Terraria: Otherworld This is the End: Otherworld Development Cancelled

I... honestly saw this coming. With Engine struggling to juggle both Otherworld and the Console/Mobile ports (and their many bugs), the complete lack of information we were getting about it despite several years passing and the occasional plans for a Terraria 2 by Re-Logic themselves.. yeah, I'm not surprised that you'd want to focus Pipeworks' efforts down into just producing the Console and Mobile versions of the game. It's better to keep your focus onto one thing to ensure it's the best it can be, rather than splitting your focus and having each product be kinda watered down and buggy.

Quality over quantity, as they always say. I can respect that.
 
Good Day, Terrarians-

We wanted to take a few moments to share some important news with you all in regards to the status of Terraria: Otherworld.

As you all know from when we first announced the game a long while ago – and as we repeated in our subsequent posts - Re-Logic’s focus has and always will be on delivering complete and quality game experiences to our fanbase. Just to underscore it once more, this means that we will not compromise game quality for speed to market or for any other reasons within our control. Our team has a clear vision for this game – one that we shared with all of you with much shared excitement – and, in spite of all of our efforts, the current state of the game remains equal parts far from that vision and beyond behind schedule from our initial planning when we shared Otherworld with all of you three years ago. Progress has absolutely been made during that time – but unfortunately, a very thorough status review of the game versus its intended design showed both the Re-Logic and 505/Pipeworks teams that things were quite a bit further away from the finish line than we had imagined. Taking the massive amount of work that would be remaining to complete along with the extensive time it would take to get that done, and how that would greatly interfere with the pursuit of other projects on behalf of Re-Logic – it becomes clear that this leaves things in a very undesirable state.


As a result, we have made the decision to terminate development of Terraria: Otherworld.

We sincerely thank both of our external development teams for their hard work on the game, but at some point, we have to be honest with ourselves and realize that Otherworld simply is never going to reach its potential in any sort of reasonable time or fashion.


We know that the cancellation of Terraria: Otherworld will not be happy news to anyone. It is FAR from a happy moment for us either, when we look at all the time/effort/resources that we poured into the project. However, we feel strongly that we owe it to our community and loyal customers to uphold the standards that both you and we expect and to focus on delivering the best possible games that we can for you all to play. Come whatever may, quality is simply not something we are willing to compromise on to make a quick buck. It may be painful in the short term, but our sincere hope is that it will pay off for everyone in the long term in regard to our future games. T:OW will never come to pass, but its lessons learned and ideas generated will absolutely yield dividends for everyone.

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So, what now? Next Steps for Re-Logic & Lessons Learned

  • In hindsight, it goes without saying that we never should have spoken publicly about this game as early-on as we did. We will fully own that error in judgement. Moving forward, we will be far more judicious about only sharing information on projects in which we are fully confident in regards to timing, etc. We can only apologize for all of the emotional rollercoaster this caused.

  • Trying to outsource development of such a critical title for our company – even if just in part – was not the way to go. Moving ahead, our focus for the core development of new/future titles will be more inward and will seek to utilize our own people. We will share more information there just as soon as we have it.

  • Re-Logic has possession of the game (design, code, art, sounds, etc.) as it exists today, and there are still a ton of amazing ideas under the hood here – many of which have never been publicly shared. These are ideas that we have not and will not forget and that you will very likely see implemented in our future titles.

  • Active development of Terraria continues - 1.3.6 is still very much in active development. We know that we have not shared a lot in the way of spoilers there – but rest assured that the team has been working tirelessly on our next PC wave.

  • This keeps our partners at 505/Pipeworks wholly focused on Console/Mobile/Switch – and there is still a TON to get done there, so that should be good.

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Thanks so much to you all for your amazing support of Terraria, Terraria: Otherworld, and our company. It is that support that drives us every day to do amazing things for you and we look forward to sharing more of what is to come very soon.


We are sure that you have a ton of questions, and we will answer what we can – but we will not delve into some areas out of either respect or confidence or the unknown. So we will ask your patience and forgiveness in advance there. Thanks!
Well there goes that i guess.
 
only concern i have is this means the developer of one of my favorite games has been dumping staff hours and third-party work into games for about seven years now with no new income source in sight. Hopefully, that's something re-logic can afford to do.
 
Sad to hear I know you guys put a lot of work into this. I hope for all the Re Logic team to have better luck going forward and maybe some day revisit this concept in some fashion.
Would love to see an introduction of the crystal biome and the expansion of the ocean biome in good old regular Terraria. Those floating island ruins too.
 
Alright, I've gotten myself up again.
So, what can I say about it?

Was I disappointed? yes, I was.
After I've seen all the effort been put into it, It's really ashame to hear we'll never get to experience the content in the spoilers you've given us.
I had planned out so many ideas and possibilities with Otherworlds release. And every year I was looking forward for more news.
Untill I see that it's now all gone. 3 years of anticipation. Hoping that it would pack out like Breath of the Wild did.

I didn't really know what to say at the beginning, but at the end, I'm really feeling relieved.
I don't have to worry anymore about living up for old projects, so it's a huge burden I can leave behind now.
And I can understand that Otherworld could have been a huge burden towards the developers as well.

Mistakes are made to be learned from, even mistakes on a larger scale.
So yes, While there will be a moment for sorrow, I'm sure this is done for the reason to look forward for a brighter future.
And now with one project less to worry about, a better quality on greater project can happen. I'm really looking forward for 1.3.6 and what lies further beyond.

Good Luck once again! :)
 
It is a shame that it all ended that way. Many are sad over this loss, but let us not forget: Failure is the mother of success. This failure will surely pave the way for better, and greater projects in the future, and that is towards what we should be looking at.
 
I think they should still release what they've got for now for people to play around with. Like a beta for a game never coming.
 
I went into this thinking it would be bad. As time went on though I started to think it was a better idea. I'm really sad this is gone now. But hey, can't wait for 1.3.6!
 
So, a person named Andrew outsources the creation of a game based on his existing intellectual property out to a development company. They waste his time and money, and he is forced to switch developers halfway through. All the while, fans are given little information while they grow more irate. Is this Hiveswap or T:OW?
 
I think they should still release what they've got for now for people to play around with. Like a beta for a game never coming.

What is this? Steam?

Oh wait you have to pay for unfinished games there.

All kidding aside I don't see this happening. I'd LOVE to play around with it myself but I imagine they cancelled it for a reason and have zero desire to make it public. Especially since there's aspects of it they're keeping private and plan on using in the future.
 
I’m usually pretty cynical, but my heart goes out to you guys right now. I can imagine how crushing it is to axe the project after all of the hours and heart invested.

I look forward to seeing some of those great ideas on the console version.

You all deserve a drink or five. It’s Friday. Go numb those feelings with liquor and women (or men) of questionable character. You’ve earned it.
 
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