• PC NEWS: 1.4.2.3 update is out! More info here. Report bugs here
  • CONSOLE 1.4 NEWS: The current plan is to have Terraria: Journey's End out for Xbox and PlayStation in Q3 2021 (Jul-Sep). Switch will follow shortly afterwards. More info here. Stay up to date with console news here
  • MOBILE NEWS: Stay up to date with the latest mobile news here. Report mobile bugs here

There & Back Again: A Summary of Journey's End

WanderG

Terrarian
I suspect that whips have a really high knockback. It would make sense for a summoner class, whip the enemies away from yourself so the minions can get them.
 

Demonides

Terrarian
Whips are mid range weapons, and thats the biggest problem. I dont want to be in melee fighter zone where bosses can hit me so easily, with the squishiest class in the game. My point is: We dedicated summoners do not need any new weapons, we already have fantastic weapons like (phantasm, sniper riffle, onyx blaster megashark) that do not pierce target therefore doesnt collide with minnion atack iframes. We just wanted some (pre hardmode/hardmode) armors, minion weapons and "AI" rework. Not that big changes. Understand me, summoner is in good place at endgame and this big changes just scare and put off me from this class.
I really recommend that you at least play the update before making up your mind. It's impossible to get a true feel for the changes from the changelog alone.

You must take into consideration that as a summoner you are totally allowed to use any weapon of your choice in your hands.
In other games, what summoner class does is mainly debuffing enemy for it's summons to get even bigger damage (one particular 20-year old mmo has it's system very clear now)
You can work like that here, debuffing your enemy with ichor for your summons to have easier task etc...

Summoner is not meant to kill enemies by himself. His weapon of choice is only addition.
 

Aragrel

Terrarian
You must take into consideration that as a summoner you are totally allowed to use any weapon of your choice in your hands.
In other games, what summoner class does is mainly debuffing enemy for it's summons to get even bigger damage (one particular 20-year old mmo has it's system very clear now)
You can work like that here, debuffing your enemy with ichor for your summons to have easier task etc...

Summoner is not meant to kill enemies by himself. His weapon of choice is only addition.
Ichor bullets debuff enemies, and with those weapons i deal about 20-30% total dps so minions still do most of the work.
 

Danny Ω

The Destroyer
The whips will have insane DPS. did you not see how fast it was? And the tester was not even clicking fast!
 

Zinnia

Lunatic Cultist
Whips sound really fun and there's 2 things I'm hoping are a part of them which would make them extra awesome, though I'm probably gunna still love em anyways if they aren't.

1. I hope whips can do the whole order summon to attack target thing you can do with staves
2. I hope whips are compatible with flasks or have a nice range of applicable debuffs themselves
 

The Warlocke

Skeletron Prime
Honestly I'd pay a fair amount of cash for this as DLC, the fact that it's all free blows my mind!
I'm pretty sure that's what the lyrics to the Overworld Day music have been for some years now. It's just rearranged to benefit from the "free" and "DLC" rhyme.


I've already got my character and world names and seed number picked out... but without a proper sundial, I suppose I'll just have to wait until tomorrow. %:sigh:
 

thekidandthedaydream

The Destroyer


Journey's End is very near, Terrarians!

This update has been a labor of love, tirelessly worked on by our team over a good while, and we truly feel that it brings Terraria to the next level, to a place where the core game can finally be called "complete". From new ways to play the game to over 1000 new items to find and craft to new bosses to challenge and even a full-pass review of all content of the game for balance, graphic quality, and mechanics - truly, Journey's End has something for everyone. In the writing of this changelog, it was even more apparent than ever to our team just how much has been packed into this epic final major content update to Terraria. Truly, a fitting end to an absolutely amazing journey.

So, what awaits you in Journey's End? Read on below for the juicy details... and for the truly brave, check out the more complete changelog linked at the end of each section.

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For those who would prefer an old school full text changelog, we have got you covered! Click the link below to download your very own copy!

TERRARIA: JOURNEY'S END FULL TEXT CHANGELOG
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There is a lot to cover here, so we have made a handy Table of Contents below so that you can click around to what interests you most.

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TERRARIA: JOURNEY'S END CHANGELOG - TABLE OF CONTENTS

NEW WAYS TO PLAY - JOURNEY/MASTER MODE & GOLF

BRINGING THE WORLD TO LIFE LIKE NEVER BEFORE

QUALITY OF LIFE CHANGES - IT'S THE LITTLE THINGS THAT COUNT!

WHAT WAS OLD IS MADE NEW AGAIN - REVISITING THE TERRARIA EXPERIENCE


MYTHICAL BEASTS & WHERE TO FARM THEM: TERRARIA'S BESTIARY

OVER 1,000 NEW ITEMS - BRINGING THE TOTAL ITEM COUNT TO OVER 5,000!

NEW CHALLENGING FOES TO FACE, CRITTERS TO FIND AND BOSSES TO BATTLE

EXPAND YOUR TERRARIA EMPIRE - PYLONS, TOWN BUILDING, AND NPC HAPPINESS

YOU'RE GONNA NEED A BIGGER BOAT - BLOOD MOON & LAVA FISHING AND MORE!


EPIC TUNES TO SET THE MOOD - 14 NEW MUSIC TRACKS

A WHOLE NEW TERRARIA TOOLBOX - NEW TOYS TO PLAY WITH

FULL STEAM AHEAD: TMODLOADER NOW AVAILABLE AS FREE DLC FOR MODDED PLAY


CLEANING UP THE STREETS - FIXING BUGS & EXPLOITS



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NEW WAYS TO PLAY



JOURNEY MODE



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Brand new to Terraria, Journey Mode provides a more accessible Terraria experience by placing the power to create the gameplay you desire in the palm of your hands. Research blocks that you dig up, items that you find, and enemies that you defeat in order to gain the limitless power to duplicate or to adjust the difficulty of the game to your whims. At last, you can have the Terraria experience perfectly tailored to your desires... the only limit is your imagination!

For full details, check out our Feature Article on Journey Mode
With Great Power Comes Great Accessibility - Introducing Terraria's New Journey Mode


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Research & Duplicate Items!



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Control the Weather!

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Change the Difficulty of Your Game on the Fly!

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Enable Godmode, Increased Block Placement Range & Other Powers!


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MASTER MODE
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A next-level challenge intended for those skilled, brave, or foolish enough to take it on, Master Mode represents the ultimate Terraria challenge. Unrelenting, Master Mode will punish your every mistake and force you to prepare and up your game like never before. Do you have what it takes to prove that you are a Master of Terraria?


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GOLF

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Time to hit the links in the world of Terraria! That's right, Journey's End brings the timeless game of golf to Terraria. Featuring an array of golf clubs, scorekeeping, and more, Terraria Golf introduces a whole new way to play. Create your own epic golf courses, share them with your friends, and then meet up on the links to challenge each other - who can hit the ball the longest, who has the best short game, and who has what it takes to make that clutch putt when it's all on the line?

Want to learn more? Check out our Feature Article all about Terraria Golf!

FORE-RRARIA! Hitting the Links with Terraria Golf


Want to see what all Terraria Golf has to offer? On launch day, be sure to download one (or all) of three killer golf maps hand-crafted by our beta testers - including courses created by some of the most talented builders across the Terraria community. We will have a link to these in our launch day thread!

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Journey's End Full Changelog



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BRINGING THE WORLD TO LIFE LIKE NEVER BEFORE


ATMOSPHERIC EFFECTS


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Journey's End adds all new weather effects to really bring the environment to life. From Windy Days to Thunderstorms to flora and fauna, your World will feel more alive than ever before. Weather will also impact gameplay - so make sure you adjust for the wind!


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Windy days also make for great kite flying weather!

Trees - some brand new varieties as well! - now sway in the wind, and may drop fruit when struck.


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NEXT-LEVEL PLAYER IMMERSION

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Players can now take part in the daily activities of life that were not possible before. From sitting to lying down/sleeping to petting animals, your world will feel more interactive and immersive than ever before. A vast array of new food items - and a new three-tier food bonus system - await to tantalize your taste buds as well!


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Oh, and don't forget... you can pet the dog (or cat). ;)



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Player Emotes are also now a thing


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WORLDGEN EVOLUTION

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Worldgen has been improved in a variety of ways, from speed to quality, to fixing some of its more annoying quirks. All new mini-biomes - such as the lush Oasis - await for you to uncover during your adventures. Perhaps most important, every biome has been carefully examined and - where necessary - retooled. You think you know all that there is to find and expect? Think again...




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DOZENS OF NEW BIOME BACKGROUNDS

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Brand new Biome backgrounds will enhance your experience in subtle ways...

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GRAVEYARD BIOME

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Beware! For when too many tombstones gather together, the air shall chill and the mists roll in... what mysteries will you find buried six feet deep in the Graveyard?

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Journey's End Full Changelog


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QUALITY OF LIFE CHANGES - IT'S THE LITTLE THINGS THAT COUNT!

BLOCK SWAP

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One of the most impactful Quality of Life changes perhaps to ever reach Terraria, Block Swap is one of those features that you will find yourself asking "how did I ever live without this?!" in no time at all. No more will you have to tear down your constructions first in order to spruce them up with new-and-improved blocks or walls! Simply grab the block with which you wish to replace the existing blocks and place away - the new block will be put in place, and the old blocks will be there for you to pick up.

As long as your currently-equipped pick is powerful enough to dig up whatever it is you want to replace, Block Swap is there to serve you well!

Oh... and did we mention it works on chests... without you having to empty them first?

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VOID VAULT

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(Wait, your inventory is full? Where is all that pricey furniture going exactly?!?)

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Inventory overflow... you hate it too? Well, we have got the solution for you!

What on the surface appears to simply be the fourth available character storage item - the Void Vault - transforms into an automagical inventory overflow vacuum when combined with the Void Bag held by the player. This combination of items will immediately whisk away any items the player picks up once their inventory is full - and deposit them safely at home in the Void Vault for safekeeping. This won't totally eliminate all of your inventory woes, but it will certainly cut down on those trips to and from home base!
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NEW WORLD & CHARACTER CREATION MENU


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Your Journey's End experience starts off the right way with some brand new - and beautiful - menus for Character and World creation!


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World Creation options also now include the ability to input World Seeds and the very cool World Name Generator. We have had hours of fun and more laughs than we care to admit playing around with random World names. Be sure to give it a try! (Personally, we are fans of The Mound of Teddy's Bread)

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ACHIEVEMENT GUIDE SYSTEM

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Often, knowing what to do next can be a daunting task for new Terrarians. The Achievement Guide system provides a subtle reference as to the next normal step in the game progression.


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BRAND NEW HEALTH/MANA BAR OPTIONS - EVEN FOR BOSSES!

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Journey's End allows you to customize your UI like never before - even down to the way your health and mana are displayed. Don't like the classic hearts & stars? Spruce them up with the fancier version... or swap over to a bar format. The choice is yours!



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Oh, and so as to not make them jealous (seriously, the last thing we need is a bunch of angry, envious bosses on a rampage) - we are letting Terraria's bosses in on the whole Health Bar craze.

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NEW MINIMAP BORDERS


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RAZER CHROMA SUPPORT


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Journey's End Full Changelog


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WHAT WAS OLD IS MADE NEW AGAIN - REVISITING THE TERRARIA EXPERIENCE


FULL REBALANCE PASS ON ENEMIES AND ITEMS



As a part of Journey's End, the team examined and re-examined the balance of the content in the game. From start to finish, no stone was left unturned and no gear left unaccounted for. In the end, what remains is a full rebalancing of the game from top to bottom. Stats have changed, functionality has changed. There is no better time to start a fresh playthrough and experience the new Terraria for the first time!

Read all about the Revisit and Rebalance via the Article below!

What was Old is Made New Again: Revisting the Terraria Experience


ENEMY & BOSS REBALANCE


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Our friend the Golem has some new surprises in store for you



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King Slime has learned how to climb ropes


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The Moon Lord laughs at your pathetic attempts to defeat him by hiding inside boxes


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WEAPON & ARMOR CHANGES


Weapons/Armor and other gear were also closely examined. Beyond stats, some situations in the game required more than just stat changes to make things feel right again. So, you will see some weapons and weapon classes that have all new functionality. Let's have a look, shall we?

These are just a few examples, if you want even more, check out the full changelog in the spoiler below!


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SHORTSWORDS
No longer content to exist solely on the X-Axis, your favorite stabby weapons are now able to poke at foes in all directions!

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FLAILS
Flails felt left behind by the introduction of Yoyos, so they have all new functionality to restore their status as useful weapons

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CHARGED BLASTER CANNON
Yesterday's throwaway weapon from the Martian Madness Event (What? Don't look at us like that, don't act like you ever used the thing!) is today's death-dealing space laser of doooooom!

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MEDUSA HEAD
Medusa's Head felt underwhelming for when you were able to obtain this in the core progression. So, this has been reworked to have a quite unique attack style.

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HALLOWED ARMOR
New Set Bonus: Holy Protection

Familiar to most users as Shadow Dodge, Hallowed has had its previously stat-based set bonus replaced with a periodic immunity to damage.
Upon attacking an enemy, you will gain a buff. If an enemy hits you during this buff, you will gain a very brief immunity to damage.
After this period of immunity, at least 30 seconds must pass before you can re-activate the immunity buff.




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TITANIUM ARMOR
New Set Bonus: Titanium Barrier

As you attack enemies, titanium shards accumulate and spin around you
These shards deal damage to enemies at close range, and inflict knockback.
Use them defensively to keep enemies away, or for the bold, aggressively to inflict extra damage.



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STARDUST ARMOR
Stardust Guardian now has a more much vigorous and aggressive attack, and he will attack automatically without prompting. All resemblance to a certain anime is purely coincidental.

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GRAPHICS OVERHAUL

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As with our balance and mechanics review, the team has put a fresh coat of paint on a number of things in Terraria. Biomes, Furniture Sets, even some Enemies have been given the makeover treatment!

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Journey's End Full Changelog


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BESTIARY & ZOOLOGIST NPC

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The world of Terraria is so chock-full of content, it can be hard to keep track of it all! Sure, the Guide has you covered for crafting recipes and the Terraria Wiki is fantastic - but don't you wish there was a way to know more about your foes? Where can I find the Lost Girl? How much health does a Derpling have? How many coins can I get from farming Jellyfish? Wonder no more, for the Terraria Bestiary is here!

As you defeat foes, you will learn more and more about them - key stats, locations, drop rates, background info and more!

Learn all about the Terraria Bestiary by reading our recent Feature Article on the topic!

Mythical Beasts & Where to Farm Them: Exploring Terraria's Bestiary



View attachment 269900

Filling out your Bestiary will have other tangible benefits for you as well, courtesy of the brand new Zoologist NPC!

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This friendly caretaker will share a variety of rewards with you as your Bestiary progresses - from fun vanity items to pets to unique kites, and ever more useful tools such as minecarts and much more! Be sure to check in with her from time to time and see what she has in store!


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Journey's End Full Changelog


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OVER 1,000 NEW ITEMS - BRINGING THE TOTAL ITEM COUNT TO OVER 5,000!

You heard that right - Over. One. Thousand. New. Items.


Obviously, we cannot show you each and every one of these, but let's dive into a few examples to whet your appetite, shall we?


New Summoner Weapon Class - Whips

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Summoners were at a shortage of good weapon options, so we gave them a whole class to play with - *green hair not included*

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Starcannon v2

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Celebration Mk. II

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Scarab Bombs

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New Minecarts, Including the Minecarp!

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New Mounts, Including the Lava Shark (Doo doo doo)

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New Aesthetic Items - Furniture, Paintings, and More!

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Journey's End Full Changelog


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NEW CHALLENGING FOES TO FACE, CRITTERS TO FIND AND BOSSES TO BATTLE

What Journey would be complete without a brand new set of enemies lurking in the shadows to thwart your plans and test your skills? Journey's End is no different!


19 NEW ENEMIES TO TEST YOUR METTLE

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This roaming Gnome is here to end your Journey in all the worst ways


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Not content to hop around on the ground anymore, the Balloon Slimes have taken to the skies!

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22 NEW CRITTERS - AND 5 GOLD CRITTERS - TO MEET (AND SHOVE INTO A TERRARIUM)

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Innocent Ladybugs flit around in search of nectar


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Having grown up around Gem Trees, Crystal Bunnies have evolved in unique ways!

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TWO NEW BOSSES FOR YOU TO DISCOVER AND BATTLE

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We tried to get you further information on these bosses, but they are a very closely-guarded secret!

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TWO NEW MINIBOSSES WITH A SCORE TO SETTLE, INCLUDING THE TERRIFYING DREADNAUTILUS!

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FAIRIES - HEY, LISTEN AND FOLLOW, IF YOU DARE!

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Journey's End Full Changelog


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EXPAND YOUR TERRARIA EMPIRE - PYLONS, TOWN BUILDING, AND NPC HAPPINESS


TREAT 'EM RIGHT! - NPC HAPPINESS




During Journey's End development, we conducted a focus group with all of the Terraria NPCs. Outside of some very strange requests (no, Guide, we cannot 'remove all doors at night'), their feedback was very clear: they are tired of being shoved into tiny cubicles or L shaped tubes and they want you to know this!

In order to help raise NPC morale so that they could be at their very best - and to reward players who go that extra mile to treat their NPCs with the respect they deserve, we are introducing the NPC Happiness System. How does it work? What does this mean for you? We have provided some details below, but you can check out our full Feature Article on the topic linked below as well!




What affects NPC Happiness?

  • NPCs are happier when you locate them in biomes that they prefer
  • NPCs are happier when they like their neighbors
  • NPCs are happier when they are not overcrowded with other NPCs

Adding nice furniture and aesthetics doesn't directly affect NPC Happiness... but it sure will make you feel better about yourself when your friends come over for a visit. ;)


What Happens if my NPCs are Happy/Unhappy?

  • NPC Shop prices will adjust based upon how happy each NPC is at the time
  • If you make an NPC happy enough, you will gain access to a Pylon for that Biome (more on this below!)
How can I tell if my NPCs are Happy?

  • You will notice a new dialogue option for Happiness for each NPC
  • This will give you hints about what might make them happier as well!


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ROADS, WE WON'T NEED ROADS - INTRODUCING PYLONS


We briefly mentioned these mysterious Pylons in our section on things you can get with happy NPCs. So what are these, and why should you care? Well, if you have enough happy NPCs in a given biome, you will unlock the use of a Pylon for that biome. Pylons allow you to instantly teleport from one Pylon to another! With Pylons in place, your "big central base" now becomes an interconnected network of cool outposts all over the world, allowing you to get around quickly without the need to lay tracks or teleporters... and providing you a home away from home wherever you are!





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PYLON INSTRUCTION MANUAL

You can only have one Pylon of a given biome type placed at a time (so you can not have, for example, an Ocean Pylon at both Oceans)

Pylons must be placed in their aligned biome in order to function (you can place them anywhere else, but they will not work!)

Pylons must also have two nearby (and living) NPCs in order to function - again, the idea here is to reward building those bases/towns! :)

Pylons cannot be used during Boss Battles or Invasion Events!

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Pylons are quite easy to use. Once placed in their aligned biome, you simply click on a nearby pylon. This will take you to the map screen where you can locate another placed pylon to which you want to teleport, click it and off you go!

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Journey's End Full Changelog


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YOU'RE GONNA NEED A BIGGER BOAT - BLOOD MOON & LAVA FISHING AND MORE!

Fishing has received a full review and expansion with Journey's End! Now rebalanced to make things feel more in line with how they should be, and with new places to fish, there is no better time to bust out the old rod and reel to see if the fish are biting! Be careful though... because some creatures that lurk beneath the water bite harder than others.


BLOOD MOON FISHING
Fishing during a Blood Moon? What kind of lunatic are you?! The kind that is willing to risk bodily harm for the chance at unique loot, that's who! When the red moon rises, it's time to grab your tacklebox and hit up your favorite fishing hole... just remember, the red tide holds more than just rewards in the murky deep.



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Vampire Frog - a New Friend You Can Summon to Your Side



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Chum Bucket - Toss Some in the Water and See What You Can Fish Up



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The Bloodthirsty Goblin Shark

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LAVA FISHING

Similarly to Blood Moon fishing, Lava Fishing is a hazardous occupation... and one that should have its own just rewards!

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Lava Fishing:
  • Previously, Lava fishing existed in a limited form through the Hotline Fishing Hook, which was a Hardmode only reward from the Angler
  • There were only 3 drops: two fish that were used for potions, and the Obsidian Swordfish
Now, Lava Fishing has been expanded to pre-Hardmode, through new forms of Lava Fishing.
  • You can now find Lava critters in the Underworld. When used for bait with ANY fishing rod, they will allow you to fish things up from lava. However, they can only be caught with a Lavaproof Bug Net!
  • You can now obtain the two original Lava fish before the Wall of Flesh, as well as several other uncommon fishing drops, and all new Lava Fishing Crates! The Obsidian Swordfish is still Hardmode only.
  • Lava Fishing Crates contain their own exclusive loot pool, and always contain an Obsidian Lock Box
  • Obsidian Lock Boxes contain Shadow Chest loot, and can be unlocked as long as you have a Shadow Key in your inventory. It will not be consumed when opening Obsidian Lock Boxes.
  • In addition to Lava bait, one of the rewards of Lava Crates is a Lavaproof Fishing Hook, which is an accessory that allows free Lava fishing with any fishing rod
All forms of Lava fishing (Bait, Accessory, or Fishing Rod) grant the same Lava fishing abilities, but using two or more sources of Lava fishing at the same time will offer an additional bonus that speeds up Lava Fishing

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CRATES & REAVER SHARK

Terraria has always embraced the ability to progression-skip... but within certain guardrails. Let's be honest - the drive to use Ocean Fishing to basically skip from early game all the way over exploring for ores in Pre-Hardmode and Hardmode was more than a bit much. So, we have brought these back inside the bounds - they are still very viable and useful tools/methods, just no longer the obviously-overpowered things that they once were.


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Ah, our old friend the Reaver Shark - favorite tool of many to essentially skip most of Pre-Hardmode with only minimal fishing effort. This one was so out of tune, it reached meme status - and so we have lowered the mining power of the Reaver Shark from 100 to 59.

This will make the Reaver Shark capable of mining anything up to Demonite/Crimtane - so it is still valuable and useful, but no longer the "skip to the end" tool it once was.






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Fishing in Pre-Hardmode to skip early Hardmode was an example of a fun alternate path to progression, but taken too far. You can still fish up ores and alternate ores via Crates - but now, Pre-Hardmode Crates will only contain Pre-Hardmode ores and vice versa for Crates fished up in Hardmode. This allows you to fish instead of mine, but at least forces you to face the challenges of early Hardmode to do so.


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EPIC TUNES TO SET THE MOOD - 14 NEW MUSIC TRACKS


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14 new tracks added to the game!

Brand new Title Track!

Long overdue, the winning track of Terraria’s music contest by Xenon and DJ Sniper has been implemented as a music box!


Duke Fishron now has his own theme

ALL OF THESE WILL ALSO BE ADDED TO THE OFFICIAL TERRARIA SOUNDTRACK, AVAILABLE ON STEAM AND ELSEWHERE



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A WHOLE NEW TERRARIA TOOLBOX - NEW TOYS TO PLAY WITH

Journey's End brings with it a couple of fun new options to explore - bringing two formerly-experimental features into the foreground as now fully-integrated elements of Terraria!


WORLD SEEDS

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Simply put, if any two players (or the same player) inputs the same information into this box, they will load up the same world. So, if you find a particularly amazing worldgen, you can relive the experience over and over again.. or share it with your friends!

There is no time like today to try out the World Seed feature!


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TEXTURE PACK SUPPORT
A previously-available Experimental Feature, Texture Pack support now steps into spotlight with its own option in the main menu!

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Please note that you will still need to do some setup here, and Re-Logic cannot control how any given Texture pack is set up, etc. To add a texture pack, download it from wherever the pack authors have placed the pack. Save the file to your My Documents>My Games>Terraria>Resource Packs folder. If your Texture Pack author has correctly set up the pack, it will now appear in the Texture Pack browser, as seen above!

Click the Red/Right arrow to add/enable a pack. Click the Green/Left arrow to disable a pack. Information about a pack can be seen by clicking the hamburger icon.



Pack creators, please note that you will need to be certain that your files are set up as <Pack Name>/Content/Images, and you MUST add a "pack.json" file to your Texture Pack in the root directory in order for it to appear in the browser, like above. See sample JSON below.

JSON:
{
    "Name": "Pack Name",
    "Author": "Author",
    "Description": "Place a one-line brief description of your pack here",
    "Version": {
        "major": 1,
        "minor": 0
    }
}




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FULL STEAM AHEAD: TMODLOADER NOW AVAILABLE AS FREE DLC FOR MODDED PLAY


That's right, tModLoader has now arrived on Steam as a free DLC for Terraria alongside Journey's End!

Read the Full Feature Article on this below:


Full Steam Ahead! tModLoader to Launch as Free DLC for Terraria with Journey's End!


Though fully-integrated official mod support is not something that is feasible within the Terraria codebase, tModLoader has served faithfully as that "bridge" between the main game and the amazing library of player-created mods that exists for Terraria. With this launch, modding has never been more visible or accessible for Terrarians - so, if you have not ever tried out modded Terraria, there is no time like the present!

The launch version of TML for Steam is currently based on the 1.3.5 version of the game - as are all of the currently-available mods out there. This will allow for players to continue to enjoy modded Terraria uninterrupted while they can also separately dive into all that Journey's End/1.4 has to offer on the vanilla side of the fence. The TML Team will be working diligently to get a 1.4-tier TML out as quickly as possible on Steam so that, as mods are updated to the 1.4 standard, support for them will already be available.


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Always remember that playing with mods is at your own risk, etc. Neither Re-Logic nor the TML Team can vouch for the quality and/or functionality of each and every mod. If you are having issues with any specific mod, the best way to sort that out is to get in touch with the team behind that specific mod!

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Future plans also include the addition of Steam Workshop support underneath the TML banner, allowing mod creators to upload and host their mods on Steam for the first time. This will take the accessibility and visibility of these amazing community creations to yet another level.

The Re-Logic team feels strongly that with Journey's End being the final major content update to Terraria, there is no better way to tie things off than to hand the keys over to the fans. With tModLoader and a stable foundation to work from in 1.4, modders are now free to explore any number of ways that the game might be interpreted or experienced. We cannot wait to see where you take this wonderful world that we have created!


Check out the Steam Page for tModLoader below - and wishlist it today... for downloading Saturday!


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CLEANING UP THE STREETS - FIXING BUGS & EXPLOITS
Bugs. You hate em, we hate em.

What major update would be complete without a plethora of bug fixes? We took the time to address a handful of common exploits as well - don't worry, your Hoiks are safe!

How many bugs you say? Over 450 bugs have been addressed alongside making sure all of the new content is in a great place.

Want to know if your favorite bug has been addressed in Journey's End? Check out the full text bugfix changelog below!

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Journey's End Full Changelog



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guys, this is so awesome... can't wait to see you guys tomorrow at the end!
 

Craken

Terrarian
STARDUST ARMOR
Stardust Guardian now has a more much vigorous and aggressive attack, and he will attack automatically without prompting. All resemblance to a certain anime is purely coincidental.

All resemblance to a certain anime is purely coincidental.

IS THAT A JOJOS REFERENCE
 

Nicol Bolas

Terrarian
In regards to the fishing crate nerf, I feel like me and many other players don’t fish in pre-hardmode to skip the process of mining in early hardmode (which actually takes less time), but instead to mitigate the spread of the corruption/crimson.

I’ve always personally considered combating the spread of the corruption to be one of the only “unenjoyable” parts of Terraria. Through fishing pre-1.4, I’m able to avoid spawning six Corruption biomes in random spots in my world that are nearly impossible to locate before they begin to spread. Once this occurs, option one is to spend hours upon hours digging a large quantity of hellevator tunnels across your world, then spraying your platinum away in the form of green solution. Option two is to just ignore it and enjoy the game, which always results in a nearly ruined world come endgame.

I feel as if the one-block corruption spawn mechanic from demon altars should be adjusted or removed if you aren’t able to prepare crates in pre-hardmode. I genuinely don’t mind mining the ores instead (it takes way less time and is way more enjoyable than fishing), but I fail to understand why players must suffer either a fully corrupted world or a huge required time-sink for naturally processing through the game as intended. Want to hear others thoughts.

I get the issue, but I think you're painting it as much more harmful than it will be.

I played Terraria back in the 1.1 days, when there was no alternative way to get Hardmode ores without salting your world with random infections. Back when there was no Clentaminator to "spray your platinum away in the form of green solution" to fix Infections.

Instead, I built quarantine zones pre-Hardmode. I cordoned off a fairly wide area around my base to make it safe from Infections. And yes, some random infection did cross the break. But here's the thing.

Because I had to go mining for Hardmode ores, that also meant that I was regularly patrolling my quarantine zone. Which meant that I could notice such sporadic Infections early on and mine it away before it got out of hand. I imagine the map system will make it even easier to detect and eliminate such infections.

Yes, you won't be able to just ignore the possibility. But you can definitely do quite a bit to mitigate it.

Think of it as a Covid-19 simulator ;)
 

zhanglt2002

Terrarian
- I've been told that Fire Gauntlet is weaker than Mech Gauntlet because the two stack, and it is preventative for over stacking. However, I'm happy to re-assess for post-launch adjustments.
I certainly see the reasoning behind this. But we should not forget that the Fire Gauntlet is supposed to be a direct upgrade to the Mechenical Glove. Yet in reality it is a downgrade due to the missing 2% damage, and the fact that the On Fire debuff being very weak in that period of the game.
It can remain a noob trap, like the pre-hardmode ore armors, which by the way should be revisited in an upgrade about rebalancing. But there can be better solutions, like:
1. Increase the stats of the Fire Gauntlet, and activate stacking prevention with the Mechanical Glove like you did to the Celestial Stone
2. Remove Fire Gauntlet from the game, replacing existing ones with Mechanical Glove.
3. Nerf the Mechanical Glove to match the stats of the original Fire Gauntlet, add them back to the Fire Gauntlet or to late-HM armors.

Hope these will help.
 

Loki

Consigliere
Staff member
Re-Logic
Administrator
In 1.3, the reason why I stockpiled crates in preHM wasn't because I hated the idea of mining HM ores, but because I hated the idea of spawning bits of ebonstone/crimstone/pearlstone in random locations when smashing altars. It feels like the game is punishing you, and yet it's mandatory in order to obtain relevant equipment upgrades. This mechanic is annoying and doesn't add much.

You can still fish up both sets of ores... you just have to do it in two sets now. Once for pre and once for post HM.
 
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