landstalker
Terrarian
Wise words indeed.So it’s gone forever so we might as well forget it?
It's like having a conversation about "what's your favourite dinosaur?"
Wise words indeed.So it’s gone forever so we might as well forget it?
You talk about amateurs fixing problems that even seasoned industry professionals could not fix.
Thanks for saving me the trouble of having to think of the proper words for a comeback lolI don't think it was your grammar or lack thereof that caused Re-Logic, Pipeworks, Engine Software or anyone else involved in the development of T:OW to avoid replying to your "suggestions/Solutions".
I think it was your attitude combined with your alarmist messages.
You try to make out that you understand the games industry, but your posts illustrate perfectly that you don't.
You put yourself on a pedestal above even the members of the three companies involved in the development process, stating that they are constantly making grave errors of judgement and are all doomed to failure and possible closure or takeover by other companies.
You talk about amateurs fixing problems that even seasoned industry professionals could not fix.
You say that morale among the developers has suffered, but show no proof for this or any of your statements.
You say that an answer here shows understanding.
You provide no facts for any of your predictions/statements/guesses nor do you show that you could provide them if required.
The only solid fact is that you have no grasp on the reality of game development, you love making wild, unsubstantiated "assertions" and you feel somehow superior to just about everyone.
This reply does not in any way validate anything you have said.
I don't know what Re-Logic does behind the scenes, but I presume they are currently focused on getting the Console and Mobile versions of Terraria up to date with the PC version.Really, the question is: What is Relogic working on now?
No, that is Pipeworks Studios. They are the partner that handles all the ports.I don't know what Re-Logic does behind the scenes, but I presume they are currently focused on getting the Console and Mobile versions of Terraria up to date with the PC version.
Yeah to each their own for sure. I love 32 bit pixel art. It just allows for better and more complex animations. I would like to see a taller character that can crouch, bend limbs, crawl, maybe roll or something. Just add a little more to the gameplay.Questing does seem to be something they want to implement properly. Personally I liked the new artwork, but to each their own.
One question:
does this means that works on Terraria 2 will be continued or that project is dead as well?
Well they did the same with Original terraria, i know that the oldest version did not even have any boss! Or a different biome, just a ton of forest.If there was some good reason for ReLogic to release the game I think they'd still be trying to do so. From the sounds of things though the game wasn't fun and wasn't ever going to be. The assets and ideas behind it could probably be implemented in Terraria or it's sequel. Why would we all want a half started, unplayable, buggy mess that isn't any good at its very core when ReLogic could just devote time to making something that is good.