A Good Man
Duke Fishron
All that hard work gone to waste... such a shame.
Yet you started this post with Good Day, Terrarians-It is FAR from a happy moment for us either
hi, i wasnt acctually going to play this as i dont have a pc but would it GOING to be on the xbox ome and ps4?
I highly doubt anyone from the staff at Re-Logic will read this, but I need to get this off my chest. As a company, you've simply gotten lazy. You're resting on your laurels and, quite frankly, it's a little disheartening coming from the people who put out a 15 dollar game that I pumped more time into than most AAA titles.
Pixel Piracy was a complete flop, making well under expected sales. Not only that, but the company that you outsourced it to went under due to poor sales and someone strait out stabbing you in the back. Worst still, the game feels like every mass produced "8 bit" indie title out there, boasting absolutely no ground breaking or enthralling game mechanics at all. It's practically a flash game that people spend 15 bucks on.
Pixel Privateers is doing much better, but hasn't really broken any ground. Sure it's a decent game, but you'd be hard pressed to even find it on steam. I even remember seeing the announcement for it, watching some gameplay, and then simply passing it up as there are more enjoyable RTS out there. Add this to the fact that you outsourced this game as well to the same company that went under (Quadro Delta) and now you have two dead end go nowhere games, generating almost no cashflow for your company.
Then comes in Terraria: Otherworld. What's most astonishing is that you have the gall to take the IP that LAUNCHED your company, the one that captured hearts and minds, and then OUTSOURCE it not ONCE, but TWICE. That's pretty lazy. You'd think your brainchild, the one that brought you all your success, would be the most coveted thing you have, uninfluenced by ANY outside companies. To top it all off, you left it in the hands of people who were in charge of PORTING your games. Engine Software? Aside from completely letting you down, their plethora of games hasn't even made a dent in the market let alone a name for the company. If anything, letting them port your game to consoles effectively put them on the map. Untried, untested, and at the end, untrue, you removed them because they failed you.
Then you move on to Pipeworks. What? You managed to find an even more primordial company, whose claim to fame is a flashy online version of cards against humanity that nobody plays because there's almost no cards in the base game (dont worry, you can purchase a billion more card packs for 4.99 each), and decide that because they ported your game that they can start work on Terraria: Otherworld. You come around to see how they're doing and, surprise, they've got nothing worthdone.
So why is it that you, Re-Logic, aren't working on Terraria: Otherworld yourselves? Are you swamped with content updates for Terraria? I doubt it, as there hasn't been any real content updates added to Terraria for close to 2 years now. Hotfixes and UI updates, language support, quality of life improvements. Where's the meat? Where's the reason people play? Sure you've got a squad of people who just build all day and there's nothing wrong with that, but we both know that's not what attracted people to the game. If it was, there'd be no point in having 14 bosses (outside of events).
I've been following your company with great interest, and had some amazing experiences playing this game with my friends, even when it was difficult as all hell to actually get into a multiplayer game together. Terraria is truly a must play game on most peoples list, and yet you sit and rest on your laurels; content to let other companies abuse your name and intellectual properties.
tldr; Re-Logic is resting on their laurels, coasting off the success of one game and letting untested no-name companies use their name as a gateway to make terrible indie titles. They should have never outsourced their most valuable IP, let alone to two indie companies whose claim to fame is actually porting the aforementioned IP. If Re-Logic developed Terraria: Otherworld instead of being lazy asses, it would've launched by now.
Pixel Piracy was a complete flop, making well under expected sales. Not only that, but the company that you outsourced it to went under due to poor sales and someone strait out stabbing you in the back. Worst still, the game feels like every mass produced "8 bit" indie title out there, boasting absolutely no ground breaking or enthralling game mechanics at all. It's practically a flash game that people spend 15 bucks on.
Pixel Privateers is doing much better, but hasn't really broken any ground. Sure it's a decent game, but you'd be hard pressed to even find it on steam. I even remember seeing the announcement for it, watching some gameplay, and then simply passing it up as there are more enjoyable RTS out there. Add this to the fact that you outsourced this game as well to the same company that went under (Quadro Delta) and now you have two dead end go nowhere games, generating almost no cashflow for your company.