hellwisp
Official Terrarian
I think that separating Melee and Throwing damage was a bad decision.
Two reasons:
1: Playing purely as a "Throwing" character isn't very satisfying because there isn't enough gear for Throwers. (There is more as the game gets updated but still)
2: Fighting bosses is hard as a Melee character because all the bosses are fast and do contact damage which is near impossible to avoid with the short range of early Melee weapons. The weapons that do have range are too slow.. like boomerangs and flails. (Also contact damage is BS. They could implement attacks for enemies with animations and maybe some cues for deadly attacks.. sounds like fun to me!)
So what I really wish the devs would do is merge the two damage types to just melee.
That way players have more options when playing as a melee class. Use short range weapons for some enemies and thrown weapons for when you need to keep a distance.
It makes sense too in the way that melee weapons are dependent on strength... thrown weapons are the same except you let go of them... right?
Anyway.. I think this would make the game more fun.. without having to use mods that mostly aren't well balanced.
What do you think? Am I talking nonsense or is this something you would like to see in the game too?
Two reasons:
1: Playing purely as a "Throwing" character isn't very satisfying because there isn't enough gear for Throwers. (There is more as the game gets updated but still)
2: Fighting bosses is hard as a Melee character because all the bosses are fast and do contact damage which is near impossible to avoid with the short range of early Melee weapons. The weapons that do have range are too slow.. like boomerangs and flails. (Also contact damage is BS. They could implement attacks for enemies with animations and maybe some cues for deadly attacks.. sounds like fun to me!)
So what I really wish the devs would do is merge the two damage types to just melee.
That way players have more options when playing as a melee class. Use short range weapons for some enemies and thrown weapons for when you need to keep a distance.
It makes sense too in the way that melee weapons are dependent on strength... thrown weapons are the same except you let go of them... right?
Anyway.. I think this would make the game more fun.. without having to use mods that mostly aren't well balanced.
What do you think? Am I talking nonsense or is this something you would like to see in the game too?