Heh. all they need to do is terraria's engine - new set of bosses from the beginning - and it'd be great
No, we don't want the 3-pixel tall characters anymore. They've been exploited to their maximum potential already.
Heh. all they need to do is terraria's engine - new set of bosses from the beginning - and it'd be great
Well... Will we be able to play in at least what was done at the moment?Good Day, Terrarians-
We wanted to take a few moments to share some important news with you all in regards to the status of Terraria: Otherworld.
As you all know from when we first announced the game a long while ago – and as we repeated in our subsequent posts - Re-Logic’s focus has and always will be on delivering complete and quality game experiences to our fanbase. Just to underscore it once more, this means that we will not compromise game quality for speed to market or for any other reasons within our control. Our team has a clear vision for this game – one that we shared with all of you with much shared excitement – and, in spite of all of our efforts, the current state of the game remains equal parts far from that vision and beyond behind schedule from our initial planning when we shared Otherworld with all of you three years ago. Progress has absolutely been made during that time – but unfortunately, a very thorough status review of the game versus its intended design showed both the Re-Logic and 505/Pipeworks teams that things were quite a bit further away from the finish line than we had imagined. Taking the massive amount of work that would be remaining to complete along with the extensive time it would take to get that done, and how that would greatly interfere with the pursuit of other projects on behalf of Re-Logic – it becomes clear that this leaves things in a very undesirable state.
As a result, we have made the decision to terminate development of Terraria: Otherworld.
We sincerely thank both of our external development teams for their hard work on the game, but at some point, we have to be honest with ourselves and realize that Otherworld simply is never going to reach its potential in any sort of reasonable time or fashion.
We know that the cancellation of Terraria: Otherworld will not be happy news to anyone. It is FAR from a happy moment for us either, when we look at all the time/effort/resources that we poured into the project. However, we feel strongly that we owe it to our community and loyal customers to uphold the standards that both you and we expect and to focus on delivering the best possible games that we can for you all to play. Come whatever may, quality is simply not something we are willing to compromise on to make a quick buck. It may be painful in the short term, but our sincere hope is that it will pay off for everyone in the long term in regard to our future games. T:OW will never come to pass, but its lessons learned and ideas generated will absolutely yield dividends for everyone.
So, what now? Next Steps for Re-Logic & Lessons Learned
- In hindsight, it goes without saying that we never should have spoken publicly about this game as early-on as we did. We will fully own that error in judgement. Moving forward, we will be far more judicious about only sharing information on projects in which we are fully confident in regards to timing, etc. We can only apologize for all of the emotional rollercoaster this caused.
- Trying to outsource development of such a critical title for our company – even if just in part – was not the way to go. Moving ahead, our focus for the core development of new/future titles will be more inward and will seek to utilize our own people. We will share more information there just as soon as we have it.
- Re-Logic has possession of the game (design, code, art, sounds, etc.) as it exists today, and there are still a ton of amazing ideas under the hood here – many of which have never been publicly shared. These are ideas that we have not and will not forget and that you will very likely see implemented in our future titles.
- Active development of Terraria continues - 1.3.6 is still very much in active development. We know that we have not shared a lot in the way of spoilers there – but rest assured that the team has been working tirelessly on our next PC wave.
- This keeps our partners at 505/Pipeworks wholly focused on Console/Mobile/Switch – and there is still a TON to get done there, so that should be good.
Thanks so much to you all for your amazing support of Terraria, Terraria: Otherworld, and our company. It is that support that drives us every day to do amazing things for you and we look forward to sharing more of what is to come very soon.
We are sure that you have a ton of questions, and we will answer what we can – but we will not delve into some areas out of either respect or confidence or the unknown. So we will ask your patience and forgiveness in advance there. Thanks!
At the very least I expect a very big 1.4 update for Terraria now from you Re-Logic!
I've also wondered this, and am curious if they will actually use the music in a different project later down the line. Either way, would be great to hear it all ^.^I will ask you if we will ever get the chance to listen the OST of the game because it seemed beautiful.
At least they could release the OST on youtube, I really loved the Corruption musicI've also wondered this, and am curious if they will actually use the music in a different project later down the line. Either way, would be great to hear it all ^.^
I'm sure 1.4 is going to be a pretty huge update, but don't you think it's a bit unfair to strike this tone after nearly seven years of free updates adding literally thousands of assets to an already cheap game? Most game devs these days would've made you pay for each major "update."
Heh. all they need to do is terraria's engine - new set of bosses from the beginning - and it'd be great
I really, really don't understand why everybody has so much faith in what is coming next from these guys. Let's face it, this company is a mess. Don't get me wrong, I absolutely loved Terraria, had more than 2k hours into it. But honestly what have they done since? They had one really good patch. Thats it, in eight years we got one really good patch. Mobile Terraria is an absolute disaster, console terraria was still waiting for the 3.0 patch, not sure if they ever got it, and now this. Sorry, but I have lost all faith in this company. My guess is, maybe a very minor patch ot two for terraria, then we never hear from them again. I honestly from the bottom of my heart hope I'm wrong, but judging from what I have seen from them, I don't think I am.
There's other games for that. Literally any other game would have microtransactions, if you want microtransactions, play something else.Can you please keep the assests you've got, and turn the game into a Battle Royale type game? A freemium game maybe, with microtransactions for cosmetics, people who don't pay get the wooden armor and weapon styles only, that's what I would like to see at least, a BR with crafting and building
I believe he was being sarcastic lol.There's other games for that. Literally any other game would have microtransactions, if you want microtransactions, play something else.
I applaud Re-Logic for having zero microtransactions, and zero "Pay for The Update" Updates, and zero pay to play mechanics. It's all about how long you spend playing, how good you are, not paying for a bunch of .
No one else wants a battle royale out of this, no one else wants extra little purchases.
If you want a battle royale, there's Multiplayer with PvP, you can set that up within the game already, but what you've suggested would ruin the game, and the company that makes it.
It would be a bad move for a company to turn their sandbox, F2P, (Save for buying the game originally.) PvE game, into another Call of Duty, Fortnite, or PUBG. That's not what we need.