For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
Finally finished reading it all. The addition of whips really makes it even more difficult to choose what to play next, mage or summoner...
I also still have to decide if I want to try Master mode first, or Journey mode with Master difficulty and only using the research and duplication... maybe time manipulation too so I don't have to wait to fight certain bosses.
The side of me that loves challenge says just Master mode, but my collector/builder side says Journey+Master difficulty...
At first I thought block swap was the most exciting part of this patch. Then critter shampoo happened, and I thought that was the most exciting part. Then Journey Mode got announced and I thought that was what I'd be most hyped for. But more than any of that, summoners getting a proper weapon besides the squad fills me with glee and unbridled hype. Goodbye Megashark. Goodbye chlorophyte bullets. I won't be needing you anymore.
yea nerfs of many melee weapons and armors and boosting ranged so amazing... not.
Damage decreased from 26 to 24
Use Time increased from 20 to 22
Knockback decreased from 5.3 to 5
Is no longer autoswing
Enchanted sword nerfed too... Cactus sword... beam sword... But yea let's make phantom phoenix like 30+ dmg, fire faster, fire phoenix every 3 instead of 4 shots, let's boost ice bow to be autoswing etc...