Weapons & Equip The White Mage: A glass cannon class!

So, I was originally thinking of a cool mage item idea, but as I was talking with my friend, I accidentally said "it costs 7 health" instead of "it costs 7 mana", which at first was a mistake, but I thought about it more, and more. And I just realized something, then and there: "There should be a new class that uses health instead of mana!"
They can also target their attacks at other players on the same team/not on a team to heal them!
Essentially, I dub it the "White Mage", as in RPGs, a white mage is a mage that mainly uses health magic. The whole concept is "Very low defense, but AMAZING damage." Weapons and armors each have 3 tiers: Beginner, Mediocre & Insane. Beginner weapons deal normal damage and cost less health (1-10 hp) & Beginner armors have normal defense but less bonuses, Mediocre weapons have high damage and cost medium amounts of health (11-75 HP) & Mediocre armors have low defense and decent bonuses, and last but not least, Insane weapons have MASSIVE damage but cost A TON of health to use (76-499) & Insane armors might as well NOT have defense but have a TON of bonuses.
Bonuses include but are not limited to:
  • Increased HP
  • Increased Damage
  • Increased Movement speed
It's designed to be a class meant for veterans of the game, that is just naturally better than all the others. It's technically a subclass of mage, but it doesn't use magic damage bonuses, or use it's armor. It has its whole own progression path, and sometimes it'll be more close-ranged, like melee. To prevent people from simply nurse-cheesing everything with this class, The Nurse should give its own debuff called "Surgery Scars" (Name could use some workshopping, gimme ideas) after use, which prevents the use of White Mage weapons for a minute & 30 seconds.
Some weapon ideas include:
Razorton
18 Damage
Costs 6 Hp
Usually one of the first weapons you'll get. It's a baton covered in razors which cuts at you and flings your blood at enemies, damaging them. You can also use it at close range for extra damage. Crafted using 2 iron & 16 wood.
Stomach Scimitar
44 Damage
Costs 23 Hp
The best pre-boss weapon they have. All insane weapons are too risky at this point. Crafted using 17 Demonite/Crimtane Bars, 2 Worm Teeth/3 Vertebrate & 3 Gold/Platinum bars. It stabs you in the stomach & flings your stomach acid at enemies, dealing HUGE DAMAGE and inflicting the Poisoned debuff, at the cost of large HP loss.
Fluffy Bunny Vest
21-700 Damage (Damage ranges with how much health you have left.)
Guaranteed to leave you at 1 HP
The first Insane weapon you can get. Crafted using 1 Explosive bunny, 5 Dynamite 10 Bombs & 5 silk. It'll leave you at 1 HP. If you have only 1 HP, it'll kill you. The lower your health, the less damage as there's less of an effect. When used, it creates a LARGE explosion, dealing insane damage to anything within a 40x40 circular vicinity of you.
Insanity's Calling
78 Damage
Costs 34 damage per use, which adds up in a way where it's essentially an insane weapon
As you use it, you will hear unintelligible whispers as demonic entities surround your foes, attacking them. It does damage to you as it quickly causes you to go insane, which kills you via a heart attack. Dropped by a very rare dungeon entity with a 10% chance, called "Scruffles" which is a horrifying, dark & powerful cyclops entity. It has similar strength to a hardmode entity, even though it's PHM, and it stops spawning once you beat plantera. It doesn't have a bestiary entry or a banner.
Tooltip: "You can see them too?"
Some armor ideas include:
Infectious Armor (Beginner): 9 total defense, +40 Max Health, +8% White Mage damage. Crafted using 45 Demonite/Crimtane bars, 15 Worm Teeth/18 Vertebrate & 15 Gold/Platinum bars. Set bonus makes any enemies that hit you get the "Plagued" debuff, which is essentially poison that also decreases defense & damage. Consists of the Infectious Cowl (2 def), Infectious Brace (6 def) & Infectious Leg gear (1 def). It is their early PHM armor.
Bloodstone Armor (Mediocre): 4 total defense, +60 Max Health, +10% Movement speed, +5% Life Regen, +12% White Mage damage. Crafted using Bloodstone, a gem obtained by mixing Rubies & Sapphires, or rarely finding it generate naturally in areas infected by corruption/crimson either by natural world gen or by the hardmode V. Recipe: 30 Bloodstone, 20 Purification Powder, 50 Silk & 12 Shadow Scales/Tissue Samples. The Set bonus gives you increased life Regen when moving, which is great as the only survivability this class has is dodging. Consists of the Bloodstone Veil (no def), Bloodstone Egis (4 def) & Bloodstone Boots (no def) It is their Mid PHM armor.
Mental Armor (Insane) 1 total defense, +100 Max Health, +12% Movement speed, +15% Life Regen, +30% White Mage damage, makes you easier to find on the map In multiplayer, which is good as you can heal your friends. Crafted using 15 Hellstone Bars, 150 Silk, 100 Bones, 20 Bloodstone & 15 Vile Powder. The Set bonus makes enemies target you as the last possible target, and makes your attacks give enemies the Confusion Debuff. Consists of the Mental Muffler (1 def), the Straight Jacket (no def) & the Ankle Monitor (no def). It is their Late PHM armor.
Now, all of that is some examples of PHM items, because I don't have neither the time or the creativity to come up with 300+ fun & balanced items, so please, If you can, help me out and suggest some cool weapons/armor/accessories for this class! Here's some templates for if you have ideas!:
Weapon name:
Tier [Is it Beginner? Mediocre? Insane?]:
Damage:
Health Cost:
Crafting Recipe/Obtainability [If it's crafted with a new item/dropped by a new entity, describe how you get said item/find said entity.]:
Tooltip [Optional]:
How it works:
Armor name [Helmet, Chestplate & Leggings]:
Tier [Is it Beginner? Mediocre? Insane?]:
Defense [Helmet, Chestplate & Leggings]:
Bonuses:
Set Bonus:
Crafting Recipe/Obtainability [If it's crafted with a new item/dropped by a new entity, describe how you get said item/find said entity.]:
Accessory name:
Bonuses:
Crafting Recipe/Obtainability [If it's crafted with a new item/dropped by a new entity, describe how you get said item/find said entity.]:
Just a quick reminder, please make sure the items are balanced! The White Mage is meant to have low defense & high damage! Thank you!
 
This would let me play as Charel, support! (Charel is a White Mage)
 
help me out and suggest some cool weapons/armor/accessories for this class! Here's some templates for if you have ideas!:
Weapon name:
Tier [Is it Beginner? Mediocre? Insane?]:
Damage:
Health Cost:
Crafting Recipe/Obtainability [If it's crafted with a new item/dropped by a new entity, describe how you get said item/find said entity.]:
Tooltip [Optional]:
How it works:
Armor name [Helmet, Chestplate & Leggings]:
Tier [Is it Beginner? Mediocre? Insane?]:
Defense [Helmet, Chestplate & Leggings]:
Bonuses:
Set Bonus:
Crafting Recipe/Obtainability [If it's crafted with a new item/dropped by a new entity, describe how you get said item/find said entity.]:
Accessory name:
Bonuses:
Crafting Recipe/Obtainability [If it's crafted with a new item/dropped by a new entity, describe how you get said item/find said entity.]:
This would let me play as Charel, support! (Charel is a White Mage)
[Nothing's stopping you from also suggesting Charel's weapons and stuff as obtainable gear for this class if you wish!]
 
[when they do you can]
 
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