #2 ]
Chapter Two: Surveying [ Post #4 ]
Chapter Three: A World Off-Kilter [ Post #7 ]
Chapter Four: Underpowered [ Post #9 ]
Chapter Five: Seeing Red [ Post #10 ]
Chapter Six: Intruder [ Post #11 ]
Chapter Seven: Journey to Rifdale [ Post #13 ]
Chapter Eight: Conflict [ Post #19 ]
Chapter Nine: Citizens of Rifdale [ Post #20 ]
Chapter Ten: Eye to Eye [ Page 2 - Post #27 ]
Chapter Eleven: Mannerisms [ Post #28 ]
Chapter Twelve: Exploration [ Post #29 ]
Ret [ Retinazer ]
Spaz [ Spazmatism ]
"The Keeper" / Keeper the "Guide"
Mercer the Traveling Merchant
Alalia the Dryad
Bailey the [Former] Party Girl
More to be added.
Feedback is HUGELY appreciated--ESPECIALLY your thoughts on the characters, predictions on what's coming next, theories, et cetetra. EVERY post helps, feedback keeps me motivated, and every impression you can give me lets me know if I'm doing my job right and getting across what I'm trying to.
If you'd like to support the story, be sure to post, watch the thread, or give it a follow when it goes up on FF.net (eventually). Hope you enjoy!
~Laur
-:-:-
The Twins: Test of Redemption
Once, two of the Moon Lord's servants were something more human.
A horrific fate; fallen guardians cursed to become the scourge of the land, eventually sealed by the spirits of light and darkness.
But the spirits are unbalanced and the world is in chaos.
The former guardians have been granted a chance, a test.
Save Terraria, and they will be forgiven for their sins, and relieved of their curse.
But fall to darkness again, and the Crimson will take them back...
The Twins: Test of Redemption
Once, two of the Moon Lord's servants were something more human.
A horrific fate; fallen guardians cursed to become the scourge of the land, eventually sealed by the spirits of light and darkness.
But the spirits are unbalanced and the world is in chaos.
The former guardians have been granted a chance, a test.
Save Terraria, and they will be forgiven for their sins, and relieved of their curse.
But fall to darkness again, and the Crimson will take them back...
-:-:-
Chapters List
Chapters List
Part One: Path of the Prophecy
Chapter One: The First Day [ Post #2 ]
Chapter Two: Surveying [ Post #4 ]
Chapter Three: A World Off-Kilter [ Post #7 ]
Chapter Four: Underpowered [ Post #9 ]
Chapter Five: Seeing Red [ Post #10 ]
Chapter Six: Intruder [ Post #11 ]
Chapter Seven: Journey to Rifdale [ Post #13 ]
Chapter Eight: Conflict [ Post #19 ]
Chapter Nine: Citizens of Rifdale [ Post #20 ]
Chapter Ten: Eye to Eye [ Page 2 - Post #27 ]
Chapter Eleven: Mannerisms [ Post #28 ]
Chapter Twelve: Exploration [ Post #29 ]
-:-:-
Characters [ In Order of Appearance ]
Characters [ In Order of Appearance ]
Ret [ Retinazer ]
[ Picture reference forthcoming. ]
Ret is known for being a man of action rather than words. The slightly older of the twins, Ret easily falls into the leader position of the duo, though prefers to lead and manipulate situations from the background rather than throw himself out into the thick of things. This reflects in his style of combat, with his attack preference being ranged, and his defensive style being standing back and dodging, firing from the sidelines while Spaz draws attention away from him.
Ret is the more logical of the two, often being the one to come up with plans. Like his brother, he despises the notion of being controlled by anything, and over time has become quite paranoid and suspicious of almost everyone. Determined and incredibly protective of the few he cares about, Ret obeys his own internal set of rules, though does not rebel against authority for authority's sake. No, he calculates the best move to make at any given time--when to obey, and when to go off on his own.
His fatal flaw is a strong pride that sometimes eclipses even his reason. He's obsessed with projecting himself a certain way and gaining a certain reputation, and will get extremely upset if things fly out of his hands. He may project himself as the calmer one, but if he's pushed to the limit, his anger is not something one would care to face if they wish to continue living. He also has a certain lust for power and control that's likely to get him in trouble one of these days.
Ret is known for being a man of action rather than words. The slightly older of the twins, Ret easily falls into the leader position of the duo, though prefers to lead and manipulate situations from the background rather than throw himself out into the thick of things. This reflects in his style of combat, with his attack preference being ranged, and his defensive style being standing back and dodging, firing from the sidelines while Spaz draws attention away from him.
Ret is the more logical of the two, often being the one to come up with plans. Like his brother, he despises the notion of being controlled by anything, and over time has become quite paranoid and suspicious of almost everyone. Determined and incredibly protective of the few he cares about, Ret obeys his own internal set of rules, though does not rebel against authority for authority's sake. No, he calculates the best move to make at any given time--when to obey, and when to go off on his own.
His fatal flaw is a strong pride that sometimes eclipses even his reason. He's obsessed with projecting himself a certain way and gaining a certain reputation, and will get extremely upset if things fly out of his hands. He may project himself as the calmer one, but if he's pushed to the limit, his anger is not something one would care to face if they wish to continue living. He also has a certain lust for power and control that's likely to get him in trouble one of these days.
Spaz [ Spazmatism ]
[ Image reference forthcoming. ]
Spaz can certainly be said to live up to his name. Energetic, erratic, and sometimes coming off as downright ax-crazy, Spaz is a spirited fighter who's a bit too keen on using violence to solve his problems. He can appear rather childish and irrational, throwing himself into things on emotion rather than thinking through the consequences. It's little surprise he's primarily a melee fighter, with magic as a backup for mid-range combat. His style involves a rapid flurry of quick strikes, overwhelming the opponent with speed and intensity--and if he does need to go ranged for something, he will completely spam that attack, giving an enemy nowhere to dodge.
Spaz can be said to be the mouthpiece of the two; talkative, blunt, and says exactly what he thinks of any given situation or person, regardless of the consequences. He does not care for any authority that isn't his older brother's, and will actively fight against any attempt to keep him in line, just for the sake of it. He's certainly the more emotionally-driven of the two, often not thinking his actions all the way through and acting on impulse. However, despite the impression he gives off of being the dumb blood knight, if he is thinking, he can be a highly dangerous fighter and opponent, determined, relentless, and powerful. Oftentimes, when it doesn't seem he's acting with any plan, he's running on his own internal plan that only makes sense to him.
His fatal flaw is wrath. Spaz will refuse to back down from a challenge, and is very big on revenge. His anger burns bright and is easily invoked, and he enjoys fighting just for the sake of fighting and "proving" his skill. He seeks glory and approval, and will do just about anything to get it and "look cool" to others.
Spaz can certainly be said to live up to his name. Energetic, erratic, and sometimes coming off as downright ax-crazy, Spaz is a spirited fighter who's a bit too keen on using violence to solve his problems. He can appear rather childish and irrational, throwing himself into things on emotion rather than thinking through the consequences. It's little surprise he's primarily a melee fighter, with magic as a backup for mid-range combat. His style involves a rapid flurry of quick strikes, overwhelming the opponent with speed and intensity--and if he does need to go ranged for something, he will completely spam that attack, giving an enemy nowhere to dodge.
Spaz can be said to be the mouthpiece of the two; talkative, blunt, and says exactly what he thinks of any given situation or person, regardless of the consequences. He does not care for any authority that isn't his older brother's, and will actively fight against any attempt to keep him in line, just for the sake of it. He's certainly the more emotionally-driven of the two, often not thinking his actions all the way through and acting on impulse. However, despite the impression he gives off of being the dumb blood knight, if he is thinking, he can be a highly dangerous fighter and opponent, determined, relentless, and powerful. Oftentimes, when it doesn't seem he's acting with any plan, he's running on his own internal plan that only makes sense to him.
His fatal flaw is wrath. Spaz will refuse to back down from a challenge, and is very big on revenge. His anger burns bright and is easily invoked, and he enjoys fighting just for the sake of fighting and "proving" his skill. He seeks glory and approval, and will do just about anything to get it and "look cool" to others.
"The Keeper" / Keeper the "Guide"
[ Image reference forthcoming ]
Not a lot is known about the man who calls himself only "the Keeper." He appears to have been sent to watch over the twins on their test and journey through no will of his own--in fact, he despises this job and is very vocal about it. But something keeps him from rebelling--perhaps it's a respect for whatever authority left him here, perhaps he has his own personal motives for wanting the twins to succeed, or maybe even a combination of both. Keeper fights with range and magic, but is most proficient--and greatly prefers--summoning and the use of minions. He tends to act as a paragon of defense while other entities fight for him, though can move very fast in his own right if he wants to.
He speaks little, and of himself less. When he does, he usually seems irritable. Overall, he projects a dark and even creepy aura, and definitely knows more about this situation than he's willing to tell. He's a major proponent of neutrality, and seems to desire to get the world back on track after the Moon Lord's interference.
Keeper has no idea how to act according to proper society, and seems to dislike people in general. Why he was put on this task, the gods only know.
Not a lot is known about the man who calls himself only "the Keeper." He appears to have been sent to watch over the twins on their test and journey through no will of his own--in fact, he despises this job and is very vocal about it. But something keeps him from rebelling--perhaps it's a respect for whatever authority left him here, perhaps he has his own personal motives for wanting the twins to succeed, or maybe even a combination of both. Keeper fights with range and magic, but is most proficient--and greatly prefers--summoning and the use of minions. He tends to act as a paragon of defense while other entities fight for him, though can move very fast in his own right if he wants to.
He speaks little, and of himself less. When he does, he usually seems irritable. Overall, he projects a dark and even creepy aura, and definitely knows more about this situation than he's willing to tell. He's a major proponent of neutrality, and seems to desire to get the world back on track after the Moon Lord's interference.
Keeper has no idea how to act according to proper society, and seems to dislike people in general. Why he was put on this task, the gods only know.
Mercer the Traveling Merchant
[ Possible image reference. ]
Mercer is a young going on middle-aged man from the haven town of Rifdale, who works there as a merchant and often travels the land selling wares. He's talkative, friendly, and loves the idea of seeing new things--however, he can become very timid and nervous if pressed, and will avoid conflict at all costs. He isn't an initiator, tending to hang back and follow others, though with a positive attitude and care for others that lightens up a situation.
Mercer is a young going on middle-aged man from the haven town of Rifdale, who works there as a merchant and often travels the land selling wares. He's talkative, friendly, and loves the idea of seeing new things--however, he can become very timid and nervous if pressed, and will avoid conflict at all costs. He isn't an initiator, tending to hang back and follow others, though with a positive attitude and care for others that lightens up a situation.
Alalia the Dryad
A fierce warrior of a nature spirit originally hailing from the jungle, Alalia can be said to be extensively patriotic to the point of being obsessive when it comes to her native land, and its former ally, the Hallow. She's lived for a very long time and is more intelligent than she lets on, but she tends to judge quickly and see things in black and white rather than shades of gray. Peaceful, kind, and wise under normal circumstances, downright bloodthirsty when angered, Alalia fights with magic and is almost a sort of nomad, traveling in and out of Rifdale often, though she is said to be one of the founding citizens.
Bailey the [Former] Party Girl
[ Possible image reference... ]
Bailey is an outgoing, upbeat, and extremely energetic woman in her early thirties, who was one of the founding citizens of Rifdale from twenty years prior. Mercer's wife and Tommy's energetic mother, Bailey refuses to let herself be dragged down by negative situations, and is always trying new things. Friendly and fiercely caring for her family and friends, despite her ditzy appearance, she is not one to cross--if anyone she cares for is in danger, she will fight tooth and nail to get rid of the threat. Though even through her constant apparent perkiness, there seems to be something hidden therein.
Bailey works for the stylist on occasion, and also helps to run the inn in Rifdale. She fights with explosives.
Bailey is an outgoing, upbeat, and extremely energetic woman in her early thirties, who was one of the founding citizens of Rifdale from twenty years prior. Mercer's wife and Tommy's energetic mother, Bailey refuses to let herself be dragged down by negative situations, and is always trying new things. Friendly and fiercely caring for her family and friends, despite her ditzy appearance, she is not one to cross--if anyone she cares for is in danger, she will fight tooth and nail to get rid of the threat. Though even through her constant apparent perkiness, there seems to be something hidden therein.
Bailey works for the stylist on occasion, and also helps to run the inn in Rifdale. She fights with explosives.
More to be added.
-:-:-
A/N: This started out as me sitting down and writing a chapter on a whim. Then it got way out of hand. I'm enjoying writing this immensely, and I really hope you guys enjoy reading it! This is my first lengthy writing project in a long time, so it may not be as up-to-scratch as I'd like at points, but I'm proud of how it's coming out, and have a lot planned.
Feedback is HUGELY appreciated--ESPECIALLY your thoughts on the characters, predictions on what's coming next, theories, et cetetra. EVERY post helps, feedback keeps me motivated, and every impression you can give me lets me know if I'm doing my job right and getting across what I'm trying to.
If you'd like to support the story, be sure to post, watch the thread, or give it a follow when it goes up on FF.net (eventually). Hope you enjoy!
~Laur
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