HEY EVERY !
Terrarian
1.4 killed completely the throwing class and replaced every throwing damage and buff ranged, makes sense since they're ranged attacks and are consumed similar to ammo, but i think that it fits better as melee damage instead of ranged and that's why i think it:
>Ranger users won't have any use for throwing items and weapons, ranged weapons such as bows and guns are much better due to their superior usage and both weapon and ammo having damage and receiving ranged buffs, there are the gloves that act as weapons that uses throwing items as ammo but still not as good as ranged weapons and their many ammo options
>Throwing items fits perfecly with melee users, there are many melee weapons that are thrown like boomerangs, they're not consumed because they always come back, and daybreak, that's an infinite endgame version of the thrown weapon javelin, also the throwing items uses the strenght of the fist not from a weapon, gloves are still the wearer's hand and they also swing like melee weapons such as swords, also one of the enemies mostly related to throwers are hoplites, they're not just based on medieval gladiators but also their armor seems really hard, so how couldn't they be related to melee?! their armor could also be reworked to be an option for melee users with buffs related mostly to throwing weapons
>Melee needs more ranged options for pre-hardmode, specially wall of flesh, melee lacks weapons that can reach at least to the edge of the screen during pre-hardmode, and getting near WoF is a death sentence for melee, even flais, yoyos, boomerangs and projectile firing swords aren't enough, even if they're consumable it would be really good. this could also expand consumable throwing items to hardmode besides frozen dagger fishes and even new gloves
>Ranger users won't have any use for throwing items and weapons, ranged weapons such as bows and guns are much better due to their superior usage and both weapon and ammo having damage and receiving ranged buffs, there are the gloves that act as weapons that uses throwing items as ammo but still not as good as ranged weapons and their many ammo options
>Throwing items fits perfecly with melee users, there are many melee weapons that are thrown like boomerangs, they're not consumed because they always come back, and daybreak, that's an infinite endgame version of the thrown weapon javelin, also the throwing items uses the strenght of the fist not from a weapon, gloves are still the wearer's hand and they also swing like melee weapons such as swords, also one of the enemies mostly related to throwers are hoplites, they're not just based on medieval gladiators but also their armor seems really hard, so how couldn't they be related to melee?! their armor could also be reworked to be an option for melee users with buffs related mostly to throwing weapons
>Melee needs more ranged options for pre-hardmode, specially wall of flesh, melee lacks weapons that can reach at least to the edge of the screen during pre-hardmode, and getting near WoF is a death sentence for melee, even flais, yoyos, boomerangs and projectile firing swords aren't enough, even if they're consumable it would be really good. this could also expand consumable throwing items to hardmode besides frozen dagger fishes and even new gloves