I'm a little conflicted with this one. On the one hand the nerf makes perfect sense with how strong the healing is. On the other hand the Old One's armor sets are all about sentinel summons which require you to be relatively non mobile. I hope the nerf won't affect the armors intended purpose.Squire Set (Nerf)
- Squire Great Helm's healing decreased by 50%
Valhalla Set (Nerf)
- Valhalla Breastplate's healing decreased by 50%
That means that these dyes won't available until hardmode.Strange Plants no longer generate during worldgen, and will not start appearing until Hardmode
I feel like I'm missing something here. Will there be a lossless method of obtaining fossils?Desert Fossil can now be mined at any pickaxe power or with bombs. However, it is fragile and adjacent fossil blocks may break when you mine it, costing you some of the ore.
Fossil armor seems useless, it has less defense than ninja now, and why would I want 9% ranged crit when I could have 9% all damage and crit?
edit: You posted the ninja armor thing while I was typing this lol, still seems like slightly better fossil armor
The buff the early hardmode yoyo's seems odd, they were already some of the best weapons, the only issue I had with them is that they conflicted with spider iFrames, which has been fixed.
Why did you nerf the cactus sword? It was a little weak compared to a wood bow with frostburn arrows. Leave the cactus sword alone and buff the early ore broadswords. You get more damage output from using an ore bow with frostburn arrows than you would with it's respective ore broadsword. The swords need more damage to justify getting so close.
Venom (and cursed flames) are still weaker than ichor. Ichor effectivly adds +10 damage to every attack, so if you're hitting an enemy more than 3 times per second, which isn't hard to achieve in harmode, you'll be doing more damage. Ichor should get it's defense reduction nerfed to -10.
Fire gantlet should have the same damage and speed buffs as the mech gauntlet. 4dp/s is pretty insignifcant at the time you get it and everyone considers it a downgrade over the mech glove.
Someone already mentioned it but, the dart weapon buff is questionable, they were already very solid weapons.
I'm a little conflicted with this one. On the one hand the nerf makes perfect sense with how strong the healing is. On the other hand the Old One's armor sets are all about sentinel summons which require you to be relatively non mobile. I hope the nerf won't affect the armors intended purpose.
Wouldn't it have been better to have the armor weight you down, even while mounted, rather than nerf the life regen by half?
That means that these dyes won't available until hardmode.
That's a little disappointing. What was the reason for this change?
I feel like I'm missing something here. Will there be a lossless method of obtaining fossils?
Jumping to conclusions way too quickly here, Psycho Knife, Flails and all the early HM yoyos got some big buffs and who knows how many new melee weapons we're getting.
Amazon and Beam Sword nerfs don't really make sense to me though
Oh yes. I know that well so I agree that some nerfing of some kind or another was due and makes perfect sense.IMO, Valhalla Armor's healing potency is still very extreme, even at 50% potency. It was too easy to slap this armor piece onto any set combo and just tank everything.
Yeah that does make sense.Dyes, though a vanity thing, should still have some sense of progression and balance, and the availability of fancy dyes extremely early on, sometimes EARLIER than "standard" dyes rendered standard dyes kinda a lame downgrade from the fancy dyes you might get in the first day. I believe that was the reason for this.
I ask mostly because it's already a little difficult to find large amounts of fossil (say for construction) and unlike sturdy fossil it isn't renewable at all. On that same note will desert fossil wall be finally made obtainable?3. I don't believe so, I think the Fossil change was meant to resemble the delicate nature of fossils. I wasn't very involved in that, but now that Fossil is super early game and the Underground Desert is a bit more hectic, it adds a sort of strategy to it . . . if you mine carefully, you can minimize loss, but if you do it wildly, you lose more, while under pressure from new threats. Couldn't say more on the matter really.