Apparently neither does the Whip. I read a post by someone on Steam who explained that the crit tag is not actually a crit, but calculated somehow different. I would like a confirmation on this.
That's the thing. You see no logic. But because you see no logic doesn't mean there is no logic behind it.
But then you are wrong. It is not designed TO BE USED, it CAN BE USED. Using it without summons is dumb, yes. But using summons without it is not illogical.
Relying on a whip 100% of the time is illogical, as you just limit yourself. You have tools you can use, which are stronger than the lousy summon tag damage. There are various debuffs used by various weapons and various strategies.
Simply saying: Whips have that synergy, so I have to use them, is just stupid.
Noone ever talked about using a whip outside of that build. Sorry, that part is just out of place.
Noone said it is illogical to use whips. I said if you think that whips simply do not fit what you wanna do, don't use them. If you think they are weak, don't use them. If you think anything related to this, it is logical to use something different.
Noone said whips are always subpar to other options. They are sometimes, but not always. You have to logically decide what is better.
The game has so many fun stuff, but it feels like pearls thrown at pigs, with summoner players.
So what if they are designed in that way in some parts of the game? If you are an actually good Terraria player, you know that a lot of times out of class boundaries make you better at the game.
But I will use an actually physical example. Early hardmode. Your armors do not boost any damage. Nor ranged, melee or magic. By your logic every single player is not allowed to use any weapon before he gets Fossil, Bee or Jungle armor. Your playstyl is built around armor and accessories that boost a damage. Well, sucks for you, you aren't allowed to use anything as those things don't boost any class.
Do not put words in my mouth. I never said I hate challenges. You simply seem to fail or refuse to understand that made-up player content should not be the center of balance.
If I take a mod and buff the EoCs HP to 1,000,000,000,000, does Re-Logic have to buff any weapon in the game now? No. Because I made that up. So if you, or anyone else make-up a challenge and ignore most aspects of the game, Re-Logic should not balance the game around your flawed challenge. You either make yourself the challenge and simply play it, or you don't, but don't complain that the game is imbalanced around some made-up rules.
The term I threw at you applies, as the rules set by challenges are 100% imaginary. You imagine some rules and play by them. They do not apply to everyone and the games intended balance.
That is what I am thinking. Whips + summons have a huge DPS, if used in the right situation. They are still really good at mobbing, as any melee class it basically. but they cannot be used with the same effectivity everywhere. Same applies to any weapon class. They all have advantages and disadvantages. Bows in caving are subpar to melee or block-piercing weapons for example. Swords are subpar at bossing with really fast bosses.
I disagree that they don't work. Again, a summoner is not dictated by a whip. You're a summoner, not a whipper. it may be adviseable to use one, but not mandatory. You are not less of a Summoner without a whip. I love to use my endgame Summoner on Master with the Psycho knife, as it stealths me, and I can completely rely on much easier dodging. Am I less of a summoner because of that to some guy who swings his
... err, I mean whip, at a boss and dies 10 times? No, it makes me a smart summoner.
As far as I know it was possible to shred Skeletron withn he spun at you before he killed you. I don't know about the ranged sister. Does it flee from you? never fought it with Fetids.
People beat Moonlord with Psycho knife, another shortsword.
Oh, I found it. I am sure not possible anymore to that extent, but here you go.