Terru
Terrarian
First off, the whips are essentially a melee weapon with little range.. on the squishiest class in the game. Why..? For what purpose? You don't want to be close to the enemies when being squishy like that. The second thing is that the whips target enemies for your minions. First problem with that is that you have no range to target specific enemies, so you use it more for self defense. Second problem is that the whip sweeps from up to down, which means that whatever specific target you want dead will NOT be tagged, instead it'll have the first enemy that the whip sweeps through, since there can only be one target for it. Finally, why was the summoner, a magic orientated class, given a melee weapon that has less range than the yoyos? Why do they just reuse melee weapon prefixes which give them critical chance bonuses.. for a weapon class that literally cannot deal critical hits.
As for proposed solutions, I have atleast a few. If we're really gonna go with the whip idea, give them atleast near unlimited range and have them be more of a point and click sort of weapon, where you click a spot, the whip travels towards that spot you clicked, then cracks the whip at that specific spot. This already solves a lot of problems, one with the range, second to not be a self defense weapon and third to actually let you tag the enemies you truly want dead. Of course, all of this said, the minions still like to disregard the enemies you tag, which is more of a problem with the minion AI, but I digress.
Edit: I realised another thing about whips that makes their current state even more inexcusable, ties into the self defense part. I was doing the old one's army tier 2, with the ogres. I wanted the minions to focus on the ogre while I would go about killing other enemies.. except the whip tags those enemies that I'd try to kill, meaning they'd lose interest in the ogre. This means that the one thing that the summoner is usually able to do, which is prioritizing multiple targets at once, impossible to do with the whip in the equation.
As for proposed solutions, I have atleast a few. If we're really gonna go with the whip idea, give them atleast near unlimited range and have them be more of a point and click sort of weapon, where you click a spot, the whip travels towards that spot you clicked, then cracks the whip at that specific spot. This already solves a lot of problems, one with the range, second to not be a self defense weapon and third to actually let you tag the enemies you truly want dead. Of course, all of this said, the minions still like to disregard the enemies you tag, which is more of a problem with the minion AI, but I digress.
Edit: I realised another thing about whips that makes their current state even more inexcusable, ties into the self defense part. I was doing the old one's army tier 2, with the ogres. I wanted the minions to focus on the ogre while I would go about killing other enemies.. except the whip tags those enemies that I'd try to kill, meaning they'd lose interest in the ogre. This means that the one thing that the summoner is usually able to do, which is prioritizing multiple targets at once, impossible to do with the whip in the equation.
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