Abelhawk
Terrarian
I have two suggestions:
(1) I think there should be signs that match every furniture theme, or at least every type of wood. If you could make it for themes like granite and ice and flesh, they could have visual changes to match the theme. For instance, a meteorite sign could be a neon sign or an animated scrolling text marquee. I’ve realized in the past couple years that I subconsciously don’t use signs beyond early pre-hard mode just because they don’t fit with the aesthetic of my different themed houses.
(2) One problem I have with spelunker potions is that they tint the revealed ores slightly yellow. This makes it frustrating to dig toward a patch of copper thinking it’s gold. I would love it if spelunker potions either (a) revealed the ore without any color tint at all, and/or (b) while under the effects of a spelunker potion, you could mouse over ore veins and be informed what type of ore they are.
I really don’t have many complaints with Terraria at all, but these two changes would really enhance the game for me.
(1) I think there should be signs that match every furniture theme, or at least every type of wood. If you could make it for themes like granite and ice and flesh, they could have visual changes to match the theme. For instance, a meteorite sign could be a neon sign or an animated scrolling text marquee. I’ve realized in the past couple years that I subconsciously don’t use signs beyond early pre-hard mode just because they don’t fit with the aesthetic of my different themed houses.
(2) One problem I have with spelunker potions is that they tint the revealed ores slightly yellow. This makes it frustrating to dig toward a patch of copper thinking it’s gold. I would love it if spelunker potions either (a) revealed the ore without any color tint at all, and/or (b) while under the effects of a spelunker potion, you could mouse over ore veins and be informed what type of ore they are.
I really don’t have many complaints with Terraria at all, but these two changes would really enhance the game for me.