Weapons & Equip Throwing stuff should be melee not ranged

HEY EVERY !

Terrarian
1.4 killed completely the throwing class and replaced every throwing damage and buff ranged, makes sense since they're ranged attacks and are consumed similar to ammo, but i think that it fits better as melee damage instead of ranged and that's why i think it:

>Ranger users won't have any use for throwing items and weapons, ranged weapons such as bows and guns are much better due to their superior usage and both weapon and ammo having damage and receiving ranged buffs, there are the gloves that act as weapons that uses throwing items as ammo but still not as good as ranged weapons and their many ammo options

>Throwing items fits perfecly with melee users, there are many melee weapons that are thrown like boomerangs, they're not consumed because they always come back, and daybreak, that's an infinite endgame version of the thrown weapon javelin, also the throwing items uses the strenght of the fist not from a weapon, gloves are still the wearer's hand and they also swing like melee weapons such as swords, also one of the enemies mostly related to throwers are hoplites, they're not just based on medieval gladiators but also their armor seems really hard, so how couldn't they be related to melee?! their armor could also be reworked to be an option for melee users with buffs related mostly to throwing weapons

>Melee needs more ranged options for pre-hardmode, specially wall of flesh, melee lacks weapons that can reach at least to the edge of the screen during pre-hardmode, and getting near WoF is a death sentence for melee, even flais, yoyos, boomerangs and projectile firing swords aren't enough, even if they're consumable it would be really good. this could also expand consumable throwing items to hardmode besides frozen dagger fishes and even new gloves
 
1.4 killed completely the throwing class and replaced every throwing damage and buff ranged, makes sense since they're ranged attacks and are consumed similar to ammo, but i think that it fits better as melee damage instead of ranged and that's why i think it:

>Ranger users won't have any use for throwing items and weapons, ranged weapons such as bows and guns are much better due to their superior usage and both weapon and ammo having damage and receiving ranged buffs, there are the gloves that act as weapons that uses throwing items as ammo but still not as good as ranged weapons and their many ammo options

>Throwing items fits perfecly with melee users, there are many melee weapons that are thrown like boomerangs, they're not consumed because they always come back, and daybreak, that's an infinite endgame version of the thrown weapon javelin, also the throwing items uses the strenght of the fist not from a weapon, gloves are still the wearer's hand and they also swing like melee weapons such as swords, also one of the enemies mostly related to throwers are hoplites, they're not just based on medieval gladiators but also their armor seems really hard, so how couldn't they be related to melee?! their armor could also be reworked to be an option for melee users with buffs related mostly to throwing weapons

>Melee needs more ranged options for pre-hardmode, specially wall of flesh, melee lacks weapons that can reach at least to the edge of the screen during pre-hardmode, and getting near WoF is a death sentence for melee, even flais, yoyos, boomerangs and projectile firing swords aren't enough, even if they're consumable it would be really good. this could also expand consumable throwing items to hardmode besides frozen dagger fishes and even new gloves
The thing is that melee set don't provide any ammo conservation bonus and it would be weird to have attack bonuses on an armor and ammo bonus on an other armor
 
The thing is that melee set don't provide any ammo conservation bonus and it would be weird to have attack bonuses on an armor and ammo bonus on an other armor
Could always make them drop as Items, just like in 1.3. Fits with the melee theme, too.
Would be a little awkward, though.
 
The thing is that melee set don't provide any ammo conservation bonus and it would be weird to have attack bonuses on an armor and ammo bonus on an other armor
maybe gladiator armor could have, specially for javelins, and would be buffed aswell from the today's gladiator armor
 
That was a lazy fix. Thrown damage should be a whole other type of damage. Boomerangs could even fit in there as non-consumable thrown damage. An easy fix would be to have melee armors provide an additional line of bonuses on certain items to give benefits to the throwing sub-class.

It is a very good point that the ranged class DOES not benefit from having weaker options that do the same thing, unlike melee who could benefit from ranged consumables. Although, grenades and bombs and maybe others should probably have their own damage type not increased by anything.

Also, unlike mana cost reduction, thrown items DO NOT lose any benefit for running low (no equivalent to mana sickness), so ammo consumption reduction chance is not a combat perk and should be relegated to a quality of life boon on armor pieces, an extra for free if you will. Having ammo consumption chance reduction as an armor set bonus is simply utterly disappointing.
 
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