Sky High
Ice Queen
[RPNULL]
>I can try, although don't expect to see everyone.<
[Action]
Since Ian does not know in the slightest how to control fog, and letting Pylog return is clearly asking for chaos, Ian instead just uses fire as a substitute for his plan.
Covering the whole area in smoke to blind everyone (maybe everyone except Ignition and those that "sense" instead of see), and then stabbing Mini Kracko with his Inferno Fork before shoving the Inferno Fork into the hands of one of the Boatmakers in order to get Mini Kracko and the Boatmakers to target each other.
The smoke starts to clear up.
[OOC]
(Still gonna wait a bit before using the charge I am saving)
You deal 7,000 damage to the Mini Kracko, and cause it to aggro onto the Boatmakers!
[CHARGE}
1/5 PGBS PRESENTS THIS PROGRAM IN-
Code:FATAL ERROR AT: 0x0100F92E
[ACTION]
And so, we return to Niyr.
His expression: One of shock. Fear. Anxiety. For he now shares more in common with paint, than with the average dragon.
The answer is simple. Previously he made use of a briefly held but rather useful ability to turn parts of himself into metal. Now, he will simply make use of the abilities of this new form. Firstly, he would decide to test whether he has the abilities of the creatures that both inspired this form of his, and what forced him into it. Niyr would walk over to Silas, leaving small puddles of white latex as he walks, before leaping and turning fully to liquid, hoping to cover Silas.
Unfortunately, he doesn't quite stick. However he would be quite corrosive to organic material.
But, he would still simply reform on the opposite side of Silas, after which he'd quickly turn around and stare at him, before speaking, his mouth dripping as his entire form looks... melted.
"Do you think that this will end well for you Silas? What is your motive? Do you hope that by defeating Aspera you will achieve something? Some grand goal? You could kill every single one of us and in the end nothing will truly change, not in any meaningful way... You do not need something with godly power for great evil... Far more achievable is simply the power of suggestion... You do not need heroes for the world... True heroes don't exist Silas... Those with heart and soul must always be pragmatic to make change, and not all agree on what makes someone a hero... what actions... one's hero can be another's greatest villain... have you considered that perhaps Aspera could bring good to the world? Bring the very changes many like you have asked for?"
Niyr would then proceed to flap his wings, splashing the surroundings with the corrosive liquid.
"We will all be Aspera's eventually... or the same person, in idea, if not in physicality. The name need not be Aspera, have the same appearance, or even perhaps the same actions, for the end result to be the same..."
And then Niyr starts backing away...
As a far more normal, solid, actually a dragon Niyr would fly at Silas from the other direction through a portal, attempting to pin him to the deck of the Occam's Razor.
"I suppose you must know the namesake of this ship, do you not, Silas?"
"And I do believe that the most simple of explanations for the actions of any being with intelligence is self-interest. Pleasure, power, comfort, the most complex of thoughts and ideas can be reduced to whether it simply makes someone feel good, or feel bad... the simple chemistry of the mind... A chemistry which can be ended just as simple..."
The latex Niyr would walk forward, slowly melting and losing form, eventually ending as a puddle beneath Silas. A which point the other Niyr would step off, and turn to look at the storm.
"A cold wind at the moment Silas... Though, I suppose one could argue it is more comfortable than being slowly dissolved. Which, unfortunately, you will have both."
And then Niyr would proceed to create some kind of bubble around both the latex Niyr and Silas, which would a moment later lift off of the deck, as Niyr himself would appear to float above the Occam's Razor.
"You will know more than you will have ever wished to know..."
The world around the bubble and Niyr would then seem to fade, at least from the perspective of those involved. Everyone else would see them fade out of existence.
And out of the existing world would be kind of where they are now, as Niyr brings the bubble towards him, which is now slowly filling more with the corrosive, liquid Niyr, which would somehow be gaining mass, and would eventually fill the entire bubble.
"There are some things which mortal eyes were never meant to see, which mortal ears were never meant to hear, which mortal minds were never meant to know..."
Despite the bubble being filled, Silas would find he could still breathe as easy as if it were air, and see with only the slightest of tints. However, his entire body would feel like it is burning, being forever eaten by acid, though the damage is not yet apparent... And instead, it would feel freezing...
And then begin the whispers... whispers that are outside of the range of normal hearing, yet, still audible to Silas... speaking in a language which is incomprehensible in what could even produce such a sound, yet strangely fascinating. It would be mere minutes until a few words would begin to filter through the nonsense...
Whispers speaking of a formless, endless essence, without mass, volume, or any definite scientific measure. Existing since before time and since merely moments ago at the same time. Simply pure consciousness, simultaneously one mind and infinite minds, prying and weaving its way into the mind of Silas, flooding into him like water flooding into a valley after a dam fails.
Symbols would imprint itself in his mind, which such vividness that it is hard to tell whether it is a physical shape in front of him, or inside of him, sitting in his mind, yet the more he focuses to see it the less defined it becomes. Infinitely changing, with more dimensions than exist in the world he came from. And the more he considers it, the more strange the concept of "normal" geometry becomes. The less his body would seem... relevant... Yet, he would never be able to process it, the mind itself becoming frustrated as it tries to make sense of information it was never meant to ever come across.
"Understanding is simply a step away. Freedom, peace, security... You have options... Join Aspera, and be forgiven for your sins, spared of the madness... Or give in to the endless bliss of formlessness... of pure thought... become one of the many, become part of the one. It is everything, and it is nothing."
Niyr would then spread his wings.
A wondrous array of symbols and ancient runes even Niyr himself does not fully know or understand would light up, a mere second in Silas' vision, and it would lock into his mind. Like another consciousness taking over and forcing him to look. It would seem to twist, and writhe, and loop in on itself in impossible ways, slowly seeming to pull him, lifting off of Niyr's wings. It would wrap around his entire vision, filling it several times over, different each time. And different each time in another sense, as even the smallest possible way of expressing time would not be enough to truly understand just how often it changes, yet each pattern is perfectly memorable, staying with what is left of Silas' mind until it displaces the poor boatmaker's own consciousness and soul. It would pull him, until he is no longer in his body. Around him infinite combinations of symbols, patterns, runes, a wealth of information. His body dissolving behind him...
And then the darkness. Sudden, cold, suffocating. Everything would disappear from his mind at once, just as Silas would be getting to the moment of understanding, of his questions being answered. The time alone in the dark would feel like aeons...
...
Then, as suddenly as he was plunged into darkness, Silas would awake under the water. Above him, visible through the waves, is the Occam's Razor. He would be able to see everything, even himself. For a second, a terrifying thought on knowing exactly what was going on would enter his mind. Then, disappear. Like everything. The battle would seem so small, as he would seem to think... He would feel no body, at least not any he would remember. Instead, the water would be his body. His very soul, floating among the waves, dispersed, the entire vastness of the depths felt as if they were his own hands and fingers. He could destroy any of those vessels with a simple thought if he desired too...
And then he'd be wrenched away, to a deep underwater ruin of stone. He would feel that stone. He is that stone. He is not him. Silas is not Silas. Instead it is just bricks. The bricks of countless souls, a strange material which is not stone and not flesh, instead somewhere in between. The stone itself would be breathing, it would have a heartbeat, it would be the body of a single mass of many minds, all merged together, lost... his mind being one of them...
Then, a talon, reaching out from a crack in the world itself, a hole darker than black. The talon would grab nothing, it would grab Silas, and drag him through the hole.
Silas would wake up in the infirmary, bright, cold white lights beaming above him. After a few seconds he would start regaining sensation in his limbs. His feathers are all there, his four ears, legs, arms. He'd then be able to hear the distinctive footsteps of his packmate Enuso.
"Hey, good to see you're awake. I was worried we'd lost you. If Renati wasn't there to pull you out, well... Either way, the whole crew has been hoping to hear news. It's been a week you know."
Silas would remember his packmates, Renati and Enuso, along with the other crew, Aseta, Genison, and Renuson. They're all crew aboard the AEF LongShard.
For some reason he would have strange memories of making boats, and not even being an Avali. Thinking back on it now would give him a headache. Currently an aerogel shield would be covering him in the bed.
"You should rest for a while though, you've been out for a while."
And then Silas would fall back asleep, and dream...
Silas would wake up, cold mud against his forehead. Corporal Davidson would be tapping him on the shoulder.
"Hey, yeah, I know this place is hell, but you do have a job you have to do."
Silas would know that job is to look out for Germans attempting to cross no-man's land to reach his trench. He may be new here, but it doesn't take an expert to realise just how much of a mess the place is. Silas would stand up straight, slowly try to shake himself awake, shiver for a moment from the cold and the wet, and notice he can't feel his feet. But, he still has his job.
Another soldier from somewhere else on the line would walk over to him.
"You seen Barkley?"
Silas may not remember Barkley, and if he saw him, he didn't know who he was. But, Silas would try to take a look around anyway, sticking his head up-
Silas once again wakes up, sitting up before he even remembers that there is aerogel above him, and slams his head into it. Seems he was having another nightmare, this time about being shot in some kind of trench somewhere... It looked quite hot, yet for some reason his feet were freezing? And he looked weird as well. A quick check on the Nexus and he'd find out that for some reason he dreamed he was a human? Either way, Enuso would be running over to his side.
"You all right? That looked kind of painful."
...
"...Silas? I mean we don't quite know what that liquid you fell into was, so I could try running another scan, but nothing seemed that wrong earlier..."
Silas would finally wake up, and fall to the deck of the Occam's Razor, gasping for air as Niyr finally lets him out of the bubble. His memories would now be filled with a lifetime of being an Avali aboard the AEF LongShard.
"Now, have you learned your lesson? Or must we do this again?"
[OOC]
(The final consequences I will leave up to the discretion of the GM, however, the likely possibilities are:
Either way, uh, not good things would be happening to Silas.)
- Silas is dead and trapped in an infinite loop of living different lives that aren't actually real.
- Silas is insane and thinks he is an Avali.
- Silas breaks and joins Aspera in exchange for mercy.
- Silas is alive, but a mindless husk.
(I also might expand the Avali life section if I have time and the update hasn't come out by then.)
Moving like a flash, Silas whips out a hand saw! Large boards manifest between you and Silas as you attempt to hit him, blocking most of your opening volley of attacks!
Silas: I won't be shaken from my endeavor.
Silas: The very first maxim of the Boatmakers is that every good turn is paid in kind.
Silas: The other Boatmakers may have defied that oath, but I will not.
Your psychological assault on Silas causes him to flail, covering the Occam's Razor with randomly-placed wooden boards!
Silas: Get out of my head!
Silas: I will not forsake myself!
You break Silas's mind, and at the end of it all, he takes 25,000 damage due to psychological trauma! His response, however, is not a crisis... it is rage.
Silas: So this is the level the minions of Aspera stoop to?
Silas: To attempt to inflict a fate worse than death on me, for the crime of honoring my code?
Silas: I'd almost feel inclined to thank you, Niyr, for trying to break me.
Silas: I have a defined purpose now, more so than ever... to break you.
Silas has become Frenzied due to the adverse effects of the NORTH Wind!
~~~
Ignition uses Wings of Wax, healing 20,000 HP to Silas! Ignition attacks the Planning Room, breaking its armor and dealing 5,000 damage! Silas attacks the Boatmakers, killing two of them!
The Planning Room fortifies itself! The Boatmakers attack one of the Hermit God Tentacles, dealing 16,000 damage!
The Mini-Kracko attacks the Boatmakers, killing one! Another Mini-Kracko is summoned!
Aspera throws his sword into the Distress Beacon at precisely the right spot to trigger a chain reaction, causing it to blow itself to pieces!
~~~
Itinerary:
AG: Destroy Aspera!
AG: Delay the Occam's Razor by protecting the Hermit God's tentacles!
N: Seek out your personal objectives.
PG: Protect Aspera!
PG: Destroy the Hermit God's tentacles!
Current environmental factors:
Kracko Storm: A mini-Kracko will spawn each turn, up to 3 max at one time. Indefinite.
Hermit God: The Hermit God is attacking, preventing boarding of any ships - everyone is stuck on the Occam's Razor! Indefinite.
Ocean: Water-based attacks are more effective! Indefinite.
Healing Vapors: The boat is moving over some sort of refreshing sea vent - all entities will recover 5,000 HP at the end of this turn (no overhealing). Disappears at the end of the turn.
Kracko Storm: A mini-Kracko will spawn each turn, up to 3 max at one time. Indefinite.
Hermit God: The Hermit God is attacking, preventing boarding of any ships - everyone is stuck on the Occam's Razor! Indefinite.
Ocean: Water-based attacks are more effective! Indefinite.
Healing Vapors: The boat is moving over some sort of refreshing sea vent - all entities will recover 5,000 HP at the end of this turn (no overhealing). Disappears at the end of the turn.
Battlefield:
Aspera [GM]: 30/50 HP, Godmodder, aboard the Occam's Razor
Chaos Morpho [<0>]
Entities:
Ignition, the Spark Controller [Ian - AG]: HP: 70,000/70,000, Attack: 25,000, Wings of Wax: If chosen, heals 20,000 HP, Gauntlets of Fire: If chosen, deals an additional 20,000 damage, only one additional ability may be chosen per turn, wearing Abandoned Bandanna
Silas, Last of the Boatmakers [AG]: HP: 37,000/50,000, Attack: 10,000, Frenzied (takes all actions twice as frequently)
Planning Room [Niyr - PG]: HP: 95,000/100,000, Armor: 5,000, resets to 0 when taking unblocked damage, Fortify Planning Room: II, Naval Tactics: III, Attack the Objective!: III, Pocket Repair Dimension, (PAY 5 CHARGE FOR A NEW BATTLE TACTIC)
Fortify Planning Room: Planning Room gains 5,000 Armor. Caps at 50,000. Cap may change at later date.
Naval Tactics: [PG] ships may not be boarded by non-[PG] players the turn after this is used.
Attack the Objective!: [PG] entities' attacks deal 1.2x damage this turn, but may only target entities with 100,000 or more HP.
Pocket Repair Dimension: Activates every turn. Heals up to 10,000 HP to a non-boss [PG] entity, but that entity takes no actions this turn.
Naval Tactics: [PG] ships may not be boarded by non-[PG] players the turn after this is used.
Attack the Objective!: [PG] entities' attacks deal 1.2x damage this turn, but may only target entities with 100,000 or more HP.
Pocket Repair Dimension: Activates every turn. Heals up to 10,000 HP to a non-boss [PG] entity, but that entity takes no actions this turn.
Testificate [N]: HP: 75,000/75,000, Armor: 5,000, 1,000 Reaction Fire, Trade: Give him +1 charge for something extra strange to happen!
Hermit God Tentacle ['Ω'](x4): HP: 40,000/40,000(x3), 24,000/40,000(x1), holding the Occam's Razor
Mini Kracko [<0>]: HP: 13,000/20,000, Attack: 10,000, attacks permanently reduce max HP of targets by amount equal to damage dealt, aggro'd to Boatmakers
Mini Kracko [<0>]: HP: 20,000/20,000, Attack: 10,000, attacks permanently reduce max HP of targets by amount equal to damage dealt
©#18293: HP: 4/4, Atrophic Attunement: Eats away at the Attack or Armor of targets
Players:
LapisLazuli': Vortex [AG]
Dragonwolf73: Niyr [PG]
Firewing: Just Flask [AG]
Champion Greninjoid: Reese [AG]
Esther: Narrator [AG]
Razor_Typhoon: Ian [AG]
Krill13: [Name Here] [N] (Currently carrying 2 capital "I"s, a 5,000 damage coupon, and a talking candy)
Layn: Layn [AG]
Banana-Fish: Pol and Kirby [AG]
O.R.I.G.I.N.: Decil [AG]
Sylveone46: Cutlass McClaymore [AG]
6FootDeep: Swarm of Zachs [AG]
Zparks: Sblib [N]
Whimsythescholar: The Lady In Violet [N]
Crimtane Shovel: ©
Master of Infinity: The Master of the Infinitum [AG]
ChrysalisM: Adaptoid #001 [AG]
little1133: Birdie [AG]
Kitnight: ?
Torix: Firestorm [AG]
W32Coravint: W32Coravint [AG]
Dragonwolf73:
Destiny: Mastery of Tactics
Krill13:
Destiny: Spawn Point
Ocular Implants
Destiny: Bookkeeper
Crimtane Shovel:
Destiny: ©
Razor_Typhoon:
Destiny:Fog Missing Piece
Destiny: Mastery of Tactics
Krill13:
Destiny: Spawn Point
Ocular Implants
+ Your actions have a 50% chance to be 3x as effective!
- All of your actions have their power reduced to 0.5x before all other multipliers!
+ Entities with dodging capabilities cannot dodge your actions!
± This augmentation does not affect attacks against Godmodders.
Banana-Fish:Destiny: Bookkeeper
Crimtane Shovel:
Destiny: ©
Razor_Typhoon:
Destiny:
Spoils of War:
Misery: Polar Star. Owner: Cutlass McClaymore. A strange gun, with two scratches embedded into it. It looks like it gets stronger if used carefully. Once every 3 turns, it can be used to deal 1,000, 2,500, or 5,000 damage, depending on its current level. The level goes up when PG entities die or the Godmodder takes damage, and it goes down when AG entities die. Level: 3, Cooldown: III
The Teletubbies: Tubby Custard Machine. Owner: Pol. A whimsical machine with two large spires for storing Tubby Custard. Once every 4 turns, it can be used to heal 5,000 HP to any entity. This healing can bring entities over their max HP, if they're not already above their max HP. Additionally, the Tubby Custard Key may be used one time to revive any entity that died the preceding turn, with full HP. THE TUBBY CUSTARD KEY MAY ONLY BE USED ONCE THROUGH THE ENTIRE GAME. Cooldown: IIII. Tubby Custard Key: Available
Fortegreen Crewmate: Emergency Meeting Button. Owner: Just Flask. A red button that can be used to assemble everyone in the area. Once every 5 turns, it can be used to summon a Crewmate, who the owner will be able to direct to various tasks. Its effectiveness will vary. Cooldown: IIIII
Kabula: Kabula Cannon. Owner: Reese. A large, somewhat unwieldy cannon that fires three shots at once. Once every 5 turns, it can be used to deal 10,000 damage to three different entities. For the purposes of this Spoil, Crowd entities are counted as a single entity. Cooldown: IIIII
Cyber End*r Dr*gon: Cyber Dr*gon Egg. Owner: Niyr. Somehow, turning the End*r Dr*gon into a technological terror passed the property on to this egg. The egg appears to have no function, but there is a green button on the back. The longer you look at it, the brighter it gets. You get the feeling you can only press this button once... Green Button: Available, Charge: 20 (Note: Benefits of increased charge will be greatly diminished once Charge reaches 20.)
King Dedede (first fight): Abandoned Bandanna. Owner: Ian. The lost bandanna of Bandanna Dee, presumably discarded when Bandanna Dee was used to summon Kabula. The Abandoned Bandanna may be given to an entity, granting it an additional 5,000 Attack until it dies, at which point the Abandoned Bandanna will become available again. Status: Unavailable
Shaggy: The Sandwich Of Oblivion. Owner: [Name Here]. A sandwich of unfathomable power, made of the finest ingredients one can find in the thousand universes. This sandwich may be fed to an NPC a total of three times across the entire game, with an indeterminate and plot-linked cooldown. Eating the sandwich will cause a major plot disturbance or critical interference. This will not always work out in the favor of the owner. Status: Available, uses left: 3
The Spamtanic: Pipis. Owner: W32Coravint. A pipis, inert. Once every 4 turns, you can activate the pipis by selecting a target. It will appear on the battlefield with 20,000 HP, and you may use actions to protect it from attacks. The turn after it is summoned, it will detonate, dealing 50,000 damage to its target. If the target dies, the pipis will instead change its target and detonate on the next turn after that. Cooldown: IIII
Permanent Upgrades:
Chapter 1: The Great K.A.T.E. A strange red bucket that contains a weather machine. What does K.A.T.E. stand for? Your guess is as good as mine! The Great K.A.T.E. provides many forms of weather information, explaining environmental effects and attack boosts given by the current area. Weather can be changed by a sufficiently creative action and/or the influences of various entities.
Chapter 2: Crossroads of Destiny. A portion of Shaggy's power, specifically dealing in one's "destiny." At an indeterminate time, the Crossroads of Destiny will appear to a player character, giving them a large number of choices for a permanent augmentation that can shake up how they play the game. (Indeterminate time means I'll offer you a crossroads whenever I think I have enough cool ideas for your character.)