BlueStag
Terrarian
So I was messing around with a 200x200 world created in TEdit. However, when I built a house for the guide, left the world and joined back in, the tiling was messed up. I wanted to do some experimentation first. Keep in mind that I have no idea how slopes work in this game.
Experiment 1. Is copper brick the only tile that's affected?
I built a sculpture made of copper brick (the material I used to make the house) and dirt and it looked like this:
When I rejoined, it looked like this:
The block on top of the right door looks normal because I opened it. There are some things that have happened to the copper brick part:
Experiment 2: If only a few were affected, does that mean that dirt can be affected?
I decided to switch the materials around. This is what it looks like:
I reloaded the world and this happened:
So dirt can be affected. But...
Experiment 3: How many rows are affected?
I built this tall sculpture to test it:
Upon reloading the world, part of it got affected:
Only the first seven rows get affected. I'd like to remind you that this is a 200x200 world, so...
Experiment 4: What happens in a normal world?
I created a fresh new Journey Mode world, and built this right at the bottom of hell:
However, it did not change after reloading:
Remarks
I believe this happens because Terraria gets lazy with its tiling when it reaches beyond the edge of the world. However, I was standing ON the edge. When I looked in my map, I saw that I was placed under the sky. Here's all the experiments together, including my house:
I'm not sure if this will work, but look at the attachments below for a world download anyways.
Experiment 1. Is copper brick the only tile that's affected?
I built a sculpture made of copper brick (the material I used to make the house) and dirt and it looked like this:
When I rejoined, it looked like this:
The block on top of the right door looks normal because I opened it. There are some things that have happened to the copper brick part:
- All the square tiles look the same:
- Each square tile is offset by 1 pixel in both axis:
- The sloped tiles do not use a correct texture:
Experiment 2: If only a few were affected, does that mean that dirt can be affected?
I decided to switch the materials around. This is what it looks like:
I reloaded the world and this happened:
So dirt can be affected. But...
Experiment 3: How many rows are affected?
I built this tall sculpture to test it:
Upon reloading the world, part of it got affected:
Only the first seven rows get affected. I'd like to remind you that this is a 200x200 world, so...
Experiment 4: What happens in a normal world?
I created a fresh new Journey Mode world, and built this right at the bottom of hell:
However, it did not change after reloading:
Remarks
I believe this happens because Terraria gets lazy with its tiling when it reaches beyond the edge of the world. However, I was standing ON the edge. When I looked in my map, I saw that I was placed under the sky. Here's all the experiments together, including my house:
I'm not sure if this will work, but look at the attachments below for a world download anyways.
-- BlueStag --