DicemanX
Brain of Cthulhu
The Ultimate Arena is a fusion of hoiktronics mechanisms and traditional arena builds. It is designed for a variety of functions, and is built for flexibility. At its core is the Heart and Star Machine, a hoiktronics-based immortality machine. The machine is described in the video and the schematics are shown below.
Arena Functions:
1) Battling Frost Moon
2) Battling Pumpkin Moon
3) Warding off Invasions (Goblin, Pirate, Legion, and Solar Eclipse)
4) Boss fighting (up to 12 bosses, including all 6 hardmode bosses)
5) Invasions (Solar Eclipse, Pirate Invasion, Goblin Invasion)
It is also set up for 4 Key Mold farming (all but Hallowed Key Mold) and Pirate Map farming. The player has the option of farming AFK, or fighting mobs with weapons. If magic weapons are used, the arena is designed to constantly replenish mana so the magic weapons can be fired continuously.
Video Showcase:
The best part is at is at 21:10, when I start the process that culminates in a massive battle against 15 Terraria bosses within Frost Moon, beating them all AFK.
Arena Snapshot:
The arena is at the edge of the world so that Duke Fishron can be summoned. Fishron can be summoned from any liquid, and I elect to use lava. The spawn surface is on the right off-screen, and is lined with teleporters to teleport in all the spawned mobs so that they are within reach of the player and can be killed quickly. There are spear trap batteries that line the area, but the core of the arena is the Heart and Star Machine directly below. With a Heartreach Potion and a Cross Necklace, the machine grants immortality to the player, delivering 120 health per second and enough stars to keep mana from depleting when using magic weapons.
There are two ways of building the machine. The first is to use a timer cascase and skeleton signaling agents:
There are 10 tracks in total to activate all 10 heart statues, and a skeleton is sent down a track every second thanks to a timer cascade at the bottom of the mechanism. Timer cascades and shut-off mechanisms are discussed here:
http://forums.terraria.org/index.ph...imer-cascades-with-shut-off-mechanisms.18060/
The second approach is to use a town NPC. The town NPC approach is to ensure that hearts continue to get activated when lots of bosses are spawned on screen. If you try to summon 12 bosses during a Moon event, the skeletons are blocked from spawning from the statues! Here's the town NPC set-up:
There are 10 hoik tracks in total, but only the first 5 are shown in the screenshots above. Pulling the lever sends the NPC from its house to the teleporter in the first track, and when the NPC reaches the end of the track its teleported to the start of the next hoik track. It takes about a second to pass through each track, and two pressure plates are passed over each time to activate a heart statue a total of six times each second.
Pulling the lever again toggles a pair of top/bottom hoik teeth to make the pressure plate above a return teleporter accessible, and the NPC returns back to its house via green wire.
This is version 1.0 of the Ultimate Arena - I'll be fiddling with it some more to improve it in various ways. You're welcome to download the world containing this arena to try it out for yourself. Feedback/suggested improvements are welcome!
World Download:
https://drive.google.com/file/d/0B4b_4cIU1vVBRjhKUVEtc1RuNUk/view
Arena Functions:
1) Battling Frost Moon
2) Battling Pumpkin Moon
3) Warding off Invasions (Goblin, Pirate, Legion, and Solar Eclipse)
4) Boss fighting (up to 12 bosses, including all 6 hardmode bosses)
5) Invasions (Solar Eclipse, Pirate Invasion, Goblin Invasion)
It is also set up for 4 Key Mold farming (all but Hallowed Key Mold) and Pirate Map farming. The player has the option of farming AFK, or fighting mobs with weapons. If magic weapons are used, the arena is designed to constantly replenish mana so the magic weapons can be fired continuously.
Video Showcase:
The best part is at is at 21:10, when I start the process that culminates in a massive battle against 15 Terraria bosses within Frost Moon, beating them all AFK.
Arena Snapshot:
The arena is at the edge of the world so that Duke Fishron can be summoned. Fishron can be summoned from any liquid, and I elect to use lava. The spawn surface is on the right off-screen, and is lined with teleporters to teleport in all the spawned mobs so that they are within reach of the player and can be killed quickly. There are spear trap batteries that line the area, but the core of the arena is the Heart and Star Machine directly below. With a Heartreach Potion and a Cross Necklace, the machine grants immortality to the player, delivering 120 health per second and enough stars to keep mana from depleting when using magic weapons.
There are two ways of building the machine. The first is to use a timer cascase and skeleton signaling agents:
There are 10 tracks in total to activate all 10 heart statues, and a skeleton is sent down a track every second thanks to a timer cascade at the bottom of the mechanism. Timer cascades and shut-off mechanisms are discussed here:
http://forums.terraria.org/index.ph...imer-cascades-with-shut-off-mechanisms.18060/
The second approach is to use a town NPC. The town NPC approach is to ensure that hearts continue to get activated when lots of bosses are spawned on screen. If you try to summon 12 bosses during a Moon event, the skeletons are blocked from spawning from the statues! Here's the town NPC set-up:
There are 10 hoik tracks in total, but only the first 5 are shown in the screenshots above. Pulling the lever sends the NPC from its house to the teleporter in the first track, and when the NPC reaches the end of the track its teleported to the start of the next hoik track. It takes about a second to pass through each track, and two pressure plates are passed over each time to activate a heart statue a total of six times each second.
Pulling the lever again toggles a pair of top/bottom hoik teeth to make the pressure plate above a return teleporter accessible, and the NPC returns back to its house via green wire.
This is version 1.0 of the Ultimate Arena - I'll be fiddling with it some more to improve it in various ways. You're welcome to download the world containing this arena to try it out for yourself. Feedback/suggested improvements are welcome!
World Download:
https://drive.google.com/file/d/0B4b_4cIU1vVBRjhKUVEtc1RuNUk/view