None of the sprites used are final. I'm looking for people that are good at spriting and willing to do it for free. If I'm using your sprite without your consent, send me a pm.
Please give me feedback, this is all forged by you guys! ^^
Changelog
August 2015
Wednesday, 12th of August, 2015
- Started updating modules info using tables (more clarity)
- Updated download section, as now only dllReferences is required
- Updated FAQ/Content/Credits section
- Added more info to modules
- Prepped and released 0.1a of Snippet and module: Events
- Updated info about modules in thread
- Updated thread slightly
- Expanded base (snippet), quite a lot (ID lists)
- All boss summon items should now stack up to 99 (Bosses module)
- All event summon items should now stack up to 99 (Events module)
- Started working on Blood Moon
- Decreased the droprate chance of Pirate Maps during Pirate Invasions (before this change you would get about 3 each run!) (reduced from 1% to 0.1%)
- Changed Odd Staff droprate from 25% to 15%
- Added Orenmir, Shadowflame Staff
- Added 2 new materials (Items module): Iron Ring and Lead Ring, used to craft accessories
- Removed old Mana Reg. Band recipe, and Magic Cuffs recipe
- Added new Mana reg. Band and Magic Cuffs recipe
- Today I won't be home long, so no programming.
- Added possible new NPC's for Frost Legion, thanks to RaffleKFC for the sprites.
- Creating some concepts for Blood Moon
- Addition to Items: increased the drop rate of Rod of Discord, plans to make a recipe for it
- Plans to change how-to get the most rare items in Terraria (Bone Key, The Axe, Coin Gun, Discount Card, Key Molds, Lizard Egg, Enchanted Sword etc.)
- Added Events: created GoblinInvasion and SlimeRain
- Added Items: buffed/changed 'True' Night's Edge/Excalibur, Terra Blade
- Made custom sprites & got help
- Waited for tModLoader to update for .dll reference and rebuilding issues
FAQ/Content & Credits
What are these mods going to contain/what will they do?
This mod series will focus primarily on overhauling vanilla content, such as: Items, Events, Bosses, NPC's, etc.
My other mod series called GIMJ's Terraria Additions will focus primarily on adding content.
Do you take requests/feedback etc?
Yes, feedback is highly appreciated. In fact, a lot of requests/feedback are put into these mods.
Which mods does this series contain?
Currently I'm planning on these categories:
Anyone that has made content such as sprites, or helped in any other way will be mentioned here.
Gorateron (GIMJ)
Fenrisúlfr
RaffleKFC
bluemagic123 (author of tModLoader)
This mod series will focus primarily on overhauling vanilla content, such as: Items, Events, Bosses, NPC's, etc.
My other mod series called GIMJ's Terraria Additions will focus primarily on adding content.
Do you take requests/feedback etc?
Yes, feedback is highly appreciated. In fact, a lot of requests/feedback are put into these mods.
Which mods does this series contain?
Currently I'm planning on these categories:
- Items
- Bosses
- Events
- NPC's
Anyone that has made content such as sprites, or helped in any other way will be mentioned here.
Gorateron (GIMJ)
Fenrisúlfr
RaffleKFC
bluemagic123 (author of tModLoader)
Summary
tl;dr These modules (mods) overhaul vanilla content, aiming to make the experience more pleasant and rewarding.
I was never quite happy with some things in vanilla Terraria, such as the fact that you'll have to get 'lucky' for a mob to drop a certain thing. This mod aims to 'improve' that, by relying more on guaranteed drops. Instead of having a mob drop a certain item, you'll now have to gather multiple (realistic) ingredients to craft that item yourself. These overhauls might also change how certain items work, buff/nerf them and also add new items, npc's, tiles etc. Currently this is really early WIP but I'd like to know what you guys think about it. It's also my goal to eventually make a new event that will combine elements of all other events.
I was never quite happy with some things in vanilla Terraria, such as the fact that you'll have to get 'lucky' for a mob to drop a certain thing. This mod aims to 'improve' that, by relying more on guaranteed drops. Instead of having a mob drop a certain item, you'll now have to gather multiple (realistic) ingredients to craft that item yourself. These overhauls might also change how certain items work, buff/nerf them and also add new items, npc's, tiles etc. Currently this is really early WIP but I'd like to know what you guys think about it. It's also my goal to eventually make a new event that will combine elements of all other events.
Overhauls
Only events is available for download for now and contains Goblin Invasion & Slime Rain! version 0.1a All these overhauls require Snippet!
Bosses
Items
Events
Bosses
Added a summon item for Plantera
- All boss summon items now stack to 99
Items
Band of Starpower/Reg. Mana reg. Band, Magic Cuffs changes
Iron Ring, Lead Ring
Both used to craft accessories
New recipes
Band of Starpower
1 Fallen Star and 1 Lead/Iron Ring at an Anvil
Band of Regeneration
1 Life Crystal and 1 Lead/Iron Ring at an Anvil
Mana regeneration band
1 Band of Starpower and 1 Lead/Iron Ring at an Anvil
Magic Cuffs
2 Band of Starpower and 1 Shackle at an Anvil
Broken Hero Sword (Terra Blade, True Night's Edge, True Excalibur)
- Removed old Mana Reg. Band and Magic Cuffs recipe
- Added new Mana Reg. Band and Magic Cuffs recipe
- Added 2 new materials: Iron Ring and Lead Ring
Iron Ring, Lead Ring
Both used to craft accessories
New recipes
Band of Starpower
1 Fallen Star and 1 Lead/Iron Ring at an Anvil
Band of Regeneration
1 Life Crystal and 1 Lead/Iron Ring at an Anvil
Mana regeneration band
1 Band of Starpower and 1 Lead/Iron Ring at an Anvil
Magic Cuffs
2 Band of Starpower and 1 Shackle at an Anvil
Broken Hero Sword (Terra Blade, True Night's Edge, True Excalibur)
I've always hated the fact that the 'True' versions did not have autoswing, but Terra blade did. Come on, the first versions already don't have autoswing, make the 'True' versions have it! The following changes aim to improve use of True versions without making them much stronger.
True Excalibur
True Excalibur
- Now has autoswing
- Increased knockback by 0.5 (total of 5)
- Increased usetime by 5 (20)
- Decreased damage by 6 (total of 60)
- Increased crit % by 2 (total of 6%)
- Now has autoswing
- Increased knockback by 0.25 (total of 5)
- Increased usetime by 5 (total of 30)
- Decreased damage by 5 (total of 85)
- Increased crit % by 2 (total of 6%)
- Decreased knockback by 1 (total of 5.5)
- Increased damage by 5 (total of 100)
- Increased crit % by 4 (total of 8%)
Increased the droprate of:
Rod of Discord (from 0.2% to 1%)
Events
Goblin Invasion
Slime Rain
Blood Moon
Frost Legion
New items
Item
|
Description
|
Recipe
|
Notes
Shadowflame Throwing Knife | Same as Shadowflame Knife, but now like a regular Throwing Knife and with lower damage | 3
Shadowflame, 10 Throwing Knife | Used to craft Shadowflame Knife
Shadowflame | Used to craft Shadowflame related items | | Drops during Goblin Invasion
Odd Doll | What a strange doll. | 1
Clay, 1
Wood (any) and 2
Hay | Dropped by Goblin Summoner (Hardmode)
Shadowflame Staff | Summons a friendly apparition | ?? | Currently not implemented
Goblin Invasion Flask | Increases melee damage and melee speed slightly for ?? seconds | ?? | Currently not implemented
Shadowflame item changes
Item
|
Description
|
Recipe
|
Notes
Shadowflame Hex Doll | damage + 10, shootSpeed + 2, mana + 2 | 65
Shadowflame, 1
Odd Doll |
Shadowflame Knife | damage + 5, Shootspeed -2 , knockBack - 4.75, useTime - 2, Melee damage is now Throwing damage, uses Shadowflame Throwing Knife as ammo, 66% to not consume ammo | 65
Shadowflame, 1
Shadowflame Throwing Knife |
Shadowflame Bow | damage + 13, shootSpeed + 2 | 65
Shadowflame, 1
Wooden Bow | Will have a replacement for Wooden Bow ingredient in the future
NPC Changes
NPC
|
Description
|
Notes
Goblin Scout | Now drops 3 to 6, guaranteed
Tattered Cloth |
Any goblin | Now has a 0.1% chance to drop a
Tattered Cloth
HARDMODE ONLY
Now has a 1% chance to drop 1 to 3
Shadowflame |
Goblin Summoner | No longer drops Shadowflame items. Now drops 5 to 15, guaranteed
Shadowflame. Now has a 5% chance to drop an
Odd Doll |
Goblin Thief | Now has a 33% chance to drop 1 to 5
Throwing Knife |
Shadowflame item changes
NPC Changes
Any goblin | Now has a 0.1% chance to drop a
Goblin Summoner | No longer drops Shadowflame items. Now drops 5 to 15, guaranteed
Goblin Thief | Now has a 33% chance to drop 1 to 5
Slime Rain
Item changes
Item
|
Description
|
Recipe
|
Notes
Slime staff | damage + 2, knockBack - 1, mana + 5, value + 50s 30c | | Is now dropped by King Slime (25%)
NPC changes
NPC changes
Blood Moon
New items
Item
|
Description
|
Recipe
|
Notes
Chunk of Flesh | Used to craft Blood Moon Items | | Drops during Blood Moon
Cracked Brains | Spawns Blood Moon | 20 Chunk of Flesh | Requires >= 120 HP, no New Moon active, no Blood Moon active
Leech Blade | Puts leeches on enemies, leeching health | 66 Chunk of Flesh | Currently no custom debuffs supported, so Venom is applied
Orenmir | Stronger version of Leech Blade, and rarer | 666 Chunk of Flesh | Currently no custom debuffs supported, so Venom is applied
Ball O' Blood | Spews blood | ?? | Currently not implemented
Blood Moon Flask | Increases life and life regen. slightly for ?? seconds | ?? | Currently not implemented
Frost Legion
Possible, new NPCs sprites
- All event summon items now stack to 99
- Added an item to summon Blood Moon (Crackled Brains)
Added an item to summon Martian Madness
Download Overhauls & Snippet
Download offline, no interest.. ;/
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