Murphmario
Retinazer
Welcome! This is a new forum game that I'm deciding to make that's inspired by the Pit of 100 Trials and a comment someone made on a Discord. Yeah. Putting this in Forum Games for now since I'm not sure if it should go in Forum Roleplays or Forum Games.
Please read everything below before joining. Also, feel free to join in at any time! Just know that you'll be at the start of whatever floor everyone's on if you do join.
Anyways, with those rules out of the way, I'm going to start this.
Level 1, Floor 1:
There is a large, flashy sign on an arch. It says "The Dungeon Management Staff Welcome You!" The staircase to the next floor is just beyond said sign.
Please read everything below before joining. Also, feel free to join in at any time! Just know that you'll be at the start of whatever floor everyone's on if you do join.
- The areas in this are organized by levels. There's no maximum level cap; however, each level contains 10 normal floors with their various challenges and a "break floor", where you get a item from a chest as well as the possibly the chance for healing and weaker items.
- Each floor, as well as the item inside the chest in the break floor, is designed by a different person. I'll start out with the first floor, then afterwards, someone else can go and make a floor. You cannot make more than 10 floors in a row; give other people a chance.
- You CAN put in shortcuts to skip floors, but your characters might skip loot if you do so.
- Each exit to a floor is either a staircase going down, a ladder going down, or an elevator going down, which is how you get to the next floor obviously. Every floor must have a staircase/ladder/elevator, though exits can be hidden or put in another room on the floor.
- There are other limitations for the floors. These include: Don't make the floors take too long, don't make them too hard either, only one boss fight per level, and no permanent side-effects on characters unless the person controlling said character is fine with you doing so. Instant-death traps or enemies must not be unfairly placed. Normal spikes are not instant death. Other than that: enemy fights, mazes, puzzles, do what you want.
- Asides from the chest item and what the shopkeeper sells, all break floors are the same and not dependent on the user. Whether or not there's a shopkeeper and/or a healing station is determined by RNG.
- Of course, you need characters to conquer the dungeon with. They can be anyone, as long as they don't cheese the challenges or are otherwise overpowered.
- Character limit of three for now.
- Death isn't permanent; anyone who dies will get automatically revived as soon as the others reach a break floor.
- You cannot go through your own floors, with the canon explanation being that your characters need to catch their breaths, before following everyone to your loot floor. This rule might change in the future.
- Every character has a coin count, which is the same as Terraria's coin count. The limit of coins per floor is 15 gold coins, though platinum coins are allowed to be handed out through the break floor chests (the again, you could also come up with something more unique).
- Every character also has an HP count; what the max HP at the start is depends on the person controlling the characters, though it cannot be more than 100. The max HP can be increased via Life Crystals or Heart Containers or whatever.
Anyways, with those rules out of the way, I'm going to start this.
Level 1, Floor 1:
There is a large, flashy sign on an arch. It says "The Dungeon Management Staff Welcome You!" The staircase to the next floor is just beyond said sign.
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