Cylent Nite
Terrarian
You see it quite often- Players fresh into the world of Terraria modding who want the most they can get; So they install all the major mods at once and go nuts with it!
Welcome to the Xoveron Mod! This is a relatively minor content mod pack that I've been working on in private that I've since decided to share publicly. It is a mod that aims to promote and enhance upon the experience of playing multiple heavy game content mods at once! More specifically, Xoveron supports and crosses over elements from the duo of major Terraria modding when installed:
When you have all of them together, the mod enhances the prominent modded content by utilizing their existing items the mods offer together as crafting materials to create a sense of streamlined unity and adding fresh and exciting new content to keep you invested in this already very addicting game sphere!
Disclaimer: Xoveron does not promise to balance gameplay- but it will aim to keep you having fun!!
Find below a preview of some of the things that have been implemented so far and things that are being worked on.
General Town NPCs - Xoveron adds several Town NPCs that still work even without the other mods installed. They appear after the defeats of major vanilla bosses and offer some interesting new items and activities.
The Dawn Maiden
One of the few bosses I hope to integrate into the Xoveron Mod as I learn more about C# programming (which may take a while since I'm basically learning from scratch, haha). Obviously very Moon Lord-esque in nature, she serves in story as I guess, "the Moon Lord's ex", haha.
Design-wise I've based her design on the Baphomet in a similar manner that the Moon Lord is modelled after Cthulhu. Upon defeat drops a necessary material required for the planned Moon Lord Revival Quest.
At the present this is just something I'm doing solo for fun, so it's pretty slow moving as far as all the big stuff is involved. I've had a lot of experience spriting, so it's been fun creating the assets and making them usable in-game! While I've got all the weapons and items on the chart here modded in so far, I'm still working balancing and making the weapons seem a bit more interesting. I hope to have a published upload of the mod once I've got some decent framework of a boss established! And many more item combinations are worked out for further equipment!
If you'd like to offer any help or suggestions or would like to be involved in any way, or just wanting to hang out and talk Terraria- then feel free to join in at the Xoveron Mod Discord Channel! For now, enjoy looking at the pretty pictures!
Welcome to the Xoveron Mod! This is a relatively minor content mod pack that I've been working on in private that I've since decided to share publicly. It is a mod that aims to promote and enhance upon the experience of playing multiple heavy game content mods at once! More specifically, Xoveron supports and crosses over elements from the duo of major Terraria modding when installed:
When you have all of them together, the mod enhances the prominent modded content by utilizing their existing items the mods offer together as crafting materials to create a sense of streamlined unity and adding fresh and exciting new content to keep you invested in this already very addicting game sphere!
Disclaimer: Xoveron does not promise to balance gameplay- but it will aim to keep you having fun!!
Find below a preview of some of the things that have been implemented so far and things that are being worked on.
Here you'll see a chart of content I've so far implemented into the mod, as well as notes for things that I have planned for later as I go along with development further along the line.
For those who remember the original chart, I've since overhauled some ideas after reviewing some concerns, so I've scaled back to focusing on just Thorium and Calamity, with the earlier Spirit and Tremor support ideas coming back later in a standalone companion mod.
Most of what I'm doing here is focusing on core Thorium and Calamity elements, particular with the Legendary series, where Calamitas drops are focused on along with items created out of Thorium as well as Grand Thunder Bird drops. The Combination series focuses on pairing up items from nearly every boss between Thorium and Calamity and creating fresh items out of combinations between the two.
Currently the major brunt of what's being working on are the crafting materials, where I've devised a few different Bars that are created from materials from both mods, while also drawing back reference to Vanilla content, with the bars in question being used to craft various Vanilla drops and limited loot.
The idea with some of the item creation is to allow for some items that would otherwise be accessed later to be utilized much sooner, optimizing the use of particular items that would otherwise be ignored at the point of the game they're found. Bringing the materials together there are also alternative means of accessing Hallowed Bars and Luminite Bars, by having them crafted out of combinations between the customized bars.
Aside from the crossover content in mind, I'm using the mod as a side project for some "expansion" items, as seen with the Thorium "ultimate sword" crafting tree, and Calamity-based Bard items.
For those who remember the original chart, I've since overhauled some ideas after reviewing some concerns, so I've scaled back to focusing on just Thorium and Calamity, with the earlier Spirit and Tremor support ideas coming back later in a standalone companion mod.
Most of what I'm doing here is focusing on core Thorium and Calamity elements, particular with the Legendary series, where Calamitas drops are focused on along with items created out of Thorium as well as Grand Thunder Bird drops. The Combination series focuses on pairing up items from nearly every boss between Thorium and Calamity and creating fresh items out of combinations between the two.
Currently the major brunt of what's being working on are the crafting materials, where I've devised a few different Bars that are created from materials from both mods, while also drawing back reference to Vanilla content, with the bars in question being used to craft various Vanilla drops and limited loot.
The idea with some of the item creation is to allow for some items that would otherwise be accessed later to be utilized much sooner, optimizing the use of particular items that would otherwise be ignored at the point of the game they're found. Bringing the materials together there are also alternative means of accessing Hallowed Bars and Luminite Bars, by having them crafted out of combinations between the customized bars.
Aside from the crossover content in mind, I'm using the mod as a side project for some "expansion" items, as seen with the Thorium "ultimate sword" crafting tree, and Calamity-based Bard items.
General Town NPCs - Xoveron adds several Town NPCs that still work even without the other mods installed. They appear after the defeats of major vanilla bosses and offer some interesting new items and activities.
- Cursed Shinobi - Appears after the defeat of King Slime. A ninja from a faraway clan who was forced to leave his village due to a curse he had received from an mysterious source. Sells various Slime/Gel-based items, with planned "Master Ninja Gear" to be provided from him in the future.
- Hive Princess - Appears after the defeat of Queen Bee. The heiress of the Hive Colonies of the Jungle who joins the human society out of curiosity for the one who defeated her mother. Sells various Bee/Honey-based items, with planned "Royal Drone Gear" to be provided from her in the future.
- Lost Girl? - Appears when a Metal Detector is in the player's inventory. The mysterious girl you encountered in the caverns has appeared amongst your people. Provides the Concentrated Plasma Quest, where different types of Concentrated Plasma (food-based items crafted from different types of item drops from across the four mods) are given to her in exchange for Xoverite Ores.
- Strange Botanist - Appears after Plantera is defeated. From a faraway land, she is the younger sister of the Dye Trader who became a botanist due to his interest in Strange Plants. Investigating Plantera remains, she offers Plantera-based items with a planned minor crafting quest in the future.
- Lihzahrd Technician - Appears after the Golem is defeated. A member of the lost Lihzahrd race, he has come to the surface after their protector sentry was dismantled. Only caring about building machinery, he offers to salvage Golem remains for items with a planned minor crafting quest in the future.
- Famished Duke - Appears after Duke Fishron is defeated. The Duke himself is back, and he is hungry. Rather hungry for more of the elusive Truffle Worms, instead of waiting out for the hero to fish him out for more he has decided to join the human civilization. He offers the hero Angler Quest Fish of choice in exchange for Truffle Worms.
- Dark Mage - Appears after Betsy is defeated. After the Etherian Army was shamed with the defeat of their Dragon trump card, the Dark Mage appears amongst the humans. He offers the hero various Hoarded Bags of Essences/Fragments/Souls in exchange for Defender Medals. He doesn't value the Medals, but merely revels in the irony of the hero exchanging their rewards in exchange for services from their enemy.
The Dawn Maiden
One of the few bosses I hope to integrate into the Xoveron Mod as I learn more about C# programming (which may take a while since I'm basically learning from scratch, haha). Obviously very Moon Lord-esque in nature, she serves in story as I guess, "the Moon Lord's ex", haha.
Design-wise I've based her design on the Baphomet in a similar manner that the Moon Lord is modelled after Cthulhu. Upon defeat drops a necessary material required for the planned Moon Lord Revival Quest.
At the present this is just something I'm doing solo for fun, so it's pretty slow moving as far as all the big stuff is involved. I've had a lot of experience spriting, so it's been fun creating the assets and making them usable in-game! While I've got all the weapons and items on the chart here modded in so far, I'm still working balancing and making the weapons seem a bit more interesting. I hope to have a published upload of the mod once I've got some decent framework of a boss established! And many more item combinations are worked out for further equipment!
If you'd like to offer any help or suggestions or would like to be involved in any way, or just wanting to hang out and talk Terraria- then feel free to join in at the Xoveron Mod Discord Channel! For now, enjoy looking at the pretty pictures!
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